| Commit message (Collapse) | Author | Age | Files | Lines |
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Add "const" as appropriate in method/function signatures.
Reviewed-by: Bruce Cherniak <[email protected]>
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Work in progress, disabled by default.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Rename to reflect global nature.
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Disable an optimization which implemented sse/avx operations on avx512
using avx512 intrinsics (to avoid switching between lane widths).
Compile with SIMD_OPT_128_AVX512 / SIMD_OPT_256_AVX512 defined to enable
these optimizations.
Reviewed-by: Bruce Cherniak <[email protected]>
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Fix problems found when enabling USE_SIMD16_FRONTEND, mostly related to
vMask / movemask_ps(pd).
Reviewed-by: Bruce Cherniak <[email protected]>
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Reviewed-by: Bruce Cherniak <[email protected]>
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Replace use of Win32 GetCurrentThreadId() with portable
std::this_thread::get_id().
Reviewed-by: Bruce Cherniak <[email protected]>
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Fixes: 678dadf1237 ("gallium: move driinfo XML to pipe_loader")
Reviewed-by: Thomas Hellström <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Having it inline is pointless anyway, since it's only called via a
function pointer.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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v2: rebase compile fix: addition of mesa_no_error
Reviewed-by: Marek Olšák <[email protected]> (v1)
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We will switch to the pipe_loader loading the configuration options,
so that they can be passed to the driver independently of the state
tracker.
Put the description into its own file so that it can be merged easily
with driver-specific options in future commits.
Reviewed-by: Marek Olšák <[email protected]>
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This allows a more generic mechanism for passing user configurations
into drivers by accessing the dri options directly.
Reviewed-by: Marek Olšák <[email protected]>
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Allow drivers to return the XML that describes the available config
options.
Reviewed-by: Marek Olšák <[email protected]>
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v2: update for new cap name
Reviewed-by: Marek Olšák <[email protected]>
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The QBO workaround compute grid launch emits the render condition atom
when dirty, so install the render condition in the context only after
launching the compute grid. This avoids a redundant SET_PREDICATION.
Reviewed-by: Marek Olšák <[email protected]>
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There is a firmware regression that causes failures. Work around it by
using the compute shader for query_buffer_objects to summarize the query
results.
v2: rename to PREDICATION_OP_BOOL64 (consistent with sid.h)
Reviewed-by: Marek Olšák <[email protected]>
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v2: use R600_MAX_STREAMS instead of 4 (Marek)
Reviewed-by: Marek Olšák <[email protected]>
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v2: use R600_MAX_STREAMS instead of 4 (Marek)
Reviewed-by: Marek Olšák <[email protected]>
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The predication bits are "visible or no overflow" and "not visible or
overflow", so we need to invert the check relative to the GL and Gallium
interface semantics.
Also, predication by the other streamout-related queries is not allowed.
Reviewed-by: Marek Olšák <[email protected]>
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The issue here is that the immediate is treated as a 64-bit value,
and fetching it does not work reliably with swizzles that are different
from xy and zw.
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This is mostly mechanical search-and-replace, plus touching up the
macros in u_dump_defines.c manually a bit.
Reviewed-by: Marek Olšák <[email protected]>
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v2: rename cap to PIPE_CAP_QUERY_SO_OVERFLOW and be a bit more explicit
in the documentation
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This just adds the guest checks for BPTC, the host renderer
also needs code to support these.
Signed-off-by: Dave Airlie <[email protected]>
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This looks like it's supported since llvm 3.9 at least,
so switch over radeonsi and radv to using it, -pro also
uses this. We can now drop creating lds for these operations
as the ds_swizzle operation doesn't actually write to lds at all.
Acked-by: Marek Olšák <[email protected]>
(stable requested due to fixing radv CIK conformance tests)
Cc: [email protected]
Signed-off-by: Dave Airlie <[email protected]>
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which are MSAA and depth/stencil buffers.
Reviewed-by: Eric Anholt <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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I don't know the condition for the flush, but we better turn this off.
The sL1 flush is used when CE dumps stuff into a ring buffer and the ring
buffer wraps.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Compression isn't enabled with non-zero levels.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fixes: 064550238ef0 ("radeonsi: use CLEAR_STATE to initialize some
registers")
Bugzilla: https://bugs.freedesktop.org/101969
Tested-by: Michel Dänzer <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Fixes: 601093f95dd "xmlconfig: move into src/util"
Reviewed-by: Emil Velikov <[email protected]>
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v2: attempt to fix Android build (Emil)
v3: add missing include path
Reviewed-by: Marek Olšák <[email protected]> (v1)
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Otherwise, code generation fails. This has become necessary since some
shaders are wrapped in control flow.
Fixes: 081ac6e5c6d2 ("radeonsi/gfx9: always wrap GS and TCS in an if-block (v2)")
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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Also, disable geometry and tessellation shaders. Mixing and matching NIR
and TGSI shaders should work (and I've tested it for the VS/PS interface),
but geometry and tessellation requires VS-as-ES/LS, which isn't implemented
yet for NIR.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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