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* auxiliary/os,auxiliary/util: Fix the `‘noreturn’ function does return` wa...José Fonseca2014-04-172-5/+2
* nouveau/vdec: small fixes to h264 handlingMaarten Lankhorst2014-04-174-24/+24
* st/xa: Cache render target surfaceThomas Hellstrom2014-04-171-3/+15
* st/xa: scissor to help tilersRob Clark2014-04-174-0/+48
* st/xa: remove unneeded argsRob Clark2014-04-175-12/+8
* r600g: Disable LLVM by default at runtime for graphicsMichel Dänzer2014-04-173-5/+5
* gallivm: fix compilation with llvm 3.5 r206241+Roland Scheidegger2014-04-161-11/+20
* r600g,radeonsi: share some of gfx flush codeMarek Olšák2014-04-164-82/+55
* r600g,radeonsi: share r600_flush_from_stMarek Olšák2014-04-163-34/+17
* r600g: merge r600_flush with r600_context_flushMarek Olšák2014-04-163-45/+33
* radeonsi: merge si_flush with si_context_flushMarek Olšák2014-04-164-38/+33
* gallium/radeon: create and return a fence in the flush functionMarek Olšák2014-04-1620-85/+99
* r600g: remove redundant r600_flush_dma_from_winsysMarek Olšák2014-04-161-8/+1
* winsys/radeon: fold cs_set_flush_callback into cs_createMarek Olšák2014-04-168-42/+26
* radeonsi: cleanup redundant computation of flush flags and rename a functionMarek Olšák2014-04-161-8/+9
* r600g: remove redundant r600_flush_from_winsysMarek Olšák2014-04-161-8/+1
* winsys/radeon: remove cs_write_reloc, add simpler cs_get_relocMarek Olšák2014-04-164-29/+23
* winsys/radeon: consolidate hash table lookupMarek Olšák2014-04-162-68/+49
* util/u_debug: Add noreturn attribute to _debug_assert_fail().José Fonseca2014-04-161-1/+5
* r600g/radeonsi: Map transfer staging texture unsynchronized when possibleMichel Dänzer2014-04-161-0/+2
* r600g/radeonsi: Use caching buffer manager for textures as wellMichel Dänzer2014-04-151-1/+1
* ilo: remove GPE state size estimationChia-I Wu2014-04-147-326/+97
* ilo: remove GPE command size estimationChia-I Wu2014-04-146-403/+87
* ilo: remove unused headersChia-I Wu2014-04-143-566/+0
* ilo: use only defines from genhw headersChia-I Wu2014-04-147-106/+87
* ilo: scripted conversion to genhw headersChia-I Wu2014-04-1425-1626/+1626
* ilo: add genhw headersChia-I Wu2014-04-1422-131/+3504
* ilo: avoid brw_wm_barycentric_interp_mode in compilerChia-I Wu2014-04-141-17/+46
* ilo: add TOY_OPCODE_DOChia-I Wu2014-04-146-7/+10
* egl-static: fix build after recent radeon winsys changesSimone Scanzoni2014-04-131-0/+4
* draw: remove unused 'start' variable in draw_stats_clipper_primitives()Brian Paul2014-04-111-5/+2
* softpipe: fix shadow samplingHeinrich Janzing2014-04-111-68/+51
* softpipe: add PIPE_CAP_MIN/MAX_TEXTURE_GATHER_OFFSET query casesBrian Paul2014-04-111-0/+3
* egl-static: Fix missing radeon_surface.h includes.José Fonseca2014-04-111-0/+16
* gallium/radeon: fix missing winsys include in pipe-loader.Knut Andre Tidemann2014-04-114-1/+4
* st/omx/enc: separate input buffer private and task structureChristian König2014-04-112-59/+127
* radeon/vce: implement B-frame supportChristian König2014-04-112-22/+53
* radeon/vce: add proper CPB backtrackChristian König2014-04-113-23/+123
* vl: add interface for H264 B-frame encodingChristian König2014-04-113-6/+16
* radeon/vce: remove RVCE_NUM_CPB_EXTRA_FRAMESChristian König2014-04-113-4/+2
* gallium: add a way to query min/max texture gather offsetsIlia Mirkin2014-04-1013-0/+30
* winsys/radeon: fix a race condition in initialization of radeon_winsys::screenMarek Olšák2014-04-109-114/+39
* winsys/radeon: fix a race condition between winsys_create and winsys_destroyMarek Olšák2014-04-106-24/+33
* winsys/radeon: fix a race condition between 2 calls to radeon_winsys_createMarek Olšák2014-04-101-3/+17
* winsys/radeon: remove unused radeon_info variables, move backend_mapMarek Olšák2014-04-104-7/+9
* winsys/radeon: unify radeon_bo::flink and radeon_bo::nameMarek Olšák2014-04-102-14/+10
* winsys/radeon: remove definitions already present in radeon_drm.hMarek Olšák2014-04-104-205/+5
* winsys/radeon: handle squared micro tiling from GEM_GET_TILINGMarek Olšák2014-04-101-0/+2
* gallium/u_gen_mipmap: rewrite using pipe->blit (v2)Marek Olšák2014-04-102-493/+70
* r600g: Don't leak bytecode on shader compile failureMichel Dänzer2014-04-101-7/+12