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* r600g: remove dead codeJerome Glisse2010-12-076-268/+8
* r300g: also revalidate the SWTCL vertex buffer after its reallocationMarek Olšák2010-12-071-0/+1
* r300g: validate buffers only if any of bound buffers is changedMarek Olšák2010-12-077-13/+39
* r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possibleMarek Olšák2010-12-073-15/+65
* u_blitter: use util_is_format_compatible in the assertMarek Olšák2010-12-071-1/+2
* r600g: remove useless flush mapJerome Glisse2010-12-062-30/+1
* r600g: avoid useless shader rebuild at draw callJerome Glisse2010-12-067-47/+108
* r600g: build fetch shader from vertex elementsJerome Glisse2010-12-0611-44/+619
* gallium/util: minor formatting fixesBrian Paul2010-12-061-3/+3
* mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.Chia-I Wu2010-12-065-21/+20
* egl: _eglFilterArray should not allocate.Chia-I Wu2010-12-061-2/+13
* r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().Henri Verbeet2010-12-051-0/+5
* r600g: Cleanup block bo references in r600_context_fini().Henri Verbeet2010-12-051-0/+3
* gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_viewsXavier Chantry2010-12-051-0/+6
* init ps->context with util_surfaces_get and do_getXavier Chantry2010-12-054-14/+16
* nvfx: fixes after array textures mergeXavier Chantry2010-12-054-19/+35
* r300g: optimize looping over atomsMarek Olšák2010-12-0513-119/+121
* r300g: cleanup winsysMarek Olšák2010-12-0517-640/+456
* r300g: try and use all of vertex constant spaceDave Airlie2010-12-054-47/+62
* r300g: do not use the index parameter in set_constant_bufferMarek Olšák2010-12-051-2/+1
* gallium/noop: Add prototype for noop_init_state_functions.Vinson Lee2010-12-041-0/+2
* st/vega: Fix pipe blend state for various blend modes.Chia-I Wu2010-12-043-60/+76
* st/vega: Add blend shaders for all blend modes.Chia-I Wu2010-12-044-72/+145
* st/vega: Fix VG_BLEND_MULTIPLY.Chia-I Wu2010-12-041-1/+1
* st/vega: Silence uninitialized variable warning.Vinson Lee2010-12-041-0/+1
* st/vega: Blending should use premultiplied alpha.Chia-I Wu2010-12-041-8/+72
* st/vega: Add support for per-channel alpha.Chia-I Wu2010-12-044-41/+140
* st/vega: Move masking after blending.Chia-I Wu2010-12-044-58/+58
* st/vega: Refactor blend shaders.Chia-I Wu2010-12-041-62/+112
* st/vega: Add some comments to pipeline shaders.Chia-I Wu2010-12-041-2/+11
* mesa: consolidate some compiler -D flagsBrian Paul2010-12-032-5/+0
* r300g: one more r500_index_bias_supported leftoverMarek Olšák2010-12-031-2/+1
* r300g: add capability bit index_bias_supportedMarek Olšák2010-12-036-12/+10
* r600g: more indentation fix + warning silencing + dead code removalJerome Glisse2010-12-035-91/+14
* r600g: indentation fixJerome Glisse2010-12-037-105/+101
* r600g: update polygon offset only when rasterizer or zbuffer changeJerome Glisse2010-12-034-80/+114
* llvmpipe: fix broken stencil writemaskBrian Paul2010-12-031-1/+1
* r600g: set address of pop instructions to next instructionFabian Bieler2010-12-031-0/+1
* r600g: dump raw shader output for debuggingJerome Glisse2010-12-033-0/+27
* gallivm: fix null builder pointersBrian Paul2010-12-031-3/+2
* st/vega: Add a missing break.Chia-I Wu2010-12-031-0/+1
* st/vega: Move vertex transformation to shader.Chia-I Wu2010-12-038-54/+116
* st/vega: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* st/egl: Set pipe_resource::array_size to 1.Chia-I Wu2010-12-031-0/+1
* r300g: do not remove unused constants if we are not near the limitMarek Olšák2010-12-032-2/+9
* r300g: fix pointer arithmetic with void* in transfer_inline_writeMarek Olšák2010-12-032-3/+3
* r300g: implement simple transfer_inline_write for buffersMarek Olšák2010-12-031-10/+38
* r300g: use internal BO handle for add_buffer and write_relocMarek Olšák2010-12-0313-49/+77
* gallivm/llvmpipe: remove lp_build_context::builderBrian Paul2010-12-0213-278/+359
* r300g: fix buildMarek Olšák2010-12-031-1/+1