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* virgl: return error if allocating resolve_tmp failsErik Faye-Lund2019-04-171-0/+4
* virgl: wait for the right resourceErik Faye-Lund2019-04-171-1/+1
* virgl: check for readback on correct resourceErik Faye-Lund2019-04-171-1/+1
* virgl: make unmap queuing a bit more straight-forwardErik Faye-Lund2019-04-171-5/+7
* virgl: simplify virgl_texture_transfer_unmap logicErik Faye-Lund2019-04-171-13/+9
* virgl: track full virgl_resource instead of just virgl_hw_resErik Faye-Lund2019-04-171-5/+5
* virgl: tmp_resource -> templErik Faye-Lund2019-04-171-4/+3
* virgl: remove pointless transfer-counterErik Faye-Lund2019-04-174-4/+2
* radeonsi/nir: fix scanning of bindless imagesTimothy Arceri2019-04-171-38/+37
* iris: Add texture cache flushing hacks for blit and resource_copy_regionKenneth Graunke2019-04-161-0/+36
* iris: Change vendor and renderer stringsKenneth Graunke2019-04-161-1/+4
* iris: Move iris_debug_recompile calls before uploading.Kenneth Graunke2019-04-161-33/+33
* iris: Print the reason for shader recompiles.Kenneth Graunke2019-04-161-6/+30
* winsys/amdgpu: don't set GTT with GDS & OA placements on APUsMarek Olšák2019-04-161-9/+11
* nir: optimize gl_SampleMaskIn to gl_HelperInvocation for radeonsi when possibleMarek Olšák2019-04-161-0/+1
* st/va/enc: Add support for frame_cropping_flag of VAEncSequenceParameterBuffe...suresh guttula2019-04-161-0/+8
* radeon/vce:Add support for frame_cropping_flag of VAEncSequenceParameterBuffe...suresh guttula2019-04-161-2/+9
* vl: Add cropping flags for H264suresh guttula2019-04-161-0/+5
* iris: Make shader_perf_log print to stderr if INTEL_DEBUG=perf is setKenneth Graunke2019-04-151-4/+11
* virgl: fix fence fd version checkChia-I Wu2019-04-151-2/+2
* virgl: introduce virgl_drm_fenceChia-I Wu2019-04-152-45/+115
* virgl: hide fence internals from the driverChia-I Wu2019-04-154-41/+44
* virgl: handle fence_server_sync in winsysChia-I Wu2019-04-156-20/+28
* gallivm: fix bogus assert in get_indirect_indexRoland Scheidegger2019-04-161-1/+1
* vc4: fix buildRhys Perry2019-04-151-1/+0
* iris: Fix FLUSH_EXPLICIT handling with staging buffers.Kenneth Graunke2019-04-151-23/+41
* iris: Preserve all PIPE_TRANSFER flags in xfer->usageKenneth Graunke2019-04-152-13/+12
* iris: Actually mark blorp_copy_buffer destinations as written.Kenneth Graunke2019-04-151-0/+1
* Delete autotoolsDylan Baker2019-04-1580-4126/+0
* radeonsi: enable GL_EXT_shader_image_load_formattedMarek Olšák2019-04-151-0/+1
* gallium: add support for formatted image loadsRhys Perry2019-04-158-0/+8
* ac: Move has_local_buffers disable to radeonsi.Bas Nieuwenhuizen2019-04-151-0/+4
* intel: Emit 3DSTATE_VF_STATISTICS dynamicallyKenneth Graunke2019-04-142-0/+7
* nir: make nir_const_value scalarKarol Herbst2019-04-147-13/+15
* lima: use nir_src_as_floatKarol Herbst2019-04-142-9/+2
* panfrost/midgard: Use shared nir_lower_viewport_transformAlyssa Rosenzweig2019-04-141-101/+4
* panfrost: Cleanup indexed draw handlingAlyssa Rosenzweig2019-04-141-52/+28
* panfrost/midgard: Drop dependence on mesa/stAlyssa Rosenzweig2019-04-142-9/+1
* draw: fix building error in draw_gs_init()Mauro Rossi2019-04-141-1/+1
* lima/gpir: fix alu check miss last store slotQiang Yu2019-04-141-2/+2
* lima/gpir: fix compile fail when two slot nodeQiang Yu2019-04-143-3/+25
* lima: add support for depth/stencil fbo attachments and texturesVasily Khoruzhick2019-04-147-24/+120
* lima: use individual tile heap for each GP job.Vasily Khoruzhick2019-04-145-19/+15
* v3d: Use the new lower_to_scratch implementation for indirects on temps.Eric Anholt2019-04-121-1/+2
* v3d: Detect the correct number of QPUs and use it to fix the spill size.Eric Anholt2019-04-122-4/+10
* v3d: Add Compute Shader compilation support.Eric Anholt2019-04-126-79/+258
* v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.Eric Anholt2019-04-121-0/+7
* panfrost: use os_mmap and os_munmapMateusz Krzak2019-04-121-3/+4
* panfrost: cast bo_handles pointer to uintptr_t firstMateusz Krzak2019-04-121-1/+1
* radeonsi: set AC_FUNC_ATTR_READNONE for image opcodes where it was missingMarek Olšák2019-04-121-0/+4