| Commit message (Collapse) | Author | Age | Files | Lines |
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st/mesa takes care of it now.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The next patch will use it. This is really for svga and GL2-level drivers.
Tested-by: Edmondo Tommasina <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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pipe_draw_info::indexed is replaced with index_size. index_size == 0 means
non-indexed.
Instead of pipe_index_buffer::offset, pipe_draw_info::start is used.
For indexed indirect draws, pipe_draw_info::start is added to the indirect
start. This is the only case when "start" affects indirect draws.
pipe_draw_info::index is a union. Use either index::resource or
index::user depending on the value of pipe_draw_info::has_user_indices.
v2: fixes for nine, svga
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For faster initialization of non-indirect draws.
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This fixes:
si_shader.c: In function ‘si_shader_dump_stats’:
si_shader.c:6704:31: warning: passing argument 1 of ‘si_get_max_workgroup_size’ discards ‘const’ qualifier from pointer target type [-Wdiscarded-qualifiers]
si_get_max_workgroup_size(shader);
^~~~~~
si_shader.c:5832:17: note: expected ‘struct si_shader *’ but argument is of type ‘const struct si_shader *’
static unsigned si_get_max_workgroup_size(struct si_shader *shader)
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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This allows a meaningful dump with info == NULL (for compute shaders).
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Prepare for dumping CS descriptor list.
Reviewed-by: Marek Olšák <[email protected]>
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Prepare for dumping compute shaders.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Will be re-used for compute shaders.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
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Commit e1af20f18a86f52a9640faf2d4ff8a71b0a4fa9b changed the shader_info
from being embedded into being just a pointer. The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct. This, however, has
caused a few problems:
1) There are many things which generate NIR without GLSL. This means
we have to support both NIR shaders which come from GLSL and ones
that don't and need to have an info elsewhere.
2) The solution to (1) raises all sorts of ownership issues which have
to be resolved with ralloc_parent checks.
3) Ever since 00620782c92100d77c660f9783504c6d80fa1d58, we've been
using nir_gather_info to fill out the final shader_info. Thanks to
cloning and the above ownership issues, the nir_shader::info may not
point back to the gl_shader anymore and so we have to do a copy of
the shader_info from NIR back to GLSL anyway.
All of these issues go away if we just embed the shader_info in the
nir_shader. There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.
Acked-by: Timothy Arceri <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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With commit 10c17f23b752 ("freedreno: core compute state support"),
Android builds fail with the following error:
external/mesa3d/src/gallium/drivers/freedreno/freedreno_screen.c:610:17: error: format string is not a string literal (potentially insecure) [-Werror,-Wformat-security]
sprintf(ret, ir);
^~
Signed-off-by: Rob Herring <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
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Rasterizer core only supports polygonmode front==back. Add logic for
populating fillMode for the rasterizer only for that case correctly.
Provide enum conversion between mesa enums and core enums.
The core renders lines/points as tris. Previously, code would enable
stipple for polygonmode != FILL. Modify stipple enable logic so that
this works correctly.
No regressions in vtk tests.
Fixes the following piglit tests:
pointsprite
gl-1.0-edgeflag-const
v2: remove cc stable, and remove "not implemented" assert
v3: modified commit message
Reviewed-by: Bruce Cherniak <[email protected]>
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Add support for polygonmode point in the binner. This is done by
splitting BinPostSetupPoints from BinPoints, so the earlier call can be
called from BinTriangles. Setup has already been done at the time
BinPostSetupPoints needs to be called.
This checkin just adds support in the rasterizer. A separate checkin
will add the appropriate driver support.
v2: remove cc stable
v3: modified commit message and subject line
Reviewed-by: Bruce Cherniak <[email protected]>
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Also added clang check.
macro.h is include by p_compiler.h so no other change is needed.
Reviewed-by: Nicolai Hähnle <[email protected]>
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v3: list piglit tests fixed by this patch. Fixed typo Tim pointed out.
v2: Reword commit message to more closely adhere to community
guidelines.
