summaryrefslogtreecommitdiffstats
path: root/src/gallium
Commit message (Collapse)AuthorAgeFilesLines
* st/nine: Reorder DSA state settingsAxel Davy2015-08-214-11/+30
| | | | | | Separate state preparation and state commit Signed-off-by: Axel Davy <[email protected]>
* st/nine: Reorder nine_state.Axel Davy2015-08-211-31/+43
| | | | | | | | | | | | Instead of mixing state preparation (filling pipe_****) and state commit (pipe->set_*****), begin doing so in two separate functions. This will allow to implement efficient Stateblocks, and eventually lead to optimisation where the complete pipe_*** structure is only partially updated. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Remove group_mask argument from nine_update_stateAxel Davy2015-08-214-14/+28
| | | | | | | It was only used to discriminate update framebuffer vs update everything. Instead use two functions. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Implement TEXBEM,TEXBEML and BEMTiziano Bacocco2015-08-217-8/+165
| | | | Signed-off-by: Tiziano Bacocco <[email protected]>
* st/nine: Fix use of uninitialized valuesPatrick Rudolph2015-08-211-1/+3
| | | | | | | Set all values to 0 after allocation. Found using valgrind. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Prevent possible crashPatrick Rudolph2015-08-211-1/+2
| | | | | | | | In case NineBaseTexture9_ctor returns an error This->surfaces[l] might be NULL. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Return correct error codes in NineDevice9_ResetPatrick Rudolph2015-08-212-3/+5
| | | | | | | | Allow more than two errors, and return D3DERR_INVALIDCALL for failed display resolution changes. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Fail on D3DUSAGE_DYNAMIC for D3DPOOL_SCRATCH texturesPatrick Rudolph2015-08-211-1/+2
| | | | | | | Texture with pool D3DPOOL_SCRATCH and D3DPOOL_MANAGED cannot be used with flag D3DUSAGE_DYNAMIC. Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Fix Lock Checks for Compressed texturesAxel Davy2015-08-212-8/+11
| | | | Signed-off-by: Axel Davy <[email protected]>
* st/nine: Impose restrictions on DXTN texture sizesAxel Davy2015-08-214-0/+28
| | | | | | | | | This is the expected behaviour. Fixes wine tests. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* st/nine: Return NULL pointer in lock error casesPatrick Rudolph2015-08-212-7/+14
| | | | | | | | Tests showed, that in case of errors, the pBits pointer is set to NULL. The pBits field isn't set to NULL in case of an already locked object. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Fix resource SetPriority/GetPriorityPatrick Rudolph2015-08-211-2/+8
| | | | | | | | Return 0 for non MANAGED textures and surfaces. Fixes failing wine d3d9 tests device.c test_resource_priority. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Clean GetPrivateDataPatrick Rudolph2015-08-211-4/+6
| | | | | | | | | Move the assert to return error codes in the correct order. Always set the pSizeOfData to the required buffer size. Fixes failing wine test device.c test_private_data() Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Allow lock coordinates outside rangePatrick Rudolph2015-08-211-6/+2
| | | | | | | | | | This fixes wine test device.c test_lockrect_invalid() Mimic WindowsXp behaviour and allow negative values in the rectangle passed. Add comment to point out behaviour used. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Fix GenerateMipSubLevels potential crashPatrick Rudolph2015-08-211-2/+3
| | | | | | | | | | For the case of D3DPOOL_MANAGED textures, This->base.resource can be NULL at the start of the function. In This case, UploadSelf will take care of the defining. Assign resource after the UploadSelf call to prevent NULL pointer exception. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Fix FillColor Flag checkAxel Davy2015-08-211-5/+2
| | | | | | | IT is better check if the surface was created with RT flag, instead of checking capability (llvmpipe was complaining) Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix StretchRect checksAxel Davy2015-08-211-1/+5
| | | | | | Fixes Wine tests Signed-off-by: Axel Davy <[email protected]>
* st/nine: Implement EvictManagedResourcesAxel Davy2015-08-213-4/+26
| | | | | | | | EvictManagedResources is used by apps to free the gpu memory of MANAGED textures (which have a cpu memory backing) Signed-off-by: Axel Davy <[email protected]>
