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* v3d: Add support for shader_image_load_store.Eric Anholt2019-01-145-2/+196
* v3d: Add SSBO/atomic counters support.Eric Anholt2019-01-146-1/+102
* v3d: Drop the GLSL version level.Eric Anholt2019-01-141-1/+1
* v3d: Add an isr to the simulator to catch GMP violations.Eric Anholt2019-01-143-0/+39
* v3d: Add support for GL_ARB_framebuffer_no_attachments.Eric Anholt2019-01-143-2/+19
* v3d: Add support for flushing dirty TMU data at job end.Eric Anholt2019-01-142-0/+20
* st/dri: fix dri2_format_table for argb1555 and rgb565Marek Olšák2019-01-141-1/+1
* docs: fix gallium screen cap docsIlia Mirkin2019-01-101-11/+11
* freedreno/a6xx: fix 3d+tiled layoutRob Clark2019-01-101-34/+52
* freedreno/a6xx: move tile_mode to sampler-view CSORob Clark2019-01-102-7/+7
* freedreno/a6xx: separate stencil restore/resolve fixesRob Clark2019-01-101-14/+21
* etnaviv: fix typo in cflush_all descriptionGuido Günther2019-01-101-1/+1
* st/va: Return correct status from vlVaQuerySurfaceStatusIndrajit Das2019-01-091-0/+31
* Revert "llvmpipe: Always return some fence in flush (v2)"Roland Scheidegger2019-01-091-2/+0
* st/mesa: don't leak pipe_surface if pipe_context is not currentMarek Olšák2019-01-091-0/+19
* radeonsi: Fix use of 1- or 2- component GL_DOUBLE vbo's.Mario Kleiner2019-01-091-0/+8
* ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsicsRhys Perry2019-01-091-0/+3
* llvmpipe: Always return some fence in flush (v2)Tomasz Figa2019-01-091-0/+2
* v3d: Enable GL_ARB_texture_gather on V3D 4.x.Eric Anholt2019-01-081-0/+5
* freedreno: Move register constant files to src/freedreno.Bas Nieuwenhuizen2019-01-0811-22475/+2
* nir: rename global/local to private/function memoryKarol Herbst2019-01-083-4/+4
* autotools: Remove tegra vdpau driverDylan Baker2019-01-081-2/+0
* clover/meson: Ignore 'svn' suffix when computing CLANG_RESOURCE_DIRPierre Moreau2019-01-081-1/+1
* virgl: use primconvert provoking vertex properlyDave Airlie2019-01-082-8/+24
* spirv: Add support for using derefs for UBO/SSBO accessJason Ekstrand2019-01-081-0/+1
* glsl_type: Add support for explicitly laid out matrices and arraysJason Ekstrand2019-01-081-2/+2
* nir: Distinguish between normal uniforms and UBOsJason Ekstrand2019-01-081-2/+3
* etnaviv: annotate variables only used in debug buildLucas Stach2019-01-071-7/+4
* etnaviv: enable full overwrite in a few more casesLucas Stach2019-01-071-4/+7
* v3d: Fix up VS output setup during precompiles.Eric Anholt2019-01-041-6/+10
* virgl: remove empty fileGurchetan Singh2019-01-031-0/+0
* virgl: don't flush an empty rangeGurchetan Singh2019-01-031-0/+4
* virgl/vtest: Use default socket name from protocol headerJakob Bornecrantz2019-01-031-3/+1
* freedreno: fix staging resource size for arraysRob Clark2019-01-031-2/+10
* freedreno: remove blit_via_copy_region()Rob Clark2019-01-031-4/+0
* freedreno/a6xx: rework blitter APIRob Clark2019-01-031-54/+8
* freedreno: try blitter for fd_resource_copy_region()Rob Clark2019-01-031-0/+27
* freedreno: rework blit APIRob Clark2019-01-038-27/+29
* freedreno: skip depth resolve if not writtenRob Clark2019-01-033-4/+14
* v3d: Refactor compiler entrypoints.Eric Anholt2019-01-021-26/+6
* v3d: Don't forget to include RT writes in precompiles.Eric Anholt2019-01-021-0/+10
* v3d: Fix segfault when failing to compile a program.Eric Anholt2019-01-021-2/+4
* radeonsi: always unmap texture CPU mappings on 32-bit CPU architecturesMarek Olšák2019-01-021-0/+16
* radeonsi: remove unused variables in si_insert_input_ptrMarek Olšák2019-01-021-3/+1
* radeonsi: use u_decomposed_prims_for_vertices instead of u_prims_for_verticesMarek Olšák2019-01-021-1/+3
* radeonsi: make si_cp_wait_mem more configurableMarek Olšák2019-01-025-8/+8
* radeonsi: call si_fix_resource_usage for the GS copy shader as wellMarek Olšák2019-01-021-0/+4
* radeonsi: don't emit redundant PKT3_NUM_INSTANCES packetsMarek Olšák2019-01-022-2/+10
* st/glsl_to_nir: call nir_lower_load_const_to_scalar() in the stTimothy Arceri2019-01-021-2/+0
* radeonsi: make use of ac_are_tessfactors_def_in_all_invocs()Timothy Arceri2019-01-021-8/+2