index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
gallium
Commit message (
Expand
)
Author
Age
Files
Lines
*
svga: indentation/formatting fixes
Brian Paul
2011-09-23
1
-16
/
+16
*
svga: remove emit_consts() offset parameter
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/int/unsigned/ in svga_state_constants.c
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/unit/shader/ and related clean-ups
Brian Paul
2011-09-23
1
-19
/
+23
*
svga: clean up return values and error codes
Brian Paul
2011-09-23
15
-97
/
+92
*
svga: add format translation for DXT/sRGB formats
Brian Paul
2011-09-23
1
-2
/
+8
*
svga: test register W component in emit_kil()
Brian Paul
2011-09-23
1
-16
/
+44
*
svga: fix depth/shadow compare for non-projected texcoords
Brian Paul
2011-09-23
1
-16
/
+24
*
svga: implement texture swizzling
Brian Paul
2011-09-23
4
-9
/
+128
*
svga: check that we don't exceed input/ouput register limits
Brian Paul
2011-09-23
3
-2
/
+13
*
svga: implement point sprite suppport
Brian Paul
2011-09-23
8
-4
/
+119
*
svga: add translation for float formats
Brian Paul
2011-09-23
1
-0
/
+14
*
svga: check to avoid writing beyond end of constant buffer
Brian Paul
2011-09-23
1
-1
/
+23
*
svga: Cleanup format capability checking.
José Fonseca
2011-09-23
8
-192
/
+683
*
svga: Don't use the new depth formats for surfaces that will never be sampled...
José Fonseca
2011-09-23
5
-17
/
+23
*
svga: Share one texcoord between depth and fog
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Only emit Z depth work if it is actually read
Jakob Bornecrantz
2011-09-23
2
-15
/
+21
*
svga: Fix vPos usage
Jakob Bornecrantz
2011-09-23
1
-1
/
+7
*
svga: Wip for passing depth in a texcoord
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Add a comment about depth format selection.
José Fonseca
2011-09-23
1
-1
/
+10
*
svga: Consider the new depth formats in svga_texture_from_handle().
José Fonseca
2011-09-23
1
-1
/
+2
*
svgadump: Dump the new depth format names.
José Fonseca
2011-09-23
1
-0
/
+9
*
svga: Expose the new depth formats
Jakob Bornecrantz
2011-09-23
6
-25
/
+65
*
svga: Coalesce multiple shader constants in a single command.
José Fonseca
2011-09-23
3
-4
/
+178
*
svgadump: Update for svga3d_reg.h header changes.
José Fonseca
2011-09-23
1
-33
/
+60
*
svga: updated svga3d_reg.h to latest public version
Brian Paul
2011-09-23
1
-49
/
+144
*
Allow RBUG to start blocked
Alex Corscadden
2011-09-23
1
-0
/
+4
*
draw/llvm: add additional null pointer checkin draw_pt_fetch_pipeline_or_emit...
Brian Paul
2011-09-23
1
-1
/
+1
*
i915g: Don't generate useless swizzles before texture accesses.
Stéphane Marchesin
2011-09-22
3
-10
/
+62
*
i915g: Fix whitespace.
Stéphane Marchesin
2011-09-22
1
-13
/
+13
*
i915g: Fix peephole optimization for MOVs.
Stéphane Marchesin
2011-09-22
1
-0
/
+8
*
i915g: Add unsupported PIPE_CAP_MIN_TEXEL_OFFSET/PIPE_CAP_MAX_TEXEL_OFFSET.
Stéphane Marchesin
2011-09-22
1
-0
/
+3
*
d3d1x: setup draw info primitive restart parameters
Christoph Bumiller
2011-09-22
1
-3
/
+22
*
draw: add support for guard-band clipping
Brian Paul
2011-09-22
9
-7
/
+51
*
draw: Reduce the number of vertex shader variants per context to 128.
José Fonseca
2011-09-22
1
-1
/
+1
*
draw: Respect max_indices from the renderer.
Kurt Daverman
2011-09-22
1
-1
/
+1
*
translate: check for PIPE_SUBSYSTEM_EMBEDDED
Brian Paul
2011-09-22
1
-1
/
+1
*
tgsi: Check in scan for fs position and depth reads
Jakob Bornecrantz
2011-09-22
2
-0
/
+17
*
svga: skip assertion when index_bias < 0
Brian Paul
2011-09-22
1
-1
/
+1
*
svga: fix the test for sRGB texture formats
Brian Paul
2011-09-22
1
-1
/
+2
*
gallium/util: add util_format_is_srgb() helper
Brian Paul
2011-09-22
1
-0
/
+7
*
util: add u_bit_scan helper
Keith Whitwell
2011-09-22
2
-7
/
+16
*
util: Allow to make the depth/stencil format queries without repeatedly looki...
José Fonseca
2011-09-22
1
-9
/
+20
*
util: single call to util_format_description in fill_rect
Keith Whitwell
2011-09-22
1
-3
/
+4
*
util: Handle conversion between depth stencil formats.
José Fonseca
2011-09-22
1
-0
/
+44
*
i915g: Add an optimization to get rid of useless movs, in particular at the e...
Stéphane Marchesin
2011-09-21
1
-3
/
+38
*
i915g: Fix some whitespace problems.
Stéphane Marchesin
2011-09-21
2
-12
/
+12
*
i915g: Blend equation separate seems to work.
Stéphane Marchesin
2011-09-21
1
-6
/
+1
*
i915g: Add ifdef'd out code to dump compiled shaders.
Stéphane Marchesin
2011-09-21
1
-0
/
+4
*
i915g: Fix bug in shader optimizer.
Stéphane Marchesin
2011-09-21
1
-2
/
+2
[next]