* st/nine: Track managed texturesAxel Davy2015-08-214-2/+10
| | | | Signed-off-by: Axel Davy <[email protected]>
* st/nine: Only update dirty rect for UpdateTextureAxel Davy2015-08-212-8/+83
| | | | | | | | | UpdateTexture is supposed to optimise by uploading only for the dirty region of the source (d3d9 doc, wine tests). This patch adds the behaviour for surfaces, but not entirely for volumes. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Textures start dirtyAxel Davy2015-08-213-1/+11
| | | | | | | According to the spec all textures start dirty. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Track dirty region for SYSTEMMEM tooAxel Davy2015-08-214-11/+17
| | | | | | | | | | Dirty regions should be tracked for both MANAGED and SYSTEMMEM. Until now we didn't bother to track for SYSTEMMEM, because we hadn't implemented using the dirty region to avoid some copies Signed-off-by: Axel Davy <[email protected]>
* st/nine: Add missing BASETEX_REGISTER_UPDATE callsAxel Davy2015-08-212-2/+6
| | | | | | | | | | If the texture is bound and dirty_mip is true, BASETEX_REGISTER_UPDATE adds the texture to the list of things to update before the next draw call. Some calls to it were missing. Signed-off-by: Axel Davy <[email protected]>
* st/nine: SetAutoGenFilterType should regenerate the sublevelsAxel Davy2015-08-211-0/+2
| | | | | | It should regenerate the sublevels according to the spec Signed-off-by: Axel Davy <[email protected]>
* st/nine: Simplify NineVolume9_CopyVolumeAxel Davy2015-08-213-81/+21
| | | | | | We had only one usage for this function. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Split NineSurface9_CopySurfaceAxel Davy2015-08-215-125/+169
| | | | | | | | | | | | | NineSurface9_CopySurface was supporting more cases than what we needed, and doing checks that were innapropriate for some NineSurface9_CopySurface use cases. This patch splits it into two for the two use cases, and moves the checks to the caller. This patch also adds a few checks to NineDevice9_UpdateSurface Signed-off-by: Axel Davy <[email protected]>
* st/nine: Simplify Volume9 dirty region trackingAxel Davy2015-08-213-67/+35
| | | | | | | Similar to what was done for Surface9, track the dirty region only in VolumeTexture9. Signed-off-by: Axel Davy <[email protected]>
* util/u_blitter: implement alpha blending for pipe->blitMarek Olšák2015-08-217-23/+49
|
* gallium: Add blending to pipe blitChristoph Bumiller2015-08-213-0/+4
| | | | | | This type of blending is used for gallium nine software cursor Signed-off-by: David Heidelberg <[email protected]>
* st/nine: Revert to sw cursor in case of failure to set hw cursorAxel Davy2015-08-211-2/+2
| | | | | Signed-off-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* st/nine: Do not call ID3DPresent_GetCursorPos for sw cursorAxel Davy2015-08-211-3/+4
| | | | | | | | | | | For sw cursor we do not tell wine the cursor position (the app tells us directly). We shouldn't use ID3DPresent_GetCursorPos. device->cursor.pos already contains the coordinates the app gave us. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* st/nine: Force hw cursor for Windowed modeAxel Davy2015-08-211-3/+9
| | | | | | | | According to the spec, Windowed mode must have hw cursor Signed-off-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* st/nine: Hide hardware cursor when we don't use itAxel Davy2015-08-211-6/+12
| | | | | | | | | We have either hardware cursor or software cursor. When we use software cursor, we should hide the hardware cursor. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* st/nine: fix D3DRS_DITHERENABLE wrong state groupAxel Davy2015-08-211-1/+1
| | | | | | | | | D3DRS_DITHERENABLE was assigned to the rasterizer state group, but it was used for the blend group. Assign it to the blend group. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Account POINTSIZE_MIN and POINTSIZE_MAX for point sizePatrick Rudolph2015-08-213-14/+19
| | | | | | | | | | When using D3DRS_POINTSIZE make sure the value is at least D3DRS_POINTSIZE_MIN but not greater than D3DRS_POINTSIZE_MAX. Fixes some Wine tests. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Align texture memoryPatrick Rudolph2015-08-214-6/+6
