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* st/egl: do not link against libloaderEmil Velikov2014-05-291-1/+0
| | | | | | | | | | | | | | | | | Move the link to the final targets, like any other place in mesa/gallium. This allows better visibilty and will prevent us from including the library archive twice. Resolves multiple definition of `loader_get_pci_id_for_fd' multiple definition of `loader_get_pci_id_for_fd' Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79263 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79382 Cc: Chia-I Wu <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Chia-I Wu <[email protected]> Tested-by: Michel Dänzer <[email protected]>
* i915g: Support B5G5R5A1 render targets and texturesStéphane Marchesin2014-05-281-0/+2
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* i915g: Support R4G4B4A4 render targets and texturesStéphane Marchesin2014-05-281-0/+2
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* i915g: Fix copy region codeStéphane Marchesin2014-05-281-34/+14
| | | | This fixes a few issues with it, also cleans up the code.
* egl-static: Fix undefined reference to `loader_*'José Fonseca2014-05-281-0/+1
| | | | Trivial. Better than a broken build.
* nvc0/ir: use SM35 ISA with GK20AAlexandre Courbot2014-05-273-7/+12
| | | | | | | | GK20A is mostly compatible with GK104, but uses the SM35 ISA. Use the GK110 path when this chip is detected. Signed-off-by: Alexandre Courbot <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: add GK20A 3D classAlexandre Courbot2014-05-272-1/+9
| | | | | | | | | GK20A is mostly compatible with GK104, but features a new 3D class. Add it to the relevant header and use it when GK20A is detected. Signed-off-by: Alexandre Courbot <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* st/omx/enc: implement restricted b frames patternLeo Liu2014-05-272-2/+10
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* radeon/vce: implement non-referenced framesLeo Liu2014-05-272-3/+5
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* vl: add interface for non-referenced framesLeo Liu2014-05-271-0/+2
| | | | | Signed-off-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* i915g: Fix shader disasm codeStéphane Marchesin2014-05-261-1/+0
| | | | This broke when I separated declarations/shader.
* i915g: Fallback to sw for npot copiesStéphane Marchesin2014-05-261-2/+3
| | | | | i915g's npot support is incomplete, so let's not use it for copies. This fixes a bunch of piglit tests.
* i915g: handle more formats in copyStéphane Marchesin2014-05-263-11/+91
| | | | | We can handle depth, luminance,... copies by simply replacing the format with a known format of the same bpp.
* nvc0: implement clear_bufferTobias Klausmann2014-05-261-0/+141
| | | | | | | Provide an accelerated path for ARB_clear_buffer_object Signed-off-by: Tobias Klausmann <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: revert mistaken logic to collapse color outputs to the beginningIlia Mirkin2014-05-261-9/+4
| | | | | | | | | | In commit af38ef907, I added a "fix" to color outputs not being assigned correctly when sample mask was being output. This was totally wrong -- the color indices (i.e. "si" values) were the ones that were wrong. Undo that hunk. Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Emil Velikov <[email protected]>
* freedreno/a3xx: texture fixesRob Clark2014-05-261-1/+3
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-05-264-5/+7
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: few caps fixesRob Clark2014-05-262-4/+8
| | | | Signed-off-by: Rob Clark <[email protected]>
* automake: correctly append the version-scriptEmil Velikov2014-05-256-25/+38
| | | | | | | | | | Turns out that the AC conditional did not include the the version-scripts as expected. Rather it truncated the remaining linker flags. Cc: Jon TURNEY <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jon TURNEY <[email protected]>
* targets/libgl-xlib: hide all the exported symbol mayhemEmil Velikov2014-05-252-0/+12
| | | | | | | | | | | Leave only the gl/glx and mangled gl symbols. XMesa* was never an official interface and the only user of it was mesa-demos, while they were still in the same repo as mesa. v2: Conditionally use the version-script. Signed-off-by: Emil Velikov <[email protected]>
* targets/osmesa: include mangled gl symbolsEmil Velikov2014-05-251-0/+1
| | | | | | Missed out with commit d4c3968c25885f6eb53dee4cc0c60d8d3f8fec32 Signed-off-by: Emil Velikov <[email protected]>
* targets/xa: limit the amount of exported symbolsEmil Velikov2014-05-252-0/+43
| | | | | | | | | | | | | | In the presence of LLVM the final library exports every symbol from the llvm namespace. Resolve this by using a version script (w/o the version/name tag). Considering that there are only ~35 symbols, explicitly list them to minimize the chances of rogue symbols sneaking in. v2: Conditionally include the version-script. Reviewed-by: Thomas Hellstrom <[email protected]> (v1) Signed-off-by: Emil Velikov <[email protected]>
* gallium/egl: st_profiles are build time decision, treat them as suchEmil Velikov2014-05-259-55/+28
| | | | | | | | | | | The profiles are present depending on the defines at build time. Drop the extra functions and feed the defines directly into the state-tracker at build time. v2: Drop unused variable i. Acked-by: Chia-I Wu <[email protected]> (v1) Signed-off-by: Emil Velikov <[email protected]>
* nv50: count wrapped textures towards the tex_obj countJoakim Sindholt2014-05-231-0/+2
| | | | | | | But don't count their size towards the allocated memory, since that belongs to whoever created it. Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: assert that we have vertex elements stateChristoph Bumiller2014-05-231-0/+1
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: use PRIxPTR for sizeof()Christoph Bumiller2014-05-231-1/+1
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* nv50,nvc0: allow 15,16,30 bpp display formatsChristoph Bumiller2014-05-231-4/+4
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* nv50,nvc0: handle guard band definesChristoph Bumiller2014-05-232-4/+16
