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* radeonsi: remove unused si_pm4_state codeMarek Olšák2015-09-012-28/+2
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: reorder si_context variablesMarek Olšák2015-09-011-40/+45
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: don't send IB dword usage to si_need_cs_spaceMarek Olšák2015-09-015-8/+6
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: don't set number of IB dwords for statesMarek Olšák2015-09-014-29/+18
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: don't count IB space for states, just use an upper boundMarek Olšák2015-09-012-55/+5
| | | | | | | | Since we don't put any resource descriptors in IBs, the space used by draw calls is quite small. Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: convert SPI state to an atomMarek Olšák2015-09-014-10/+19
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* gallium/radeon: rename r600_context_bo_reloc -> radeon_add_to_buffer_listMarek Olšák2015-09-0114-87/+97
| | | | | | | this name should be easy to understand without other knowledge Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* gallium/radeon: rename write_*_reg functionsMarek Olšák2015-09-0111-220/+220
| | | | | | | | e.g. radeon_set_context_reg is nicer and looks consistent next to radeon_emit(). Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: rename and precalculate polygon offset statesMarek Olšák2015-09-012-40/+45
| | | | | | | one less calloc and state construction while drawing Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: convert CB_TARGET_MASK setup to an atomMarek Olšák2015-09-015-17/+13
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: don't set VGT_VTX_CNT_EN twice in init_configMarek Olšák2015-09-011-1/+0
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: convert stencil ref state into an atomMarek Olšák2015-09-015-39/+50
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: convert blend color state into an atomMarek Olšák2015-09-014-9/+20
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: convert sample mask state into an atomMarek Olšák2015-09-016-19/+25
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: convert clip state into an atomMarek Olšák2015-09-014-14/+19
| | | | | | | Reducing calloc overhead. Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: avoid redundant CB and DB register updatesMarek Olšák2015-09-017-12/+36
| | | | | | | | | | The main idea is to avoid setting CB_COLORi_INFO = 0 for i>0 repeatedly when those colorbuffers aren't used. This is mainly for glamor. Same for DB. Z_INFO and STENCIL_INFO need to be cleared only once. Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: don't rebind GSVS ring buffers every draw call using GSMarek Olšák2015-09-013-3/+10
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: don't clear the tessellation factor ring bufferMarek Olšák2015-09-011-2/+0
| | | | | | | Leftover from the bring-up. Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: remove the tf_ring state, add the registers to init_configMarek Olšák2015-09-014-15/+13
| | | | | | | One less state to worry about. Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: remove the gs_rings state, add the registers to init_configMarek Olšák2015-09-014-16/+14
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: use a bitmask for tracking dirty atomsMarek Olšák2015-09-013-13/+18
| | | | | | | | This mainly removes the cache misses when checking the dirty flags. Not much else though. Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: initialize atom IDs for external atomsMarek Olšák2015-09-012-4/+13
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: call si_init_atom for remaining radeonsi atomsMarek Olšák2015-09-018-41/+29
| | | | | | | | | | I need to initialize more atom IDs. This adds 4 more si_init_atom calls, which simplifies the code. (si_init_atom needs a different context type of the emit functions though) Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: initialize atom IDsMarek Olšák2015-09-011-6/+8
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: define the state atom array separatelyMarek Olšák2015-09-014-21/+23
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: optimize viewport statesMarek Olšák2015-09-016-26/+54
| | | | | | | same as scissors Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: optimize scissor statesMarek Olšák2015-09-018-27/+79
| | | | | | | | | - convert 16 states to 1 atom - only emit 1 scissor if VIEWPORT_INDEX isn't written - use only one packet when emitting consecutive scissors Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: add SI_MAX_ATTRIBSMarek Olšák2015-09-012-5/+6
