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gallium
Commit message (
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Author
Age
Files
Lines
*
gallium: pass st_config_options to query_versions
Marek Olšák
2014-08-11
5
-23
/
+29
*
gallium/stapi: move setting GL versions to the state tracker
Marek Olšák
2014-08-11
3
-12
/
+25
*
gallium/radeon: Set gpu_address to 0 if r600_virtual_address is false
Niels Ole Salscheider
2014-08-10
1
-0
/
+2
*
radeonsi: simplify constant buffer upload for big endian
Marek Olšák
2014-08-10
1
-18
/
+4
*
winsys/radeon: fix compile warnings
Marek Olšák
2014-08-09
1
-3
/
+4
*
r600g/compute: fix compile warnings
Marek Olšák
2014-08-09
2
-10
/
+11
*
r300g: handle new shader caps
Marek Olšák
2014-08-09
1
-0
/
+2
*
radeonsi: fix CMASK and HTILE allocation on Tahiti
Marek Olšák
2014-08-09
2
-3
/
+56
*
gallium/radeon: remove r600_resource_va
Marek Olšák
2014-08-09
1
-9
/
+0
*
gallium/radeon: use gpu_address from r600_resource
Marek Olšák
2014-08-09
3
-21
/
+14
*
r600g: use gpu_address from r600_resource
Marek Olšák
2014-08-09
5
-39
/
+29
*
radeonsi: use gpu_address from r600_resource
Marek Olšák
2014-08-09
6
-56
/
+41
*
gallium/radeon: store VM address in r600_resource
Marek Olšák
2014-08-09
3
-2
/
+7
*
r600g: remove useless r600_resource_va calls
Marek Olšák
2014-08-09
1
-18
/
+9
*
radeonsi: always prefer SWITCH_ON_EOP(0) on CIK
Marek Olšák
2014-08-09
4
-10
/
+46
*
radeonsi: fix a hang with instancing in Unigine Heaven/Valley on Hawaii
Marek Olšák
2014-08-09
1
-5
/
+2
*
vc4: Add support for the COS instruction.
Eric Anholt
2014-08-08
1
-0
/
+38
*
vc4: Add support for the SIN instruction.
Eric Anholt
2014-08-08
1
-0
/
+35
*
vc4: Fix register aliasing for packing of scaled coordinates.
Eric Anholt
2014-08-08
1
-11
/
+18
*
vc4: Add some debug code for forcing fragment shader output color.
Eric Anholt
2014-08-08
1
-0
/
+15
*
u_primconvert: Copy min/max_index from the original primitive.
Eric Anholt
2014-08-08
1
-4
/
+2
*
vc4: Fix using and emitting the 1/W from the vertex/coord shaders.
Eric Anholt
2014-08-08
1
-14
/
+20
*
vc4: Add support for swizzles of 32 bit float vertex attributes.
Eric Anholt
2014-08-08
2
-20
/
+73
*
vc4: Add support for the TGSI FRC opcode.
Eric Anholt
2014-08-08
1
-0
/
+18
*
vc4: Add support for the TGSI TRUNC opcode.
Eric Anholt
2014-08-08
4
-0
/
+15
*
vc4: Crank up the tile allocation BO size
Eric Anholt
2014-08-08
1
-2
/
+2
*
vc4: Add support for multiple attributes
Eric Anholt
2014-08-08
4
-69
/
+46
*
vc4: Add more useful debug for the undefined-source case
Eric Anholt
2014-08-08
1
-5
/
+12
*
vc4: Add support for the lit opcode.
Eric Anholt
2014-08-08
2
-1
/
+45
*
vc4: Add support for the POW opcode
Eric Anholt
2014-08-08
1
-0
/
+15
*
vc4: Refactor uniform handling.
Eric Anholt
2014-08-08
1
-27
/
+27
*
vc4: Add support for the LRP opcode.
Eric Anholt
2014-08-08
1
-0
/
+20
*
vc4: Add copy propagation between temps.
Eric Anholt
2014-08-08
4
-0
/
+81
*
vc4: Add dead code elimination.
Eric Anholt
2014-08-08
4
-3
/
+94
*
vc4: Add an initial pass of algebraic optimization.
Eric Anholt
2014-08-08
5
-4
/
+125
*
vc4: Add support for CMP.
Eric Anholt
2014-08-08
4
-1
/
+48
*
vc4: Make scheduling of NOPs a separate step from QIR -> QPU translation.
Eric Anholt
2014-08-08
3
-90
/
+212
*
vc4: Add WIP support for varyings.
Eric Anholt
2014-08-08
6
-8
/
+59
*
vc4: Use r3 instead of r5 for temps, since r5 only has 32 bits of storage
Eric Anholt
2014-08-08
1
-8
/
+8
*
vc4: Fix emit of ABS
Eric Anholt
2014-08-08
1
-1
/
+11
*
vc4: Add shader variant caching to handle FS output swizzle.
Eric Anholt
2014-08-08
3
-65
/
+232
*
vc4: Load the tile buffer before incrementally drawing.
Eric Anholt
2014-08-08
2
-27
/
+50
*
vc4: Don't reallocate the tile alloc/state bos every frame.
Eric Anholt
2014-08-08
2
-10
/
+21
*
vc4: Add VC4_DEBUG env option
Eric Anholt
2014-08-08
5
-14
/
+63
*
vc4: Add support for SNE/SEQ/SGE/SLT.
Eric Anholt
2014-08-08
6
-11
/
+96
*
vc4: Use the user's actual first vertex attribute.
Eric Anholt
2014-08-08
4
-35
/
+70
*
vc4: Fix UBO allocation when no uniforms are used.
Eric Anholt
2014-08-08
1
-1
/
+2
*
vc4: Add initial support for math opcodes
Eric Anholt
2014-08-08
2
-1
/
+41
*
vc4: Switch to actually generating vertex and fragment shader code from TGSI.
Eric Anholt
2014-08-08
12
-247
/
+1243
*
vc4: Start converting the driver to use vertex shaders.
Eric Anholt
2014-08-08
3
-45
/
+177
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