| | | | | [imirkin: moved default case out of switch] Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir/tgsi: optimize KILChristoph Bumiller2014-05-231-0/+5
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]>
* nv50/ir: fix lowering of predicated instructions (without defs)Christoph Bumiller2014-05-231-1/+4
| | | | | | | | Note that predicated instructions with defs are still not supported because transformation to SSA doesn't handle them yet. Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]>
* nv50/ir/opt: fix constant folding with saturate modifierChristoph Bumiller2014-05-231-1/+3
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]>
* nv50/ir/tgsi: TGSI_OPCODE_POW replicates its resultChristoph Bumiller2014-05-231-1/+5
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]>
* nv50,nvc0: set constbufs dirty on pipe context switchChristoph Bumiller2014-05-232-0/+5
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]>
* nv50: setup scissors on clear_render_target/depth_stencilChristoph Bumiller2014-05-231-2/+18
| | | | | | [imirkin: add logic to also clear the "regular" scissors] Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]>
* nv50,nvc0: always pull out bufctx on context destructionChristoph Bumiller2014-05-232-9/+7
| | | | | Reviewed-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]>
* Make DRI dependencies and build depend on the targetJon TURNEY2014-05-238-16/+20
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - Don't require xcb-dri[23] etc. if we aren't building for a target with DRM, as we won't be using dri[23] - Enable a more fine-grained control of what DRI code is built, so that a libGL using direct swrast can be built on targets which don't have DRM. The HAVE_DRI automake conditional is retired in favour of a number of other conditionals: HAVE_DRI2 enables building of code using the DRI2 interface (and possibly DRI3 with HAVE_DRI3) HAVE_DRISW enables building of DRI swrast HAVE_DRICOMMON enables building of target-independent DRI code, and also enables some makefile cases where a more detailled decision is made at a lower level. HAVE_APPLEDRI enables building of an Apple-specific direct rendering interface, still which requires additional fixing up to build properly. v2: Place xfont.c and drisw_glx.c into correct categories. Update 'make check' as well Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* Fix build for darwinJon TURNEY2014-05-235-0/+16
| | | | | | | | | | | | | | | | | | | Fix build for darwin, when ./configured --disable-driglx-direct - darwin ld doesn't support -Bsymbolic or --version-script, so check if ld supports those options before using them - define GLX_ALIAS_UNSUPPORTED as config/darwin used to, as aliasing of non-weak symbols isn't supported - default to -with-dri-drivers=swrast v2: Use -Wl,-Bsymbolic, as before, not -Bsymbolic Test that ld --version-script works, rather than just looking for it in ld --help Don't use -Wl,--no-undefined on darwin, either Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Jeremy Huddleston Sequoia <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* targets/egl-static: add missing line break in ldflagsEmil Velikov2014-05-231-1/+1
| | | | | | | | Accidently omitted by commit 7b7944ee1cedeaf. Cc: "10.2" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Jon TURNEY <[email protected]>
* targets/osmesa: limit the amount of exported symbolsEmil Velikov2014-05-232-0/+19
| | | | | | | src/gallium/targets/osmesa/Makefile.am | 1 + src/gallium/targets/osmesa/osmesa.sym | 18 ++++++++++++++++++ 2 files changed, 19 insertions(+) create mode 100644 src/gallium/targets/osmesa/osmesa.sym
* gallivm: Disable workaround for PR12833 on LLVM 3.2+.José Fonseca2014-05-231-2/+2
| | | | Fixed upstream.
* gallivm: Support MCJIT on Windows.José Fonseca2014-05-231-0/+9
| | | | | | | It works fine, though it requires using ELF objects. With this change there is nothing preventing us to switch exclusively to MCJIT, everywhere. It's still off though.
* haiku: Add missing u_memory.h for FREE()Alexander von Gluck IV2014-05-212-0/+2
| | | | Acked-by: Brian Paul <[email protected]>
* freedreno/a3xx: fix blend opcodeRob Clark2014-05-218-54/+83
| | | | | | | Seems the opcodes are slightly different from a2xx. Resync headers and move blend_func() helper into hw generation specific code. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix depth/stencil gmem restoreRob Clark2014-05-211-1/+1
| | | | | | | We already multiply by bytes per pixel for this, so f3ba7611 broke mem2gmem for depth/stencil. Drop the now-redundant mutiply by cpp. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix depth/stencil GMEM positioningRob Clark2014-05-211-12/+18
| | | | | | | In cases where there was no color buf bound, there were inconsistancies in register settings related to position of depth/stencil inside GMEM. Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2014-05-214-5/+5
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: use OUT_RELOCW when buffer is writtenRob Clark2014-05-211-4/+4
| | | | | | | These aren't buffers we ever read back from CPU, so using incorrect reloc fxn wasn't really harming anything. But might as well be correct. Signed-off-by: Rob Clark <[email protected]>
* rbug: add missing pipe->blit() entrypointRob Clark2014-05-211-0/+21
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* tgsi: add GS_INVOCATIONS to property names arrayIlia Mirkin2014-05-211-1/+2
| | | | | | | | | | In commit 4be146b1, I neglected to add the new property to the strings array. This leads to the string '(null)' to be printed instead when converting a GS shader to text. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* nv50,nvc0: fix 3d blits with mipmap levelsIlia Mirkin2014-05-212-11/+19
| | | | | | | | | | Make sure to normalize the z coordinates as well as the x/y ones when there are mipmaps present. Fixes 3d mipmap generation, which now uses the blit path. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.2" <[email protected]> Reviewed-by: Ben Skeggs <[email protected]>