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* clover: Fix build after the addition of enum pipe_flush_flagsTom Stellard2013-01-041-1/+1
| | | | Broken since commit 598cc1f74d7ae924e84dee801b456ab7b0b22f84
* r300g: don't check for vertex and index buffer bind flagsMarek Olšák2013-01-042-4/+2
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* r300g/swtcl: use memcpy to emit indicesMarek Olšák2013-01-041-10/+11
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* r300g/swtcl: simplify vertex uploadingMarek Olšák2013-01-045-88/+42
| | | | | | | | - skip the vertex buffer reallocation in flush and just use the unsynchronized flag to get new memory. - remove the cruft needed to get around the issues with the vertex buffer reallocation in flush - use pb_buffer instead of pipe_resource
* r300g/swtcl: fix crash when setting vertex buffersMarek Olšák2013-01-041-0/+3
| | | | Broken by e73bf3b805de78299f1a652668ba4e6eab9bac94.
* r300g: don't set PIPE_BIND flags for internal texturesMarek Olšák2013-01-042-21/+1
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* util: move var declaration before loop to fix MSVC errorBrian Paul2013-01-041-1/+2
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* r600g: implement 3D transfersMarek Olšák2013-01-041-22/+32
| | | | That means we can map and read multiple slices with one transfer_map call.
* st/mesa: fix GetTexImage for compressed 2D array texturesMarek Olšák2013-01-041-0/+18
| | | | | | | This uses a 3D blit to decompress the texture and then a 3D transfer to read it. Reviewed-by: Brian Paul <[email protected]>
* gallium/util: remove unused helper util_create_rgba_textureMarek Olšák2013-01-042-61/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: implement 3D blittingMarek Olšák2013-01-042-30/+83
| | | | | | Scaling and flipping in the Z direction isn't allowed yet. Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: fix blitting TEXTURE_CUBE_ARRAY with a non-zero cube indexMarek Olšák2013-01-041-0/+5
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: minor simplificationMarek Olšák2013-01-041-10/+11
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: unify some parameters into a dstbox parameter in blit_genericMarek Olšák2013-01-044-29/+38
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/u_blitter: remove useless parameter from blitter_default_dst_textureMarek Olšák2013-01-044-9/+7
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/util: complete implementation of util_dump_transferMarek Olšák2013-01-041-4/+5
| | | | Reviewed-by: Brian Paul <[email protected]>
* gallium/radeon: send the END_OF_FRAME flag to the DRMMarek Olšák2013-01-045-5/+16
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* gallium: extend pipe_context::flush for it to accept an END_OF_FRAME flagMarek Olšák2013-01-0459-73/+104
| | | | | | | | | | | | | | | | | Usage with pipe_context: pipe->flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME); Usage with st_context_iface: st->flush(st, ST_FLUSH_END_OF_FRAME, NULL); The flag is only a hint for drivers. Radeon will use it for buffer eviction heuristics in the kernel (e.g. for queries like how many frames have passed since a buffer was used). The flag is currently only generated by st/dri on SwapBuffers. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Stéphane Marchesin <[email protected]>
* radeonsi: fix int->bool conversion in fence_signalledMarek Olšák2013-01-041-1/+1
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* r600g: fix int->bool conversion in fence_signalledMarek Olšák2013-01-041-1/+1
| | | | NOTE: This is a candidate for the stable branches.
* wayland: Don't cancel a roundtrip when any event is receivedJonas Ådahl2013-01-031-1/+4
| | | | | | | | | | | Since wl_display_dispatch_queue() returns the number of processed events or -1 on error, only cancel the roundtrip if an -1 is returned. This also fixes a potential memory corruption bug happening when the roundtrip does an early return and the callback later writes to the then out of scope stack allocated `done' parameter. Reviewed-by: Kristian Høgsberg <[email protected]>
* r300g: Fix visibility CFLAGS in automakeAdam Jackson2013-01-021-0/+1
| | | | | | Note: this is a candidate for the 9.0 stable branch. Signed-off-by: Adam Jackson <[email protected]>
* galahad, noop: Fix visibility CFLAGS in automakeAdam Jackson2013-01-021-0/+2
| | | | | | Note: this is a candidate for the 9.0 stable branch. Signed-off-by: Adam Jackson <[email protected]>
* r600g: rename GPU_FLUSH -> INVAL_READ_CACHESMarek Olšák2012-12-225-11/+11
| | | | because that's what it does.
