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* gallium: fix some assertsAlan Hourihane2008-12-161-4/+4
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* nv40: apply ABS modifier to RSQ source in vpBen Skeggs2008-12-161-1/+1
| | | | Gallium used to do this for us :)
* nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs2008-12-166-0/+12
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* gallium: Fix PIPE_FORMAT_X8B8G8R8_SNORM definition.Michal Krol2008-12-151-1/+1
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* Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane2008-12-1526-728/+231
|\ | | | | | | | | | | Conflicts: src/gallium/winsys/gdi/SConscript
| * Merge branch 'no-validate' into gallium-0.1Keith Whitwell2008-12-1217-686/+108
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| | * Revert "pipebuffer: Implement proper buffer validation."Keith Whitwell2008-12-1214-367/+108
| | | | | | | | | | | | This reverts commit a6d866f72c88d48d2bcfb3e3c882fdb639b5a8ce.
| | * Revert "pipebuffer: Ondemand buffer manager."Keith Whitwell2008-12-124-319/+0
| | | | | | | | | | | | This reverts commit 17849eafaacfbb2124d86f561a91b707317d3b31.
| | * Revert "pipebuffer: Fix buffer overflow."Keith Whitwell2008-12-121-1/+1
| | | | | | | | | | | | This reverts commit 55839ae064d64b7fcc180fcddb364bf31ab760dc.
| * | gallium: avoid mapping same vertex buffer in subsequent framesKeith Whitwell2008-12-126-35/+120
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
| * | gdi: Reimplement using the WGL statetracker.José Fonseca2008-12-127-2464/+352
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| * softpipe: Add missing header include.Michal Krol2008-12-111-0/+2
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| * draw: Silencium compiler warnings on Windows.Michal Krol2008-12-111-1/+1
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* | Nouveau: move the definition of log2i() to headerPekka Paalanen2008-12-137-156/+33
| | | | | | | | | | | | | | Also make the type unsigned instead of signed, since negative values do not make sense. Signed-off-by: Pekka Paalanen <[email protected]>
* | nouveau: remove useless NOUVEAU_BO_SWIZZLED flag, copy/paste nv40 work to ↵Patrice Mandin2008-12-126-42/+167
| | | | | | | | swizzle textures
* | gallium: fixes for srgb, new srgb formatsRoland Scheidegger2008-12-123-10/+48
| | | | | | | | | | | | | | | | add some more srgb texture formats, including compressed ones various fixes relating to srgb formats issues: the util code for generating mipmaps will not handle srgb formats correctly (would need to use a linear->srgb conversion shader)
* | gallium: catch vertex overflow higher upAlan Hourihane2008-12-111-6/+7
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* | gallium: added missing brace to fix broken buildBrian Paul2008-12-101-1/+1
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* | Merge commit 'origin/gallium-0.1' into gallium-0.2Brian Paul2008-12-107-8/+164
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| * gallium: added draw_set_mrd() function to fix polygon offsetBrian Paul2008-12-105-2/+36
| | | | | | | | | | | | | | | | The Minimum Resolvable Depth factor depends on the driver and can't just be computed from the number of Z buffer bits. Glean's polygon offset test now passes with softpipe. Still need to determine the MRD factor for other gallium drivers, if they use the draw module's polygon offset stage...
| * gallium: restore default_depth_bits() call in xlib winsysBrian Paul2008-12-101-2/+2
| | | | | | | | This was accidentally disabled in a long-ago commit.
| * util: new funcs for triming/validating primitivesKeith Whitwell2008-12-101-0/+122
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| * draw: add const qualifiersKeith Whitwell2008-12-102-4/+4
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* | gallium: change 65535 to UNDEFINED_VERTEX_IDAlan Hourihane2008-12-104-9/+9
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* | gallium: more vertex count checksAlan Hourihane2008-12-103-4/+31
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* | gallium: temporary check for > 65535 verticesAlan Hourihane2008-12-104-0/+11
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* | Merge commit 'origin/gallium-0.1' into gallium-0.2Alan Hourihane2008-12-092-1/+68
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| * python/retrace: Dump indices too.José Fonseca2008-12-091-1/+44
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| * gallium: Abort by default on windows user space.José Fonseca2008-12-091-1/+1
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| * python/retrace: Dump vertex buffer contents.José Fonseca2008-12-081-0/+24
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| * tgsi: Reenable OPCODE_ARR.Michal Krol2008-11-261-3/+2
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| * tgsi: Fix build.Michal Krol2008-11-261-6/+2
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| * tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol2008-11-261-1/+28
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| * tgsi: Implement OPCODE_SSG/SGN.Michal Krol2008-11-262-2/+46
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| * gallium: disable TGSI_OPCODE_ARR case until emit_rnd() is redone.Brian Paul2008-11-261-1/+2
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| * Revert "tgsi: Implement OPCODE_ROUND for SSE2 backend."Brian Paul2008-11-261-28/+1
| | | | | | | | | | | | | | This reverts commit 685fd2c035e284db2447ede0f6da278adaa70a0d. Does not compile since emit_rnd() is trying to pass 4 params to emit_func_call_dst() which takes 3 params.
| * tgsi: Implement OPCODE_ARR.Michal Krol2008-11-262-5/+7
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| * tgsi: Implement OPCODE_ROUND for SSE2 backend.Michal Krol2008-11-261-1/+28
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* | nouveau: make nv20 use NV{20,25}TCL objectsPekka Paalanen2008-12-076-252/+367
| | | | | | | | | | | | | | Up till now, nv20 driver has been using NV10TCL, and being really an nv10 driver. That has changed. Signed-off-by: Pekka Paalanen <[email protected]>
* | i915: Silence warningsJakob Bornecrantz2008-12-051-0/+2
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* | softpipe: plug in softpipe's texture samplers into draw module.Brian2008-12-042-0/+18
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* | gallium: added draw_texture_samplers() to support texture fetches from ↵Brian2008-12-044-3/+27
| | | | | | | | | | | | vertex shaders This may only be practical for the softpipe driver at this time.
* | gallium: added PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian2008-12-042-0/+3
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* | nouveau: Calc pitch for swizzled textures appropriately.Younes Manton2008-12-022-5/+7
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* | nouveau: Use swizzled textures & render targets on nv40 when possible.Younes Manton2008-12-026-12/+131
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* | nouveau: nv04-nv40 linear <-> swizzled conversion.Younes Manton2008-12-022-73/+80
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* | gallium: Make room for custom PIPE_TEXTURE_USAGE_* flags.Younes Manton2008-12-021-0/+2
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* | g3dvl: Map/unmap incoming block texture once per frame.Younes Manton2008-12-021-27/+37
| | | | | | | | (Technically once per flush, but we flush once per frame.)
* | g3dvl: Use texture instead of surface for backbuffer.Younes Manton2008-12-021-25/+30
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* | g3dvl: Move MC shaders to a seperate file, #included in the original.Younes Manton2008-12-022-1185/+1186
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