| | | | | | | | | | | Align texture memory on 32 byte boundry to allow SSE/AVX memcpy to work on locked rects. This fixes some crashes with games using SSE. Reviewed-by: David Heidelberg <[email protected]> Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* st/nine: Always set point_quad_rasterization to 1Axel Davy2015-08-211-1/+1
| | | | | | | Both Points and Point Sprites are rasterized like quads, according to d3d9 doc and gallium rasterizer doc. Signed-off-by: Axel Davy <[email protected]>
* st/nine: Fix Swizzle for ATI2 formatAxel Davy2015-08-211-0/+5
| | | | | | | | | | We had red and green in the wrong channels for the ATI2 format (RGTC2). Found thanks to wine tests. Signed-off-by: Axel Davy <[email protected]> Reviewed-by: David Heidelberg <[email protected]>
* target/d3dadapter9: Return Windows like card namesPatrick Rudolph2015-08-213-42/+359
| | | | | | | | | Add support for multiple cards and fill in Win like card name, driver name and version info. Use fallback for unknown vendors and unknown card names. Reviewed-by: Axel Davy <[email protected]> Signed-off-by: Patrick Rudolph <[email protected]>
* clover: fix llvm 3.5 build errorZoltan Gilian2015-08-211-12/+21
| | | | | | | | | | There is no MDOperand in llvm 3.5. v2: Check if kernel metadata is present to avoid crash (EdB). v3: Second attempt to avoid crash: switch off metadata query for llvm < 3.6. Reviewed-by: Serge Martin (EdB) <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* vc4: Add algebraic opt for rcp(1.0).Eric Anholt2015-08-201-0/+8
| | | | | | | | | | | We're generating rcps as part of backend lowering of the packed coordinate in the CS, and we don't want to lower them in NIR because of the extra newton-raphson steps in the common case. However, GLB2.7 is moving a vertex attribute with a 1.0 W component to the position, and that makes us produce some silly RCPs. total instructions in shared programs: 97590 -> 97580 (-0.01%) instructions in affected programs: 74 -> 64 (-13.51%)
* vc4: Allow unpack_8[abcd]_f's src to stay in r4.Eric Anholt2015-08-201-1/+15
| | | | | | | I had QPU emit code to do it, but forgot to flag the register class. total instructions in shared programs: 97974 -> 97590 (-0.39%) instructions in affected programs: 25291 -> 24907 (-1.52%)
* vc4: Pack the unorm-packing bits into a src MUL instruction when possible.Eric Anholt2015-08-205-16/+104
| | | | | | | | Now that we do non-SSA QIR instructions, we can take a NIR SSA src that's only used by the unorm packing and just stuff the pack bits into it. total instructions in shared programs: 98136 -> 97974 (-0.17%) instructions in affected programs: 4149 -> 3987 (-3.90%)
* vc4: Add a QIR helper for whether the op is a MUL type.Eric Anholt2015-08-203-4/+16
|
* vc4: Drop an unused algebraic op.Eric Anholt2015-08-201-9/+0
| | | | NIR now handles this optimization for us.
* vc4: Switch QPU_PACK_SCALED to be two non-SSA instructions.Eric Anholt2015-08-205-21/+19
| | | | | total instructions in shared programs: 98159 -> 98136 (-0.02%) instructions in affected programs: 12279 -> 12256 (-0.19%)
* vc4: Make the pack-to-unorm instructions be non-SSA.Eric Anholt2015-08-204-42/+36
| | | | | | | | This helps ensure that the register allocator doesn't force the later pack operations to insert extra MOVs. total instructions in shared programs: 98170 -> 98159 (-0.01%) instructions in affected programs: 2134 -> 2123 (-0.52%)
* vc4: Allow QIR registers to be non-SSA.Eric Anholt2015-08-204-4/+10
| | | | | | | | | Now that we have NIR, most of the optimization we still need to do is peepholes on instruction selection rather than general dataflow operations. This means we want to be able to have QIR be a lot closer to the actual QPU instructions, just with virtual registers. Allowing multiple instructions writing the same register opens up a lot of possibilities.
* vc4: We can now move TEX_RESULT accesses across other r4 ops.Eric Anholt2015-08-201-16/+0
| | | | No difference on shader-db.
* nv50/ir: pre-compute BFE arg when both bits and offset are immIlia Mirkin2015-08-201-3/+9
| | | | | | | | | | Due to a quirk in how the nv50 opt passes run, the algebraic optimization that looks for these BFE's happens before the constant folding pass. Rearranging these passes isn't a great idea, but this is easy enough to fix. Allows a following cvt to eliminate the bfe in certain situations. Signed-off-by: Ilia Mirkin <[email protected]>