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* ilo: update 3DSTATE_{DS,HS,GS} for Gen8Chia-I Wu2015-02-121-8/+24
* ilo: update 3DSTATE_CONSTANT_x for Gen8Chia-I Wu2015-02-121-3/+16
* ilo: update 3DSTATE_URB_x for Gen8Chia-I Wu2015-02-121-1/+8
* ilo: update 3DSTATE_PUSH_CONSTANT_ALLOC_x for Gen8Chia-I Wu2015-02-121-7/+8
* ilo: update render engine common helpers for Gen8Chia-I Wu2015-02-124-34/+91
* ilo: update BLT helpers for Gen8Chia-I Wu2015-02-121-25/+58
* ilo: update MI helpers for Gen8Chia-I Wu2015-02-122-30/+59
* ilo: add functions for Gen8 relocsChia-I Wu2015-02-121-6/+39
* ilo: update the toy compiler for Gen8Chia-I Wu2015-02-125-91/+501
* ilo: update genhw headersChia-I Wu2015-02-1219-529/+1704
* ilo: clean up ilo_gpe_init_dsa()Chia-I Wu2015-02-121-54/+82
* ilo: clean up ilo_gpe_init_blend()Chia-I Wu2015-02-123-87/+106
* ilo: clean up sample patternsChia-I Wu2015-02-125-68/+71
* nv50,nvc0: Mark PIPE_QUERY_TIMESTAMP_DISJOINT as ready immediatelyTiziano Bacocco2015-02-102-0/+6
* nv50/ir: Fold IMM into MADRoy Spliet2015-02-101-0/+53
* nv50/ir: Add emit support for MAD IMM formatRoy Spliet2015-02-101-0/+8
* nv50/ir: Add support for MAD 4-byte opcodeRoy Spliet2015-02-102-8/+6
* nv50/ir: change the way float face is returnedIlia Mirkin2015-02-102-4/+6
* gallium/hud: also try R8_UNORM format for font texture10.5-branchpointBrian Paul2015-02-071-9/+15
* gallium/hud: flush stdout in print_help(), for WindowsBrian Paul2015-02-071-0/+1
* st/dri: Make depth buffer optional for postprocessingPark, Jeongmin2015-02-072-2/+2
* postprocess: Check for depth buffer in pp_jimenezmlaaPark, Jeongmin2015-02-071-0/+3
* tgsi/ureg: Add missing some missing opcodes opcode_tmp.hEric Anholt2015-02-061-0/+4
* tgsi/ureg: Move ureg_dst_register() to the header.Eric Anholt2015-02-062-28/+25
* gallium/u_tests: test a NULL buffer sampler viewMarek Olšák2015-02-062-13/+42
* gallium/u_tests: test a NULL constant bufferMarek Olšák2015-02-061-0/+57
* gallium/u_tests: test a NULL texture sampler viewMarek Olšák2015-02-061-17/+85
* gallium/u_tests: restructure the only test, refactor out reusable codeMarek Olšák2015-02-061-31/+79
* gallium: run gallium tests if GALLIUM_TESTS=1 is setMarek Olšák2015-02-063-3/+14
* gallium/postprocessing: fix crash at context destructionMarek Olšák2015-02-061-4/+3
* r600g/sb: fix a bug in constants folding optimisation passXavier Bouchoux2015-02-061-0/+2
* r600g: fix abs() support on ALU 3 source operands instructionsXavier Bouchoux2015-02-063-7/+63
* r300g: small code cleanup (v2)David Heidelberg2015-02-064-26/+4
* st/nine: Implement dummy vbo behaviour when vs is missing inputsTiziano Bacocco2015-02-064-18/+119
* gallium/targets/d3dadapter9: Free card deviceAxel Davy2015-02-061-8/+10
* gallium/targets/d3dadapter9: Release the pipe_screen at destruction.Axel Davy2015-02-061-6/+12
* gallium/targets/d3dadapter9: Fix device detection for render-nodesAxel Davy2015-02-061-45/+14
* st/nine: Dummy sampler should have a=1Axel Davy2015-02-065-43/+163
* st/nine: Fix update_framebuffer binding cbufs the pixel shader wouldn't rende...Axel Davy2015-02-062-12/+12
* st/nine: Clear: better behave if rt_mask is different to the one of the frame...Axel Davy2015-02-061-13/+27
* st/nine: Fix multisampling support detectionAxel Davy2015-02-062-28/+9
* st/nine: Fix enabled lights in stateblocksTiziano Bacocco2015-02-062-3/+7
* st/nine: Fix depth stencil formats bindings flags.Axel Davy2015-02-064-27/+74
* st/nine: Fix gpu memory leak in swapchainAxel Davy2015-02-061-2/+1
* st/nine: SetResourceResize should track nr_samples tooAxel Davy2015-02-061-0/+1
* st/nine: D3DRS_FILLMODE set to 0 is D3DFILL_SOLIDTiziano Bacocco2015-02-061-0/+1
* st/nine: Setting D3DRS_ALPHAFUNC to 0 means D3DCMP_NEVERTiziano Bacocco2015-02-061-0/+1
* st/nine: Implement fallback behaviour when rts and ds don't matchAxel Davy2015-02-061-18/+28
* st/nine: Fix present_buffers allocationAxel Davy2015-02-061-6/+9
* st/nine: Check for aligned offset in each vertex elementPatrick Rudolph2015-02-061-1/+3