* r600g: remove redundant parameter alloc_bo from r600_texture_create_objectMarek Olšák2012-12-221-6/+5
| | | | alloc_bo == !buf
* nouveau: deal with tbo cap for now.Dave Airlie2012-12-223-0/+3
| | | | | | This fixes the printk running apps against master. Signed-off-by: Dave Airlie <[email protected]>
* r600g: always use a tiled resource as the destination of MSAA resolveMarek Olšák2012-12-213-8/+16
| | | | | | | | | i.e. we have to allocate a temporary tiled resource if dst isn't tiled. This fixes hardlocks on r6xx-r7xx, though using a linear resource is forbidden on later asics as well. NOTE: This is a candidate for the stable branches.
* winsys/radeon: the env var RADEON_NOOP can be used to skip CS ioctlsMarek Olšák2012-12-211-1/+4
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* r600g: remove a false commentMarek Olšák2012-12-211-1/+0
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* r600g: don't suspend TIME_ELAPSED queries during flushingMarek Olšák2012-12-214-54/+8
| | | | | According to the GL spec, the result should be equivalent to comparing two timestamps.
* gallium/tests: fix build breakage after pipe_surface::usage removalMarek Olšák2012-12-211-1/+0
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* util/u_format: Round when converting depth values from float to z16_unorm.José Fonseca2012-12-211-1/+1
| | | | | | This makes the z16_unorm -> float -> z16_unorm conversion lossless. Reviewed-by: Roland Scheidegger <[email protected]>
* r600g: add cs tracing infrastructure for lockup pin pointingJerome Glisse2012-12-205-2/+106
| | | | | | | | It's a build time option you need to set R600_TRACE_CS to 1 and it will print to stderr all cs along as cs trace point value which gave last offset into a cs process by the GPU. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: add htile support v16Jerome Glisse2012-12-2010-24/+221
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | htile is used for HiZ and HiS support and fast Z/S clears. This commit just adds the htile setup and Fast Z clear. We don't take full advantage of HiS with that patch. v2 really use fast clear, still random issue with some tiles need to try more flush combination, fix depth/stencil texture decompression v3 fix random issue on r6xx/r7xx v4 rebase on top of lastest mesa, disable CB export when clearing htile surface to avoid wasting bandwidth v5 resummarize htile surface when uploading z value. Fix z/stencil decompression, the custom blitter with custom dsa is no longer needed. v6 Reorganize render control/override update mecanism, fixing more issues in the process. v7 Add nop after depth surface base update to work around some htile flushing issue. For htile to 8x8 on r6xx/r7xx as other combination have issue. Do not enable hyperz when flushing/uncompressing depth buffer. v8 Fix htile surface, preload and prefetch setup. Only set preload and prefetch on htile surface clear like fglrx. Record depth clear value per level. Support several level for the htile surface. First depth clear can't be a fast clear. v9 Fix comments, properly account new register in emit function, disable fast zclear if clearing different layer of texture array to different value v10 Disable hyperz for texture array making test simpler. Force db_misc_state update when no depth buffer is bound. Remove unused variable, rename depth_clearstencil to depth_clear. Don't allocate htile surface for flushed depth. Something broken the cliprect change, this need to be investigated. v11 Rebase on top of newer mesa v12 Rebase on top of newer mesa v13 Rebase on top of newer mesa, htile surface need to be initialized to zero, somehow special casing first clear to not use fast clear and thus initialize the htile surface with proper value does not work in all case. v14 Use resource not texture for htile buffer make the htile buffer size computation easier and simpler. Disable preload on evergreen as its still troublesome in some case v15 Cleanup some comment and remove some left over v16 Define name for bit 20 of CP_COHER_CNTL Signed-off-by: Pierre-Eric Pelloux-Prayer <[email protected]> Signed-off-by: Alex Deucher <[email protected]> Signed-off-by: Jerome Glisse <[email protected]>
* r600g: rework flusing and synchronization pattern v7Jerome Glisse2012-12-208-162/+89
| | | | | | | | | | | | | | | This bring r600g allmost inline with closed source driver when it comes to flushing and synchronization pattern. v2-v4: history lost somewhere in outer space v5: Fix compute size of flushing, use define for flags, update worst case cs size requirement for flush, treat rs780 and newer as r7xx when it comes to streamout. v6: Fix num dw computation for framebuffer state, remove dead code, use define instead of hardcoded value. v7: Remove dead code Signed-off-by: Jerome Glisse <[email protected]>