| | | | | | | PIPE_MAX_ATTRIBS is 32, but we currently only support 16. Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: fix memory usage checking for big IBsMarek Olšák2015-09-011-8/+9
| | | | | | Cc: 11.0 <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: set all 16 viewport Z bounds for GL 4.1Marek Olšák2015-09-011-2/+6
| | | | | | Cc: 11.0 <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* radeonsi: fix a Unigine Heaven hang when drirc is missingMarek Olšák2015-09-014-1/+28
| | | | | | Cc: 10.6 11.0 <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* winsys/amdgpu: use small IBs for better performance on VIMarek Olšák2015-09-011-7/+9
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* gallium/util: add u_bit_scan_consecutive_rangeMarek Olšák2015-09-011-0/+20
| | | | | Reviewed-by: Alex Deucher <[email protected]> Acked-by: Christian König <[email protected]>
* r600g: fix calculation for gpr allocationDave Airlie2015-09-011-1/+1
| | | | | | | | | | | | | | | I've been chasing a geom shader hang on rv635 since I wrote r600 geom code, and finally I hacked some values from fglrx in and I could run texelfetch without failures. This is totally my fault as well, maths fail 101. This makes geom shaders on r600 not fail heavily. Cc: "10.6" "11.0" <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600/sb: update last_cf for finalize if.Dave Airlie2015-09-011-0/+3
| | | | | | | | | | | | As Glenn did for finalize_loop we need to update_cf when we add a POP at the end of a shader. I think this fixes one of the earlier shader going off end of memory problems we've stopped. Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.6" "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600: move prim convert from geom shader to function.Dave Airlie2015-08-312-25/+26
| | | | | | | This should avoid C++ fail including this header. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* r600g: Use TGSI parse results instead of manually exfiltratingEdward O'Callaghan2015-08-301-1/+1
| | | | | | | | This makes better use of the work that the TGSI API has done for us. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: Set geometry properties in r600_create_shader_state()Edward O'Callaghan2015-08-303-25/+23
| | | | | | | | | | | The selector is shared by all shader variants, so the individual shaders shouldn't change it. Use tgsi_shader_scan() results to set geometry properties within a r600_create_shader_state() call and treat said propertices in the selector as read-only within r600_shader_from_tgsi(). Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: Move geometry properties state from shader to selectorEdward O'Callaghan2015-08-306-22/+23
| | | | | Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* r600g: Remove dead assigment to 'gs_input_prim' in shader stateEdward O'Callaghan2015-08-302-4/+0
| | | | | | | | Note that 'geometry shader properties' should be carried in the selector state over the shader state in any case. Signed-off-by: Edward O'Callaghan <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* radeonsi: don't use the emit qt keyword in si_init_atomMarek Olšák2015-08-291-2/+2
| | | | It confuses my editor.
* radeonsi: remove no-op 32-bit maskingMarek Olšák2015-08-295-7/+7
| | | | Reviewed-by: Alex Deucher <[email protected]>
* gallium/radeon: fix the ADDRESS_HI mask for EVENT_WRITE CIK packetsMarek Olšák2015-08-291-8/+8
| | | | | Cc: [email protected] Reviewed-by: Alex Deucher <[email protected]>
* winsys/radeon: handle non-zero finite timeout when waiting for buffersMarek Olšák2015-08-292-38/+41
| | | | Reviewed-by: Alex Deucher <[email protected]>
* freedreno/a3xx: implement half-z clippingIlia Mirkin2015-08-293-2/+4
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a3xx: add basic clip plane supportIlia Mirkin2015-08-293-1/+24
| | | | | | | | | The hardware is capable of dealing with GL1-style user clip planes. No clip vertex, no clip distances. Fixes a number of ucp tests, as well as neverball. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "11.0" <[email protected]>
* nvc0: change prefix of MP performance counters to HW_SMSamuel Pitoiset2015-08-292-149/+149
| | | | | | | According to NVIDIA, local performance counters (MP) are prefixed with SM, while global performance counters (PCOUNTER) are called PM. Signed-off-by: Samuel Pitoiset <[email protected]>
* nvc0: sort performance counter queries by nameSamuel Pitoiset2015-08-292-142/+142
| | | | Signed-off-by: Samuel Pitoiset <[email protected]>
* nvc0: make names of performance counter queries consistentSamuel Pitoiset2015-08-292-56/+56
| | | | Signed-off-by: Samuel Pitoiset <[email protected]>
* nvc0: use enumerations for driver queriesSamuel Pitoiset2015-08-291-120/+123
| | | | Signed-off-by: Samuel Pitoiset <[email protected]>