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* iris: Add helper to convert fast clear color.Rafael Antognolli2019-03-201-0/+82
* iris: Fast clear depth buffers.Rafael Antognolli2019-03-201-3/+116
* iris: Use the clear depth when emitting 3DSTATE_CLEAR_PARAMS.Rafael Antognolli2019-03-202-1/+26
* iris: Allocate buffer space for the fast clear color.Rafael Antognolli2019-03-202-8/+100
* softpipe: fix texture view crashesDave Airlie2019-03-211-5/+6
* nvc0: Skip new update barrier bitsKenneth Graunke2019-03-201-0/+3
* gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.Kenneth Graunke2019-03-197-1/+25
* iris: mark switch case fallthroughTapani Pälli2019-03-201-3/+3
* iris: initialize num_cbufsTapani Pälli2019-03-201-1/+1
* panfrost: Properly align strideDaniel Stone2019-03-207-25/+20
* v3d: Expose the dma-buf modifiers query.Eric Anholt2019-03-191-0/+29
* v3d: Allow the UIF modifier with renderonly.Eric Anholt2019-03-191-38/+52
* v3d: Always lay out shared tiled buffers with UIF_TOP set.Eric Anholt2019-03-191-4/+6
* iris: Make intel_hiz_exec public.Rafael Antognolli2019-03-182-1/+8
* iris: Enable HiZ for multisampled depth surfaces.Rafael Antognolli2019-03-182-17/+19
* panfrost: Rewrite varying assemblyAlyssa Rosenzweig2019-03-196-217/+141
* panfrost: Replay more varying buffersAlyssa Rosenzweig2019-03-191-1/+1
* panfrost/decode: Respect primitive size pointersAlyssa Rosenzweig2019-03-191-3/+7
* panfrost: Disable PIPE_CAP_TGSI_TEXCOORDAlyssa Rosenzweig2019-03-191-3/+0
* panfrost: Fix primconvert checkAlyssa Rosenzweig2019-03-191-1/+1
* panfrost: Workaround buffer overrun with mip levelAlyssa Rosenzweig2019-03-191-1/+0
* iris: Slightly better bounds on buffer sizesKenneth Graunke2019-03-181-2/+2
* iris: Don't flush the batch for unsynchronized mappingsKenneth Graunke2019-03-181-3/+5
* gallium/util: remove pipe_sampler_view_release()Brian Paul2019-03-171-20/+0
* i915g: remove calls to pipe_sampler_view_release()Brian Paul2019-03-171-8/+2
* swr: remove call to pipe_sampler_view_release()Brian Paul2019-03-171-5/+0
* llvmpipe: stop using pipe_sampler_view_release()Brian Paul2019-03-171-6/+0
* svga: stop using pipe_sampler_view_release()Brian Paul2019-03-172-28/+14
* android: nouveau: add support for nirMauro Rossi2019-03-181-1/+6
* radeonsi/nir: call some more var optimisation passesTimothy Arceri2019-03-181-3/+8
* nv50ir/nir: move immediates before useKarol Herbst2019-03-171-18/+41
* nv50/ir/nir: handle user clip planes for each emitted vertexKarol Herbst2019-03-171-1/+7
* nv50/ir/nir: implement intrinsic shader_clockKarol Herbst2019-03-171-0/+8
* nv50/ir/nir: implement load_per_vertex_outputKarol Herbst2019-03-171-0/+23
* nv50/ir/nir: add memory barriersKarol Herbst2019-03-171-0/+21
* nv50/ir/nir: implement imagesKarol Herbst2019-03-171-10/+380
* nv50/ir/nir: implement ssbo intrinsicsKarol Herbst2019-03-171-0/+90
* nv50/ir/nir: implement nir_intrinsic_load_uboKarol Herbst2019-03-171-0/+14
* nv50/ir/nir: implement geometry shader nir_intrinsicsKarol Herbst2019-03-171-0/+27
* nv50/ir/nir: implement variable indexingKarol Herbst2019-03-171-0/+58
* nv50/ir/nir: implement vote and ballotKarol Herbst2019-03-171-0/+48
* nv50/ir/nir: add skeleton getOperation for intrinsicsKarol Herbst2019-03-171-0/+22
* nv50/ir/nir: implement nir_instr_type_texKarol Herbst2019-03-171-0/+234
* nv50/ir/nir: implement nir_ssa_undef_instrKarol Herbst2019-03-171-0/+13
* nv50/ir/nir: implement loading system valuesKarol Herbst2019-03-171-0/+122
* nv50/ir/nir: implement intrinsic_discard(_if)Karol Herbst2019-03-171-0/+14
* nv50/ir/nir: implement load_(interpolated_)input/outputKarol Herbst2019-03-171-0/+135
* nv50/ir/nir: implement nir_intrinsic_store_(per_vertex_)outputKarol Herbst2019-03-171-1/+56
* nv50/ir/nir: implement nir_intrinsic_load_uniformKarol Herbst2019-03-171-0/+10
* nv50/ir/nir: implement nir_alu_instr handlingKarol Herbst2019-03-171-1/+561