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* Merge branch 'mesa_7_6_branch'Brian Paul2009-09-103-15/+46
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| * Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul2009-09-101-1/+3
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| | * softpipe: minor indentation fixBrian Paul2009-09-101-1/+1
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| | * softpipe: set dirty_render_cache in softpipe_clear()Brian Paul2009-09-101-0/+2
| | | | | | | | | | | | | | | | | | | | | This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right after a glClear(). The check-for-flush test was failing because we didn't set the dirty_render_cache flag in softpipe_clear(). So we saw stale data when we mapped the stencil buffer.
| * | tgsi: use new tgsi_call_record to handle execution mask stacksBrian Paul2009-09-102-14/+43
| | | | | | | | | | | | This fixes some issues when "return"ing from nested loops/conditionals.
| * | gallium: Add PIPE_OS_APPLE back to auxiliary/util/u_time.h.Vinson Lee2009-09-101-1/+1
| | | | | | | | | | | | Fixes typo from commit c6c44bf48124dd5b4661014a8d58482c5a54557f.
* | | st/xorg: rename ctx to pipe to match every other gallium state trackerZack Rusin2009-09-104-35/+35
| | | | | | | | | | | | plus it avoids the "ctx->ctx->" syntax
* | | st/xorg: temporarily disablie copiesZack Rusin2009-09-101-1/+2
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* | | st/xorg: implement pipelines surface/texture copiesZack Rusin2009-09-102-7/+329
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* | | st/xorg: unite finalization and stub out pipelined copiesZack Rusin2009-09-104-20/+50
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* | | st/xorg: abstract flushing and syncing for the exa codeZack Rusin2009-09-102-5/+23
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* | | st/xorg: disable solid fills until copies are accelerated as wellZack Rusin2009-09-102-1/+3
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* | | st/xorg: implement exasolids with full pipeliningZack Rusin2009-09-104-32/+135
| | | | | | | | | | | | plus fix some small issues with the shaders
* | | st/xorg: start adding support for surface fillsZack Rusin2009-09-105-26/+66
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* | | nv50: Fix tiling mode for lower mipmap levels.Marcin Kościelnicki2009-09-103-5/+8
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* | | util: Add PIPE_OS_APPLE back to auxiliary/util/u_time.h.Vinson Lee2009-09-101-1/+1
| | | | | | | | | | | | Fixes typo from commit c6c44bf48124dd5b4661014a8d58482c5a54557f.
* | | llvmpipe: Fix alpha test.José Fonseca2009-09-101-26/+13
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* | | llvmpipe: Mask out color channels not present in the color buffer.José Fonseca2009-09-101-5/+23
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* | | llvmpipe: Fix sampling from depth textures. Respect texture compare func.José Fonseca2009-09-102-49/+122
| | | | | | | | | | | | Fixes Mesa shadowtex sample.
* | | llvmpipe: Skip blending when mask is zero.José Fonseca2009-09-102-13/+30
| | | | | | | | | | | | This increases quake3 timedemo fps another 10%.
* | | llvmpipe: Proper control flow builders.José Fonseca2009-09-103-60/+426
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | New control flow helper functions which keep track of all variables and generate the correct Phi functions. This re-enables skipping the fs execution of quads masked out by the rasterizer, early z testing, and kill opcode. This yields a performance improvement of around 20%.
* | | llvmpipe: Copy the texture target into the sampler static state.José Fonseca2009-09-101-0/+1
| | | | | | | | | | | | Hunk forgotten in previous commit.
* | | llvmpipe: Quick hack for 1D textures.José Fonseca2009-09-092-0/+4
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* | | llvmpipe: Fix depth mask computation.José Fonseca2009-09-091-4/+5
| | | | | | | | | | | | Fixes depth test for 24bit depth formats.
* | | llvmpipe: Include zsbuf's format in the fragment shader key.José Fonseca2009-09-092-14/+17
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* | | util: Fix depth/stencil format description.José Fonseca2009-09-091-4/+4
| | | | | | | | | | | | Inverse channel order.
