| Commit message (Collapse) | Author | Age | Files | Lines |
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dEQP noticed that we were advertising completely bogus values. The
actual maximum is 127.0f.
*But* we have to use an artifically low maximum to work around a bug
in the dEQP test, which gets confused when the max line width is too
large and lines start going off-screen.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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There are still some edge cases which result in a neighbor-loop. Which
needs to be fixed, but this hack at least makes deqp tests finish.
Signed-off-by: Rob Clark <[email protected]>
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Fixes a bunch of flat-varying fail on a4xx (where we need to use ldlv to
read the un-interpolated varying).
Signed-off-by: Rob Clark <[email protected]>
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Since we cannot mov into a predicate register, the frontend uses a
'cmps.s p0.x, cond, 0' as a stand-in for mov to p0.x. It does this
since it has no way to know that the source cond instruction (ie.
for a kill, br, etc) will only be used to write the predicate reg.
Detect this, and re-write the instruction writing p0.x to skip the
original cmps.[sfu]. (It is done like this, rather than re-writing
the dest of the first cmps.[sfu] in case the first cmps.[sfu]
actually has other users.)
Signed-off-by: Rob Clark <[email protected]>
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The credit for finding and isolating this bug goes to Vinson and Roland.
The buggy LLVM versions were found by doing
opt -instcombine llvm-pr27332.ll > /dev/null
where llvm-pr27332.ll is the IR from
https://llvm.org/bugs/show_bug.cgi?id=27332#c3
Reviewed-by: Roland Scheidegger <[email protected]>
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trivial
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Otherwise we incorrectly claim ARB_ssbo support even with older LLVM versions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94917
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Leverage nearbyintif function, which should be available on all C99
implementations.
Trivial.
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We used to use sse roundps intrinsic directly, but switched to use the llvm
intrinsics for rounding with e4f01da15d8c6ce3e8c77ff3ff3d2ce2574a3f7b.
However, llvm semantics follows standard math lib round function which is
specced to do roundNearestAwayFromZero but we really want roundNearestEven
(moreoever, using round generates atrocious code since the cpu can't do it
directly and it results in scalar calls to libm __roundf).
So, use llvm.nearbyint instead, which does exactly the right thing, and even
has the advantage of being available with llvm 3.3 too. (I've verified it
actually generates a roundps instruction with llvm 3.3.)
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=94909
Reviewed-by: Jose Fonseca <[email protected]>
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This fixes a compile error while building Nouveau with C++11 enabled (and
glibc >= 2.23). This happens if SWR is enabled, as it forces C++11.
Signed-off-by: Pierre Moreau <[email protected]>
Signed-off-by: Jose Fonseca <[email protected]>
https://bugs.freedesktop.org/show_bug.cgi?id=94907
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libasan is never linked to shared objects (which doesn't go well with
-z,defs). It must either be linked to the main executable, or (more
practically for OpenGL drivers) be pre-loaded via LD_PRELOAD.
Otherwise works.
I didn't find anything with llvmpipe. I suspect the fact that the
JIT compiled code isn't instrumented means there are lots of errors it
can't catch.
But for non-JIT drivers, the Address/Leak Sanitizers seem like a faster
alternative to Valgrind.
Usage (Ubuntu 15.10):
scons asan=1 libgl-xlib
export LD_LIBRARY_PATH=$PWD/build/linux-x86_64-debug/gallium/targets/libgl-xlib
LD_PRELOAD=libasan.so.2 any-opengl-application
Acked-by: Roland Scheidegger <[email protected]>
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Courtesy of address sanitizer.
[airlied: free buffers as well]
Reviewed-by: Roland Scheidegger <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes rendering failures in glmark2's refract and
bump:render-mode=high-poly demos, and partially in its terrain demo.
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Signed-off-by: Dave Airlie <[email protected]>
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Increase r to four channels as rgba is written to it
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: George Kyriazis <[email protected]>
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Reviewed-by: George Kyriazis <[email protected]>
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This is the last necessary bit for OpenGL 4.2 support. All driver-specific
functionality has already been implemented as part of extensions.
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Iurie Salomov <[email protected]>
Reviewed-by: Julien Isorce <[email protected]>
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For some reason unknown to me, SI hangs if the event is written after
CONTEXT_CONTROL.
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This was triggered by
dEQP-GLES3.functional.vertex_array_objects.all_attributes
Cc: "11.1 11.2" <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Move the buffer resource extraction code out into its own function.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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This will be re-used for shader buffers.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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allocator
- Check for unused blocks every few frames or every 64K draws
- Delete data unused since the last check if total unused data is > 20MB
Doesn't seem to cause a perf degridation
Acked-by: Brian Paul <[email protected]>
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No need for 256 pointers per DC.
Acked-by: Brian Paul <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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non-consecutive NUMA topology.
Acked-by: Brian Paul <[email protected]>
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/ OSALIGNLINE
Future proofing
Acked-by: Brian Paul <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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depth test/write.
Fixes z-fighting issues.
Acked-by: Brian Paul <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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Acked-by: Brian Paul <[email protected]>
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No perf loss detected
Acked-by: Brian Paul <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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