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* nv50,nvc0: extend formats table for integer formatsChristoph Bumiller2011-10-154-1135/+731
* gallium: add PIPE_BIND_BLENDABLE flagChristoph Bumiller2011-10-152-4/+10
* r300/compiler: Enable reg rename pass on r500 and run it before optimizationsTom Stellard2011-10-141-4/+1
* r300/compiler: Implement the texture semaphoreTom Stellard2011-10-146-49/+308
* r300/compiler: Don't pair output writes with GPR writes in the schedulerTom Stellard2011-10-141-0/+7
* r300/compiler: Prevent regalloc from creating non-native swizzlesTom Stellard2011-10-141-16/+63
* r300/compiler: Allow merged instructions to be scheduled on demandTom Stellard2011-10-141-50/+99
* r300g: set max vertex samplers to 0 on swtcl chipsetsMarek Olšák2011-10-141-3/+8
* winsys/svga: Rework buffer allocation to make it more robust v2.Thomas Hellstrom2011-10-143-17/+57
* dri-vmwgfx: Hook up a drm_descriptor configuration functionThomas Hellstrom2011-10-141-2/+18
* st/dri: Hook up throttling based on the drm driver_descriptor configurationThomas Hellstrom2011-10-143-2/+27
* drm_driver: Add a configuration function to the driver descriptor.Thomas Hellstrom2011-10-1427-27/+72
* svga/winsys: Make sure a flush always inserts and returns a fence if requestedThomas Hellstrom2011-10-141-1/+1
* st/dri: Implement the new dri2 throttling extensionThomas Hellstrom2011-10-142-2/+136
* st/wgl: Release stw_framebuffer::mutex after pbuffer creation.Mathias Froehlich2011-10-131-0/+2
* st/xorg: fix build without LLVMMarcin Slusarz2011-10-131-0/+2
* d3d1x: fix check for PIPE_CAP_CONDITIONAL_RENDERChristoph Bumiller2011-10-132-3/+1
* softpipe: fix regression with tex tile cache since integer support.Dave Airlie2011-10-121-2/+3
* nv50: don't crash on TXD opcodeMarcin Slusarz2011-10-111-0/+2
* svga: remove old, unused sincos code for SM2.0Brian Paul2011-10-112-51/+0
* svga: remove support for shader model 2.0Brian Paul2011-10-119-374/+25
* softpipe: add integer supportDave Airlie2011-10-115-44/+146
* gallium: rename ZS stencil type to UINT (v2)Dave Airlie2011-10-1155-286/+287
* llvmpipe: don't support rendering to sRGB surfacesBrian Paul2011-10-111-1/+2
* draw/llvm: set draw->pt.user.planes field in draw_set_clip_state()Brian Paul2011-10-111-1/+2
* draw/llvm: fix hard-coded number of total clip planesBrian Paul2011-10-115-14/+23
* i915g: fix warning about void pointer arithmeticBrian Paul2011-10-111-1/+1
* i915g: Remove duplicated comment.Stéphane Marchesin2011-10-101-1/+0
* i915g: Update TODO once more.Stéphane Marchesin2011-10-101-4/+1
* r600g: drop force int type workaroundDave Airlie2011-10-104-28/+5
* r600g: add integer texture/render integer formats for r600/700.Dave Airlie2011-10-101-2/+60
* u_blitter: clean up velem setupDave Airlie2011-10-101-16/+8
* i915g: Update the TODO with another idea.Stéphane Marchesin2011-10-101-0/+2
* i915g: Enable instanced drawing.Stéphane Marchesin2011-10-101-1/+1
* u_blitter: query vertex shader caps instead of geometry for int verticesMarek Olšák2011-10-091-1/+1
* r600g: uarl fixes.Dave Airlie2011-10-092-18/+43
* r600g: enable integer shader cap for evergreen.Dave Airlie2011-10-091-0/+3
* u_blitter: don't create integer vertex elements unless shader supports themDave Airlie2011-10-091-20/+29
* st/glx/xlib: Advertise GLX_ARB_create_context(_profile)José Fonseca2011-10-091-0/+2
* nouveau: hide some debugging messages behind environment variableMarcin Slusarz2011-10-095-5/+17
* nv50,nvc0: avoid unnecessary flushesMarcin Slusarz2011-10-094-4/+4
* nouveau: fix fence hangMarcin Slusarz2011-10-095-14/+28
* r600g/eg: add integer types supportDave Airlie2011-10-093-10/+66
* u_blitter: add integer clear supportDave Airlie2011-10-094-25/+74
* i915g: Remove another TODO item which was done a while ago.Stéphane Marchesin2011-10-081-3/+0
* i915g: Remove a TODO item.Stéphane Marchesin2011-10-081-1/+0
* i915g: Fix comment.Stéphane Marchesin2011-10-081-1/+1
* i915g: Implement vertex textures.Stéphane Marchesin2011-10-084-62/+230
* i915g: Silence warning.Stéphane Marchesin2011-10-081-1/+1
* i915g: Remove old heuristic flusing remains.Stéphane Marchesin2011-10-081-20/+0