| Commit message (Collapse) | Author | Age | Files | Lines |
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R6xx doesn't work - the issue seems to be with flushing (sometimes
the destination buffer contains garbage). There are no hangs, so we're good.
R7xx doesn't seem to have any alignment restriction despite our initial
thinking. Everything just works.
Reviewed-by: Alex Deucher <[email protected]>
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This should reduce the number of hash collisions in ETQW.
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Note: this is a candidate for the 9.0 stable branch.
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Note: this is a candidate for the 9.0 stable branch.
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This is really a hack to make TF2 (considerably, up to 20 -> 70 fps
at low res) faster.
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Save double memcpy on uploads to VRAM in most cases.
Properly handle FLUSH_EXPLICIT.
Reallocate on DISCARD_WHOLE_RESOURCE to avoid sync.
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Broken by 8ed6b1400bc8a78f46340f41aaf2e88b24c23267.
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Fixes cayman and TN with htile enabled. Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=59089
https://bugs.freedesktop.org/show_bug.cgi?id=58667
Possibly others.
Signed-off-by: Alex Deucher <[email protected]>
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Upcoming async dma support rely on winsys knowing about GPU families.
Signed-off-by: Jerome Glisse <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Jerome Glisse <[email protected]>
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This is not as optimized as r600g - the MSAA compression is missing,
so r300g needs a lot of bandwidth (more than r600g to do the same thing).
However, if the bandwidth is not an issue for you, you can enjoy this
unoptimized MSAA support.
The only other missing optimization for MSAA is the fast color clear.
MSAA is enabled on r500 only, because that's the only GPU family I tested.
That said, MSAA should work on r300 and r400 as well (but you must set
RADEON_MSAA=1 to allow it, then turn MSAA on in your app or set GALLIUM_MSAA=n,
n >= 2, n <= 6)
I will enable the support by default on r300-r400 once someone (other than me)
tests those chipsets with piglit.
The supported modes are 2x, 4x, 6x.
The supported MSAA formats are RGBA8, BGRA8, and RGBA16F (r500 only).
Those 3 formats are used for all GL internal formats.
Tested with piglit. (I have ported all MSAA tests to GL2.1)
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Preparation for MSAA and alpha-to-coverage.
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The Z32 pixel is 4 bytes so multiply x by 4, not 2.
Note: This is a candidate for the stable branches.
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=58972
Note: This is a candidate for the stable branches.
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Bump limit from 32 to 128.
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=58545
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Fixes piglit glx-dont-care-mask test.
Note: This is a candidate for the stable branches.
Reviewed-by: Chad Versace <[email protected]>
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This code now lives in an external tree.
For the next Mesa release fetch the code from the master branch
of this LLVM repo:
http://cgit.freedesktop.org/~tstellar/llvm/
For all subsequent Mesa releases, fetch the code from the official LLVM
project:
www.llvm.org
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Tom Stellard:
- Backend now has same name for all LLVM versions
- Add missing LLVM_VERSION_INT definition
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Broken since commit 598cc1f74d7ae924e84dee801b456ab7b0b22f84
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- skip the vertex buffer reallocation in flush and just use
the unsynchronized flag to get new memory.
- remove the cruft needed to get around the issues with the vertex buffer
reallocation in flush
- use pb_buffer instead of pipe_resource
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Broken by e73bf3b805de78299f1a652668ba4e6eab9bac94.
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That means we can map and read multiple slices with one transfer_map call.
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This uses a 3D blit to decompress the texture and then a 3D transfer
to read it.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Scaling and flipping in the Z direction isn't allowed yet.
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Usage with pipe_context:
pipe->flush(pipe, NULL, PIPE_FLUSH_END_OF_FRAME);
Usage with st_context_iface:
st->flush(st, ST_FLUSH_END_OF_FRAME, NULL);
The flag is only a hint for drivers. Radeon will use it for buffer eviction
heuristics in the kernel (e.g. for queries like how many frames have passed
since a buffer was used).
The flag is currently only generated by st/dri on SwapBuffers.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Stéphane Marchesin <[email protected]>
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NOTE: This is a candidate for the stable branches.
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Since wl_display_dispatch_queue() returns the number of processed events
or -1 on error, only cancel the roundtrip if an -1 is returned.
This also fixes a potential memory corruption bug happening when the
roundtrip does an early return and the callback later writes to the then
out of scope stack allocated `done' parameter.
Reviewed-by: Kristian Høgsberg <[email protected]>
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Note: this is a candidate for the 9.0 stable branch.
Signed-off-by: Adam Jackson <[email protected]>
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Note: this is a candidate for the 9.0 stable branch.
Signed-off-by: Adam Jackson <[email protected]>
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because that's what it does.
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alloc_bo == !buf
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This fixes the printk running apps against master.
Signed-off-by: Dave Airlie <[email protected]>
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i.e. we have to allocate a temporary tiled resource if dst isn't tiled.
This fixes hardlocks on r6xx-r7xx, though using a linear resource is forbidden
on later asics as well.
NOTE: This is a candidate for the stable branches.
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