| Commit message (Collapse) | Author | Age | Files | Lines |
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Decorate the params accordingly with "UNUSED".
v2: move UNUSED decoration in front of parameter declaration
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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Decorate the unused params with "UNUSED".
v2: move UNUSED decoration in front of parameter declaration
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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Decorate the unused params with "UNUSED".
v2: move UNUSED decoration in front of parameter declaration
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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Decorate the parameters accordingly with "UNUSED".
v2: move UNUSED decoration in front of parameter declaration
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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This warning was issued only in release mode. Fix it by fake-using the
parameter.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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v2: move UNUSED decoration in front of parameter declaration
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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u_bit_scan may return -1 that then may be interpreted as (unsigned)-1 in
the following comparison, since num_names is unsigned. Convert the latter to
be int as well.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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asprintf is decorated with the attrbute "warn_unused_result", and if the
function call fails, the pointer "temp" will be undefined, but since it is
used later it should contain some usable value.
Test return value of asprintf and assign some save value to "temp" if
the call failed.
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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Annotate the unused parameter.
v2: move UNUSED decoration in front of parameter declaration
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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* Annotate three parameters that are not used in release mode.
* explicitely convert an int to unsigned in an ?: construct.
v2: move MAYBE_UNUSED decoration in front of parameter declaration
Signed-off-by: Gert Wollny <[email protected]>
Reviewed-by: Brian Paul <[email protected]> (v1)
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Signed-off-by: Rob Clark <[email protected]>
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BLIT_ZS mode is used for either combined z24/s8 or z32 in which case
BLIT_S mode is used for separate stencil.
Signed-off-by: Rob Clark <[email protected]>
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Code motion to simplify next patch.
Signed-off-by: Rob Clark <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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I've noticed at least two places where we store the TGSI opcode in
an unsigned:8 bitfield. We're at 249 opcodes now. If we hit 256 we'll
need to grow those bitfields. Use the new ASSERT_BITFIELD_SIZE() macro
to detect that.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This also enables GL4.2 for gpus with hw fp64 (cayman, cypress)
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support for the RESQ opcode with the workaround
required due to hw bugs for buffers and cube arrays.
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Until we can work further on sb, disable it for images for now.
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds support to the shader assembler for load/store/atomic
ops on images which are handled via the RAT operations.
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This adds the atoms and gallium api implementations,
along with support for compress/decompress paths for
shader images.
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We need the thread id to use the immediate buffer readback
mechanism, so add support for calculating it.
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This isn't 100% perfect (fglrx also fails a bunch of those tests)
but implement the start of a memory barrier for image support.
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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In order to image readback we have to execute a MEM_RAT instruction
that needs a buffer to transfer the result into until the shader
can fetch it.
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This implements proper handling for shaders with side effects.
Tested-By: Gert Wollny <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Because patch is more common than tiny for talking about the 3rd element
of a version.
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Currently the versions are set in the header, and then sed is used to
extract them, so that autotools can use them elsewhere.
This is odd. Autotools is perfectly capable of configuring the header
with the versions, and then they don't need to be extracted from the
the header. This is cleaner and more obvious.
Tested with make distcheck.
v2: - Split tiny -> patch change
- Drop temporary variables
- change XA_VERSION_* -> XA_*
v3: - Finish splitting the tiny -> patch change
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]> (v2)
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Signed-off-by: Rob Clark <[email protected]>
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Comment was right, implementation was wrong ;-)
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103128
Fixes: cad959d90145 ("gallium: add LDEXP TGSI instruction and corresponding cap")
Reviewed-by: Brian Paul <[email protected]>
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v2: copy input primitive
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Trivial.
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Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Charmaine Lee <[email protected]>
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When creating a context without SetPixelFormat() don't blindly take the
pixel format reported by GDI. Instead, look for our own closest pixel
format.
Minor clean-ups added by Brian Paul.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103412
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
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We only have a single stencil read mask and write mask. Issue a
warning if different front/back values are used. The Piglit
gl-2.0-two-sided-stencil test hits this.