* | | llvmpipe: Debug function to check stack alignment.José Fonseca2009-09-093-4/+28
| | | | | | | | | | | | | | | Doing alignment check in locus is redundant, as gcc alignment assumptions will optimize away the check.
* | | Merge branch 'mesa_7_6_branch'Brian Paul2009-09-0910-21/+31
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| * | Merge branch 'mesa_7_5_branch' into mesa_7_6_branchBrian Paul2009-09-091-2/+0
| |\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: Makefile configs/default progs/glsl/Makefile src/gallium/auxiliary/util/u_simple_shaders.c src/gallium/state_trackers/glx/xlib/xm_api.c src/mesa/drivers/dri/i965/brw_draw_upload.c src/mesa/drivers/dri/i965/brw_vs_emit.c src/mesa/drivers/dri/intel/intel_context.h src/mesa/drivers/dri/intel/intel_pixel.c src/mesa/drivers/dri/intel/intel_pixel_read.c src/mesa/main/texenvprogram.c src/mesa/main/version.h
| | * gallium/xlib: silence unitialized var warningBrian Paul2009-09-031-1/+1
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| | * gallium/xlib: silence uninitialized var warningBrian Paul2009-09-031-1/+1
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| | * util: add version of u_blit_pixels which takes a writemaskKeith Whitwell2009-09-024-15/+100
| | | | | | | | | | | | Values outside the writemask are set in the destination to {0,0,0,1}
| | * draw: remove unused variableKeith Whitwell2009-09-021-1/+0
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| * | gallium: Added HaikuOS platformaljen2009-09-099-19/+31
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* | | gallium: added r8g8b8_get/put_tile_rgba()Brian Paul2009-09-081-1/+53
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* | | i915g: Add buffer write callbackJakob Bornecrantz2009-09-092-0/+24
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* | | i915g: Reorg vbuf code a bitJakob Bornecrantz2009-09-091-36/+61
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* | | i915g: pwrite batchbuffer instead of mapJakob Bornecrantz2009-09-091-3/+18
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* | | i915g: Keep vertex buffers in a fifoJakob Bornecrantz2009-09-091-5/+36
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* | | util: Add super simple fifoJakob Bornecrantz2009-09-091-0/+94
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* | | i915g: Map vertex buffers via gttJakob Bornecrantz2009-09-091-0/+1
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* | | i915g: Remove lib prefix from driverJakob Bornecrantz2009-09-091-1/+2
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* | | st/xorg: Add support for EXA_MIXED_PIXMAPS and EXA_SUPPORTS_PREPARE_AUX.Michel Dänzer2009-09-082-0/+10
| | | | | | | | | | | | | | | Also make sure not to leak malloced memory when switching pixmaps to texture based.
* | | gdi: Fix prototype of gdi_softpipe_surface_buffer_create().Michal Krol2009-09-081-0/+1
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* | | scons: Don't set LLVM_VERSION if one of the llvm-config calls fails.Vinson Lee2009-09-071-1/+1
| | | | | | | | | | | | | | | Ubuntu 8.10 has llvm-config version 2.2, which doesn't have nativecodegen. This triggers an exception.
* | | llvmpipe: Silent debug statement.José Fonseca2009-09-071-1/+1
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* | | llvmpipe: Better abs for floating points.José Fonseca2009-09-071-6/+17
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* | | llvmpipe: Code generate the texture sampling inside the shader.José Fonseca2009-09-0711-6/+306
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different.
* | | llvmpipe: Texture sampling code generation primitives.José Fonseca2009-09-074-0/+478
| | | | | | | | | | | | | | | Only supports single level 2d textures, with neareast and bilinear filtering for now.
* | | llvmpipe: Convenience function to obtain the integer type with same bitdepth ↵José Fonseca2009-09-072-0/+15
| | | | | | | | | | | | of an arbitrary type.