* llvmpipe: Drop PIPE_QUERY_TIME_ELAPSED support.José Fonseca2012-12-203-13/+1
| | | | | | | | | | | | | | | | | It was slightly wrong: we were computing the longest duration of the query among all the rasterizer tasks. Regardless, for tile-based implementations such as llvmpipe, time differences will never be very useful, because rendering before/during/after the query is all interleaved. And this is expected, see ARB_timer_query spec, issue 10. In particular, piglit ext_timer_query-time-elapsed still fails, because it makes assumptions that don't hold true in in tiled architectures. Not sure how to fix that though. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: s/PIPE_CAP_TIMER_QUERY/PIPE_CAP_QUERY_TIME_ELAPSED/José Fonseca2012-12-2013-13/+13
| | | | | | | | To better reflect what it is being advertised. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* r600g: add assertions to prevent creation of invalid surfacesMarek Olšák2012-12-203-16/+18
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* r600g: refactor and make streamout dumping more informativeMarek Olšák2012-12-201-12/+21
| | | | Reviewed-by: Dave Airlie <[email protected]>
* r600g: try to fix streamout for the cases where BURST_COUNT > 0Marek Olšák2012-12-201-1/+1
| | | | | | | | | | The burst was incorrectly used, because ELEM_SIZE was always 0. I don't know if the burst works, because I don't know of any test which uses it. NOTE: This is a candidate for the stable branches. Reviewed-by: Dave Airlie <[email protected]>
* r600g: lower stream outputs with dst_offset < start_componentMarek Olšák2012-12-201-7/+47
| | | | | | This fixes streamout breakage caused by the varying packing. Reviewed-by: Dave Airlie <[email protected]>
* r600g: use r600_get_temp to get temporaries for CLIPDIST shader outputsMarek Olšák2012-12-201-3/+11
| | | | | | I need this to be able to use r600_get_temp in the function later. Reviewed-by: Dave Airlie <[email protected]>
* softpipe: fix up FS variant unbinding / deletionBrian Paul2012-12-193-11/+9
| | | | | | | | | | | | The old call to tgsi_exec_machine_bind_shader() in softpipe_delete_fs_state() was never called since the shader's original tokens are never passed to the tgsi interpreter (only shader _variant_ tokens are). Now, unbind the variant's tokens from the tgsi interpreter when we free the variant. This doesn't fix any known bugs but it's the right thing to do. Note: This is a candidate for the stable branches.
* softpipe: fix unreliable FS variant binding bugBrian Paul2012-12-193-14/+10
| | | | | | | | | | | | | In exec_prepare() we were comparing pointers to see if the fragment shader variant had changed before calling tgsi_exec_machine_bind_shader(). This didn't work reliably when there was a lot of shader token malloc/ freeing going on because the memory might get reused. Instead, bind the shader variant during regular state validation. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=40404 (fixes a couple of piglit's glsl-max-varyings test) Note: This is a candidate for the stable branches.
* Revert "r600g: work around ddx over alignment"Jerome Glisse2012-12-191-9/+3
| | | | | | This reverts commit d8287bac1fd4a77abc2db38de134f14176740d23. Cause more issue than it fix. Need to think of a proper solution.
* r600g: work around ddx over alignmentJerome Glisse2012-12-181-3/+9
| | | | | | | | | This force surface allocated from ddx to be consider as height aligned on 8 and fix 1D->2D tiling transition that result from this. Signed-off-by: Jerome Glisse <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* radeon/llvm: improve cube map handlingVadim Girlin2012-12-184-22/+84
| | | | | | | | Add support for TEX2, TXB2, TXL2, fix SHADOWCUBE Signed-off-by: Vadim Girlin <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> Tested-by: Michel Dänzer <[email protected]>
* radeon/llvm: fix TXQ_LZ handling for cube mapsVadim Girlin2012-12-181-2/+4
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* r600g: initialize inst_mod in r600_tex_from_byte_streamVadim Girlin2012-12-181-0/+2
| | | | Signed-off-by: Vadim Girlin <[email protected]>
* gallivm: fix conversion for pure integer formatsRoland Scheidegger2012-12-181-0/+1
| | | | | | | | | | | Since the idea is to just expand or shrink the bit width but not otherwise do conversion we also need to adjust the sign bit according to src, otherwise the conversion code will incorrectly clamp the values. (Since this only works for casting to ordinary floats the norm and fixed bits should always be fine.) This fixes the remaining piglit attribs GL3 failures. Reviewed-by: José Fonseca <[email protected]>