Reviewed-by: Neha Bhende <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Sampler TS is an hardware optimization that can be used when rendering
to textures. After rendering to a resource with TS enabled, the
texture unit can use this to bypass lookups to empty tiles. This also
means a resolve-in-place can be avoided to flush the TS.
This commit is also an optimization when not using sampler TS, as
resolve-in-place will now be skipped if a resource has no (valid) TS.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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This is to make sure that the TS is properly flushed to memory before
rendering to a new surface starts.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Sampler TS introduces yet another format enumeration for
renderable+textureable formats. Introduce it into the etnaviv_format
table as another column.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Resources only need a resolve-to-itself if their TS is valid for any
level, not just if it happens to be allocated.
Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Lucas Stach <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Signed-off-by: Wladimir J. van der Laan <[email protected]>
Reviewed-by: Christian Gmeiner <[email protected]>
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Float rts were always set as unorm instead of float.
Not sure of the consequences, but at least it looks like the blend clamp
would have been enabled, which is against the rules (only eg really bothered
to even attempt to specify this correctly, r600 always used clamp anyway).
Albeit r600 (not r700) setup still looks bugged to me due to never setting
BLEND_FLOAT32 which must be set according to docs...
Not sure if the hw really cares, no piglit change (on eg/juniper).
Reviewed-by: Dave Airlie <[email protected]>
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Both r600 and evergreen used the clamped version, whereas cayman used the
ieee one. I don't think there's a valid reason for this discrepancy, so let's
switch to the ieee version for r600 and evergreen too, since we generally
want to stick to ieee arithmetic.
With this, behavior for both rcp and rsq should now be the same for all of
r600, eg, cm, all using ieee versions (albeit note rsq retains the abs
behavior for everybody, which may not be a good idea ultimately).
Reviewed-by: Dave Airlie <[email protected]>
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r600 used the clamped version for rcp, whereas both evergreen and cayman
used the ieee version. I don't know why that discrepancy exists (it does so
since day 1) but there does not seem to be a valid reason for this, so make
it consistent. This seems now safer than before the previous commit (using
the dx10 clamp bit).
Note that rsq still uses clamped version (as before even though the table
may have suggested otherwise for evergreen) for r600/eg, but not for cayman.
Will be changed separately for better regression tracking...
Reviewed-by: Dave Airlie <[email protected]>
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The docs are not very concise in what this really does, however both
Alex Deucher and Nicolai Hähnle suggested this only really affects instructions
using the CLAMP output modifier, and I've confirmed that with the newly
changed piglit isinf_and_isnan test.
So, with this bit set, if an instruction has the CLAMP modifier bit (which
clamps to [0,1]) set, then NaNs will be converted to zero, otherwise the result
will be NaN.
D3D10 would require this, glsl doesn't have modifiers (with mesa
clamp(x,0,1) would get converted to such a modifier) coupled with a
whatever-floats-your-boat specified NaN behavior, but the clamp behavior
should probably always be used (this also matches what a decomposition into
min(1.0, max(x, 0.0)) would do, if min/max also adhere to the ieee spec of
picking the non-nan result).
Some apps may in fact rely on this, as this prevents misrenderings in
This War of Mine since using ieee muls
(ce7a045feeef8cad155f1c9aa07f166e146e3d00), without having to use clamped
rcp opcode, which would also fix this bug there.
radeonsi also seems to set this bit nowadays if I see that righ (albeit the
llvm amdgpu code comment now says "Make clamp modifier on NaN input returns 0"
instead of "Do not clamp NAN to 0" since it was changed, which also looks
a bit misleading).
v2: set it in all shader stages.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103544
Reviewed-by: Dave Airlie <[email protected]>
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I believe this is the safe thing to do, especially ever since the driver
actually generates NaNs for muls too.
The ISA docs are not very helpful here, however the dx10 versions will pick
a non-nan result over a NaN one (this is also the ieee754 behavior), whereas
the non-dx10 ones will pick the NaN (verified by newly changed piglit
isinf-and-isnan test).
Other "modern" drivers will most likely do the same.
This was shown to make some difference for bug 103544, albeit it is not
required to fix it.
Reviewed-by: Dave Airlie <[email protected]>
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