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* iris: reorganize commands to match brwKenneth Graunke2019-02-211-122/+136
* iris: don't forget about TEKenneth Graunke2019-02-211-10/+16
* iris: convert IRIS_DIRTY_* to #definesKenneth Graunke2019-02-211-38/+36
* iris: emit shader packetsKenneth Graunke2019-02-211-0/+17
* iris: actually save derived stateKenneth Graunke2019-02-213-43/+91
* iris: promote iris_program_cache_item to iris_compiled_shaderKenneth Graunke2019-02-213-150/+144
* iris: some shader bitsKenneth Graunke2019-02-213-0/+260
* iris: scissor slotsKenneth Graunke2019-02-211-4/+4
* iris: bind_state -> compute stateKenneth Graunke2019-02-211-2/+2
* iris: 3DPRIMITIVE fieldsKenneth Graunke2019-02-211-0/+2
* iris: fix VF instancing length so we don't get garbage in batchKenneth Graunke2019-02-211-2/+2
* iris: vertex packet fixesKenneth Graunke2019-02-211-8/+7
* iris: fix VBsKenneth Graunke2019-02-211-2/+3
* iris: fix assertKenneth Graunke2019-02-211-1/+1
* iris: fix indentationKenneth Graunke2019-02-211-2/+2
* iris: hack to stop crashing on samplers for nowKenneth Graunke2019-02-211-0/+3
* iris: initialize dirty bits to ~0ullKenneth Graunke2019-02-213-3/+7
* iris: actually advance forward when emitting commandsKenneth Graunke2019-02-211-12/+18
* iris: actually flush the commandsKenneth Graunke2019-02-211-0/+4
* iris: actually APPEND commands, not stomp over the top and never incrKenneth Graunke2019-02-211-0/+1
* iris: VB fixesKenneth Graunke2019-02-211-10/+15
* iris: DEBUG=batKenneth Graunke2019-02-211-11/+20
* iris: VB addressesKenneth Graunke2019-02-211-24/+39
* iris: reference VB BOsKenneth Graunke2019-02-211-8/+39
* iris: so, sba then.Kenneth Graunke2019-02-211-5/+4
* iris: try and have an iris addressKenneth Graunke2019-02-211-6/+10
* iris: flag SBA updates when instruction BO changesKenneth Graunke2019-02-212-2/+8
* iris: bit of SBA codeKenneth Graunke2019-02-212-0/+56
* iris: move MAX defines to iris_batch.hKenneth Graunke2019-02-212-9/+9
* iris: kill iris_new_batchKenneth Graunke2019-02-211-23/+15
* iris: make iris_batch target a particular ringKenneth Graunke2019-02-213-8/+17
* iris: lower ioKenneth Graunke2019-02-211-0/+4
* iris: do the FS...asserts because we don't lower uniforms yetKenneth Graunke2019-02-212-9/+11
* iris: import program cache codeKenneth Graunke2019-02-215-7/+399
* iris: reworks, FS compile piecesKenneth Graunke2019-02-213-23/+140
* iris: parse INTEL_DEBUGKenneth Graunke2019-02-211-0/+2
* iris: draw->restart_index is uninitialized if PR is not enabledKenneth Graunke2019-02-211-2/+4
* iris: fix bogus index buffer referenceKenneth Graunke2019-02-211-14/+14
* iris: fix prim typeKenneth Graunke2019-02-211-3/+1
* iris: msaa sample count packing problemsKenneth Graunke2019-02-211-2/+2
* iris: actually save VBsKenneth Graunke2019-02-211-0/+1
* iris: fix/rework line stippleKenneth Graunke2019-02-211-20/+17
* iris: init the batch!Kenneth Graunke2019-02-211-2/+5
* iris: delete iris_pipe.c, shuffle code aroundKenneth Graunke2019-02-218-330/+469
* iris: disable execbuf for nowKenneth Graunke2019-02-211-0/+5
* iris: make an ice->render_batch fieldKenneth Graunke2019-02-213-6/+7
* iris: drop unused fieldKenneth Graunke2019-02-211-2/+0
* iris: shader debug logKenneth Graunke2019-02-211-0/+18
* iris: mapsKenneth Graunke2019-02-212-8/+30
* iris: linear resourcesKenneth Graunke2019-02-211-6/+6