This patch moves msaa resolve down into core/StoreTiles where the
surface format conversion routines are available. The previous
"experimental" resolve was limited to 8-bit unsigned render targets.
This fixes a number of piglit msaa tests by adding resolve support for
all the render target formats we support.
Specifically:
layered-rendering/gl-layer-render: fail->pass
layered-rendering/gl-layer-render-storage: fail->pass
multisample-formats *[2,4,8,16] gl_arb_texture_rg: crash->pass
multisample-formats *[2,4,8,16] gl_ext_texture_snorm: crash->pass
multisample-formats *[2,4,8,16] gl_arb_texture_float: fail->pass
multisample-formats *[2,4,8,16] gl_arb_texture_rg-float: fail->pass
MSAA is still disabled by default, but can be enabled with
"export SWR_MSAA_MAX_COUNT=4" (1,2,4,8,16 are options)
The default is 0, which is disabled.
This patch improves the number of multisample-formats supported by swr,
and fixes several crashes currently in the 17.1 branch. Therefore, it
should be considered for inclusion in the 17.1 stable release. Being
disabled by default, it poses no risk to most users of swr.
Reviewed-by: Tim Rowley <[email protected]>
cc: [email protected]
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Make it a bit clearer that the index spaces are logically seperate by
having them defined in different functions.
Reviewed-by: Marek Olšák <[email protected]>
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Limiting LS-HS to a single wave is required on all SI chips due to an
issue with a power management feature.
Reviewed-by: Marek Olšák <[email protected]>
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Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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For some reason, this change is only necessary on SI.
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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In a VS->TCS->TES->PS pipeline, the primitive ID is read from TES exports,
so it is as if TES were using the primitive ID.
Specifically, this fixes a bug where the primitive ID is not reset at
the start of a new instance.
Cc: [email protected]
Reviewed-by: Marek Olšák <[email protected]>
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There are a bunch of piglit fast clear tests that regressed on SI, for
example ./bin/ext_framebuffer_multisample-fast-clear single-sample.
The problem is that a texture is bound as a framebuffer, cleared, and
then rendered from in a loop that loops through different clear colors.
The texture is never rebound during all this, so the change to
tex->dirty_level_mask during fast clear was not taken into account
when checking for compressed textures.
I have considered simply reverting the problematic commit. However,
I think this solution is better. It does require looping through all
bound textures after a fast clear, but the alternative would require
visiting more textures needless on every draw. Draws are much more
common than clears.
Note that the rendering feedback loop rules do not apply here, because
the framebuffer binding is changed between the glClear and the draw
that samples from the texture that was cleared.
Fixes: bdd644976952 ("radeonsi: don't mark non-dirty textures with CMASK as compressed")
Cc: 17.1 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Pierre Moreau <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This code was merged commented out, and has stayed that way ever since.
Signed-off-by: Pierre Moreau <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Pierre Moreau <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Pierre Moreau <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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This reverts commit 7088b655e8828bb960f528dd33132de27c505b8f.
It breaks performance counters. If you use them with this commit, they hang
the machine hard. Sysrq and ssh don't work.
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This reverts commit 485ece83aceb3a35792efbc6fe2bca57ba46c04a.
It's needed to revert 7088b655e8828bb960f528dd33132de27c505b8f.
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Possibly other gen's have a similar limit. Fixes glmark2 -b shadow
with larger resolutions on devices with small gmem (for example,
fullscreen 1080p on 8x16/db410c).
Cc: [email protected]
Signed-off-by: Rob Clark <[email protected]>
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We have enough of these, that we should stop open coding this.
Signed-off-by: Rob Clark <[email protected]>
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Cc: 17.1 <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Fixes: 7088b655e8 ("radeonsi: constify a bunch of the perfcounter structs.")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100937
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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reported by Greg White.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=100892
Cc: 17.1 <[email protected]>
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It works now.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Picked from a different branch. When we stop using the scratch patching,
this function will not be called.
Reviewed-by: Nicolai Hähnle <[email protected]>
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shaders
Reviewed-by: Nicolai Hähnle <[email protected]>
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for scratch support
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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at least I think this is correct.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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