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* st/nine: Fix Volumetexture9_LockBoxPatrick Rudolph2016-02-041-0/+7
* st/nine: Fix ATI2 pitch for non-squareAxel Davy2016-02-041-2/+2
* st/nine: Support D3DFMT_R8G8B8Patrick Rudolph2016-02-041-3/+3
* st/nine: Use cso for viewportPatrick Rudolph2016-02-041-2/+1
* st/nine: Fix shade mode flatPatrick Rudolph2016-02-042-7/+8
* st/nine: Clear rendertarget on creationPatrick Rudolph2016-02-041-0/+9
* st/nine: Allow ColorFill on D3DFMT_NULL surfacesPatrick Rudolph2016-02-041-0/+2
* st/nine: Introduce STREAMFREQ stateAxel Davy2016-02-043-21/+24
* st/nine: Catch redundant SetStreamSourceFreq callsAxel Davy2016-02-041-0/+3
* st/nine: Squash indexbuffer9 and vertexbuffer9Patrick Rudolph2016-02-048-215/+305
* st/nine: Unset vtxbuf on resetAxel Davy2016-02-041-1/+3
* st/nine: Use pipe_resource_reference for vtxbufAxel Davy2016-02-042-3/+4
* st/nine: Use ff vertex shader when position_t is usedAxel Davy2016-02-047-14/+35
* st/nine: Don't increment refcount on VertexDeclaration creation failurePatrick Rudolph2016-02-041-12/+12
* st/nine: Change StretchRect check orderAxel Davy2016-02-041-3/+4
* st/nine: Initialize lights in stateblocksAxel Davy2016-02-041-0/+4
* st/nine: Fix fixed-function blendweightsPatrick Rudolph2016-02-041-4/+13
* st/nine: Always normalize hitDirPatrick Rudolph2016-02-041-2/+3
* st/nine: Replace r[0] with tmpPatrick Rudolph2016-02-041-14/+14
* st/nine: Fix ff calculation of midVecPatrick Rudolph2016-02-041-2/+2
* st/nine: Implement D3DRS_SPECULARENABLEPatrick Rudolph2016-02-041-2/+11
* st/nine: Fix D3DRS_LOCALVIEWER being ignoredPatrick Rudolph2016-02-041-0/+2
* st/nine: Fix rounding issue with vs1.1 a0 regAxel Davy2016-02-041-22/+7
* st/nine: Fix D3DPMISCCAPS_FOGANDSPECULARALPHA supportAxel Davy2016-02-042-12/+2
* st/nine: Fix AlphaCmpCapsPatrick Rudolph2016-02-041-1/+2
* radeonsi: implement PK2H and UP2H opcodesMarek Olšák2016-02-042-1/+75
* radeonsi: fix Hyper-Z on StoneyMarek Olšák2016-02-041-0/+4
* nv50/ir: make sure to fetch all sources before creating instructionIlia Mirkin2016-02-031-5/+8
* nv50: avoid freeing the symbols if they're about to be storedIlia Mirkin2016-02-031-2/+7
* gallium: fix the documentation of PIPE_CAP_MAX_TEXTURE_BUFFER_SIZENicolai Hähnle2016-02-031-1/+1
* gallium/radeon: support PIPE_CAP_SURFACE_REINTERPRET_BLOCKSNicolai Hähnle2016-02-033-5/+25
* gallium: Add PIPE_CAP_SURFACE_REINTERPRET_BLOCKSNicolai Hähnle2016-02-0316-0/+22
* gallium: Add PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLYNicolai Hähnle2016-02-0316-0/+27
* st/omx/dec/h264: fix corruption when scaling matrix present flag setLeo Liu2016-02-021-2/+5
* vl: add zig zag scan for list 4x4Leo Liu2016-02-022-0/+8
* llvmpipe: use scissor_planes_needed helper functionRoland Scheidegger2016-02-033-18/+33
* winsys/radeon: Do not deinit the pb cache if it was not initializedNiels Ole Salscheider2016-02-021-2/+3
* tgsi/scan: add tgsi_shader_info::reads_samplemaskMarek Olšák2016-02-022-0/+3
* radeonsi: rework RB+ for StoneyMarek Olšák2016-02-024-109/+228
* radeonsi: rename cb_target_mask state to cb_render_stateMarek Olšák2016-02-025-14/+15
* radeonsi: treat intensity render targets exactly like redMarek Olšák2016-02-021-1/+3
* tgsi: set correct src type for UP2HMarek Olšák2016-02-021-0/+1
* virgl: mark function as staticDave Airlie2016-02-021-1/+1
* gallivm: add PK2H/UP2H supportRoland Scheidegger2016-02-022-7/+9
* gallivm: add PK2H/UP2H supportRoland Scheidegger2016-02-025-2/+119
* tgsi: add PK2H/UP2H supportRoland Scheidegger2016-02-022-3/+48
* llvmpipe: drop scissor planes early if the tri is fully inside themRoland Scheidegger2016-02-022-69/+110
* llvmpipe: minor cleanup of sse2 for calc_fixed_positionRoland Scheidegger2016-02-021-6/+5
* llvmpipe: use vector loads for (optimized) tri raster funcsRoland Scheidegger2016-02-022-37/+24
* mesa: fix typo in python scriptsRoland Scheidegger2016-02-021-1/+1