| Commit message (Collapse) | Author | Age | Files | Lines |
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For GL fragColor semantics we need to tell the pipe drivers that the fragment
shader color result is to be replicated to all bound color buffers, this
adds the basic TGSI + documentation.
v2: fix missing comma pointed out by Tilman on mesa-dev.
Signed-off-by: Dave Airlie <[email protected]>
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If 'start' is odd, render the first triangle with indices embedded
in the command stream, which adds 3 to 'start' and makes it even.
Then continue with the fast path.
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The disable-mmx option was removed in llvm-2.9svn by revisions 122188
and 122189.
Fixes FDO bug 32564.
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Fixes this GCC warning.
lp_bld_const.h: In function 'lp_build_const_int_pointer':
lp_bld_const.h:137: warning: cast from pointer to integer of different size
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Set window_bit only when the visual id is greater than zero. Correct
visual types. Skip slow configs as they are not relevant. Finally, do
not return duplicated configs.
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Signed-off-by: Alex Deucher <[email protected]>
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Flush before presenting.
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Unreference validated resources or remove unnecessary validations.
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All single-buffered configs were ignored before to make sure
EGL_RENDER_BUFFER is settable for window surfaces. It is better to
allow single-buffered configs and set EGL_WINDOW_BIT only for
double-buffered ones. This way there can be single-buffered pixmaps.
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this code was pretty much duplicated, thanks to Henri Verbeet on irc for
pointing it out.
Signed-off-by: Dave Airlie <[email protected]>
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Multisample buffers are never requested.
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In direct rendering scenario, it is not needed until an EGLDisplay can
support both HW and SW pipe screens.
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It was used to find a compatible config for a given pixmap. Now that a
config is optional for pixmap surface creation, the function is not
needed.
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eglCopyBuffers or EGL_KHR_image_pixmap require creating a pixmap surface
without a config. Make it just work without relying on
is_pixmap_supported.
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evergreen was crashing running even gears here.
This is a 7.10 candidate if its broken the same.
Signed-off-by: Dave Airlie <[email protected]>
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Candidates 7.10
Signed-off-by: Jerome Glisse <[email protected]>
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Signed-off-by: Ben Skeggs <[email protected]>
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Fix bug http://bugs.freedesktop.org/show_bug.cgi?id=32455
Signed-off-by: Jerome Glisse <[email protected]>
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This is a follow-up to commit ec51092a72e2dff1e9b1362d813fe4691cda89b7.
Fixes SCons build.
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No need to register function prototypes in the module now that we call
the C function pointer directly -- less LLVM objects lying around.
Limited testing with lp_test_format.
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Even though a bound texture stays bound when calling set_fragment_sampler_views,
it must be assigned a new cache region depending on the occupancy of other
texture units.
This fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=28800
Thanks to Álmos <[email protected]> for finding the bug in the code.
NOTE: This is a candidate for both the 7.9 and 7.10 branches.
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With swizzling done at the end of texture sampling, we can greatly
simplify swizzling of the border color.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32460
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We need to keep using the pipe_get_tile_swizzle() even though there's
no swizzling because we need to explicitly pass in the surface format.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=32459
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Fixes piglit regression, http://bugs.freedesktop.org/show_bug.cgi?id=32452
NOTE: This is a candidate for the 7.10 branch
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Create a constant int pointer to the C function, then cast it to the
function's type. This avoids using trampoline code which seem to be
inadvertantly freed by LLVM in some situations (which leads to segfaults).
The root issue and work-around were found by José.
NOTE: This is a candidate for the 7.10 branch
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Signed-off-by: Ben Skeggs <[email protected]>
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Spotted by Christoph Bumiller & Jose Fonseca
Signed-off-by: Jerome Glisse <[email protected]>
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We have to use the non-IEEE compliant version of MUL here, since
log2(0) is -inf, and 0 * -inf is NaN in IEEE arithmetic.
candidates for 7.10 branch
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Can't get away from referencing upload buffer as after flush a vertex buffer
using the upload buffer might still be active. Likely need to simplify the
pipe_refence a bit so we don't waste so much cpu time in it.
candidates for 7.10 branch
Signed-off-by: Jerome Glisse <[email protected]>
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Instead of when we read texture tiles. Now swizzling happens after
the shadow depth compare step. This fixes the piglit glsl-fs-shadow2d*
tests (except for proj+bias because of a GLSL bug).
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