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* vc4: Maintain a separate GEM mapping of BOs in the simulator.Eric Anholt2018-11-022-42/+58
* vc4: Take advantage of _mesa_hash_table_remove_key() in the simulator.Eric Anholt2018-11-021-4/+2
* v3d: Remove the special path for simulaton of the submit ioctl.Eric Anholt2018-11-025-19/+13
* v3d: Maintain a mapping of the GEM buffer in the simulator.Eric Anholt2018-11-021-23/+48
* meson: link gallium nine with pthreadsDylan Baker2018-11-021-1/+1
* android: gallium/auxiliary: add include to get u_debug.h headerMauro Rossi2018-11-021-1/+2
* virgl/vtest-winsys: Use virgl version of bind flagsGert Wollny2018-11-021-1/+1
* Gallium: Add format PIPE_FORMAT_R8_SRGBGert Wollny2018-11-025-0/+12
* vc4: Drop the winsys_stride relayout in the simluatorEric Anholt2018-11-015-95/+12
* v3d: Use the TLB R/B swapping instead of recompiles when available.Eric Anholt2018-11-014-3/+17
* v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator.Eric Anholt2018-11-011-4/+2
* v3d: Respect user-passed strides for BO imports.Eric Anholt2018-11-015-96/+19
* v3d: Drop #if 0-ed out v3d_dump_to_file().Eric Anholt2018-11-011-91/+0
* v3d: Fix a typo in a comment in job handling.Eric Anholt2018-11-011-1/+1
* v3d: Fix a copy-and-paste comment in the simulator code.Eric Anholt2018-11-011-1/+1
* freedreno: Do not link ir3_compiler with valgrind libraries.Vinson Lee2018-10-311-2/+1
* configure: allow building with python3Emil Velikov2018-10-315-5/+5
* Revert "imx: make use of loader_open_render_node(..) helper"Christian Gmeiner2018-10-311-2/+1
* util: move u_cpu_detect to utilDylan Baker2018-10-304-698/+0
* util: Move u_debug to utilsDylan Baker2018-10-309-910/+4
* util: Move os_misc to utilDylan Baker2018-10-3010-288/+6
* gallium/util: remove u_inlines.h from u_debug.cDylan Baker2018-10-301-1/+0
* gallium/util: remove p_format.h from u_debug.hDylan Baker2018-10-302-1/+1
* gallium/util: move memory debug declarations into u_debug_galliumDylan Baker2018-10-305-8/+8
* gallium/util: move debug_print_tranfer_flags to u_debug_galilumDylan Baker2018-10-304-21/+16
* gallium/util: move debug_print_bind_flags to u_debug_galliumDylan Baker2018-10-304-37/+36
* gallium/util: move debug_print_usage_enum to the u_debug_galliumDylan Baker2018-10-304-22/+28
* gallium/util: start splitting u_debug into generic and gallium specific compo...Dylan Baker2018-10-307-16/+93
* gallium: split u_prim_name out of u_debug.hDylan Baker2018-10-304-26/+50
* gallium/hud: fix power sensor readings for amdgpu usersAndre Heider2018-10-301-0/+3
* radeonsi: add support for Raven2 (v2)Marek Olšák2018-10-303-5/+10
* radeonsi: clean up decompress flags in fast color clearMarek Olšák2018-10-301-11/+7
* radeonsi/gfx9: set optimal OVERWRITE_COMBINER_WATERMARKMarek Olšák2018-10-302-1/+14
* gallium: rework PIPE_HANDLE_USAGE_* flagsMarek Olšák2018-10-3017-41/+34
* nouveau: remove unused class memberEric Engestrom2018-10-301-1/+0
* scons: drop unused HAVE_STDINT_H macroEric Engestrom2018-10-303-11/+0
* vl: drop left-over variableEric Engestrom2018-10-301-1/+0
* vc4: Fix unused variable warning.Eric Anholt2018-10-301-1/+0
* v3d: Use nir_remove_unused_io_vars to handle binner shader output DCEEric Anholt2018-10-301-1/+1
* v3d: Use nir_lower_io_to_scalar_early to DCE unused VS input components.Eric Anholt2018-10-301-1/+4
* svga: Add missing include guardsMichał Janiszewski2018-10-302-0/+6
* st/dri: remove leftover local variableEric Engestrom2018-10-301-1/+0
* clover: add missing meson build dependencyEric Engestrom2018-10-291-1/+1
* svga: add missing meson build dependencyEric Engestrom2018-10-291-1/+1
* freedreno: don't flush when new and old pfb is identicalRob Clark2018-10-281-0/+3
* freedreno: dependency tracking for z/s depends on ZSA stateRob Clark2018-10-281-1/+3
* freedreno: mark all state dirty after switching batchRob Clark2018-10-282-0/+3
* freedreno/a6xx: inline draw_impl()Rob Clark2018-10-261-38/+31
* freedreno/a6xx: small cleanupRob Clark2018-10-261-1/+1
* freedreno/a6xx: move where we handle dirty vbo stateRob Clark2018-10-263-16/+14