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* nouveau: fix number of surfaces in video buffer, use definesIlia Mirkin2013-08-151-4/+4
* nv30: U8_USCALED only works for size 4Ilia Mirkin2013-08-151-3/+0
* ilo: fix fragment shaders that use PCB on GEN7+Chia-I Wu2013-08-152-3/+7
* nouveau: Fix variable name.Vinson Lee2013-08-141-1/+1
* radeonsi: unduplicate code in create_contextMarek Olšák2013-08-151-6/+0
* radeonsi: initialize the radeon_surface structureMarek Olšák2013-08-151-1/+1
* radeonsi: correct sampler function namesMarek Olšák2013-08-151-23/+23
* radeonsi: rename r600_texture::dirty_db_mask to dirty_level_maskMarek Olšák2013-08-154-8/+8
* radeonsi: rename r600_resource_texture to r600_textureMarek Olšák2013-08-157-48/+48
* tgsi: add info about MSAA samplers to tgsi_shader_infoMarek Olšák2013-08-152-0/+14
* tgsi: fix the location of sample indexMarek Olšák2013-08-151-1/+3
* r600/radeonsi: implement new float comparison instructionsRoland Scheidegger2013-08-152-19/+48
* nv50: implement new float comparison instructionsRoland Scheidegger2013-08-151-0/+17
* ilo: implement new float comparison instructionsRoland Scheidegger2013-08-151-8/+12
* gallivm: already pass coords in the right place in the sampler interfaceRoland Scheidegger2013-08-153-99/+90
* gallivm: change coordinate handling throughout functionsRoland Scheidegger2013-08-153-133/+133
* gallivm: fix border color with normalized texture formatsRoland Scheidegger2013-08-151-13/+53
* llvmpipe: fix pipeline statistics with a null psZack Rusin2013-08-148-8/+43
* draw: make sure that the stages setup outputsZack Rusin2013-08-145-30/+62
* vl: Add support for max level query v2Rico Schüller2013-08-1412-4/+99
* radeon/llvm: Add missing "%s" format string to fprintf.Jon Severinsson2013-08-131-1/+1
* r600g/sb: use MULADD workaround on R7xx for MULADD_IEEEVadim Girlin2013-08-141-1/+2
* gallivm: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-131-2/+79
* tgsi: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-134-4/+102
* gallium: add new float comparison instructions returning integer masksRoland Scheidegger2013-08-132-17/+82
* ilo: enable dumping of WM PCBChia-I Wu2013-08-131-1/+5
* ilo: no binding table change when constants are pushedChia-I Wu2013-08-131-21/+17
* ilo: support push constant model in shadersChia-I Wu2013-08-136-12/+143
* ilo: support copying constant buffer 0 to PCBChia-I Wu2013-08-135-19/+105
* ilo: make constant buffer 0 upload optionalChia-I Wu2013-08-133-29/+35
* Revert "ilo: initialize constant buffer SURFACE_STATE early"Chia-I Wu2013-08-134-32/+27
* gallivm: fix exec_mask interaction with geometry shader after end of mainRoland Scheidegger2013-08-122-16/+14
* draw: simplify prim mask constructionRoland Scheidegger2013-08-121-22/+10
* gallivm: simplify geometry shader mask handling a bitRoland Scheidegger2013-08-121-36/+28
* draw: (trivial) dump tgsi for geometry shaders with GALLIVM_DEBUG_TGSIRoland Scheidegger2013-08-121-0/+5
* gallivm: (trivial) fix typo in argument declaration of lp_build_size_query_soaRoland Scheidegger2013-08-121-1/+1
* ilo: initialize constant buffer SURFACE_STATE earlyChia-I Wu2013-08-124-27/+32
* ilo: 3DSTATE_INDEX_BUFFER may be wrongly skippedChia-I Wu2013-08-101-1/+5
* gallivm: set non-existing values really to zero in size queries for d3d10Roland Scheidegger2013-08-094-22/+22
* gallivm: use texture target from shader instead of static state for size queryRoland Scheidegger2013-08-096-4/+77
* gallivm: honor d3d10's wishes of out-of-bounds behavior for texture size queryRoland Scheidegger2013-08-091-8/+27
* util: (trivial) fix asm input/output list for fxsaveRoland Scheidegger2013-08-091-1/+1
* r600g: disable GPUVM by defaultAlex Deucher2013-08-091-1/+1
* softpipe: fix the regressionsZack Rusin2013-08-081-2/+0
* draw: rewrite primitive assemblerZack Rusin2013-08-089-297/+180
* draw: reset the vertex id when injecting new primitive idZack Rusin2013-08-081-0/+9
* draw: cleanup the extra attribsZack Rusin2013-08-081-0/+1
* util: (trivial) fix more compile errors in u_cpu_detect (gcc/x86 this time).Dieter Nützel2013-08-091-1/+1
* util: (trivial) fix compile error with MSVC on x86Roland Scheidegger2013-08-081-1/+1
* gallivm: honor d3d10 floating point rules for shadow comparisonsRoland Scheidegger2013-08-081-3/+17