| Commit message (Collapse) | Author | Age | Files | Lines |
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Give the dct matrix a higher precision.
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We only need to do this when the texture and CB are using the
same memory area.
Signed-off-by: Dave Airlie <[email protected]>
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Nothing special, just changing conditions for when HiZ can be enabled and
when HiZ memory becomes invalid.
I was thinking about it again and realized it had not been quite right.
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Such as HiZ.
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We ask for Hyper-Z access when clearing a zbuffer.
We release it if no zbuffer clear has been done for 2 seconds.
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See how I compute and use the 'unused' variable in the code.
It's crucial for getting max_index right.
Fixed with the help of apitrace.
(bisecting the problematic draw call manually was not fun though)
This should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=36268
https://bugs.freedesktop.org/show_bug.cgi?id=36609
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For example, an indirect load like "ld b128 $r0q c0[$r0]" seems to
overwrite the address register before finishing the load, but only
if there are a lot of threads running.
Visible as displaced geoemtry in Unigine Heaven.
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Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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util_logbase2 is exactly the same function.
Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Francesco Marella <[email protected]>
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should fix https://bugs.freedesktop.org/show_bug.cgi?id=37157
Signed-off-by: Dave Airlie <[email protected]>
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this just makes the code a little bit cleaner.
Signed-off-by: Dave Airlie <[email protected]>
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only allocate the blocks ptr in the range if we ever have one,
otherwise don't bother wasting the memory.
valgrind glxinfo
before:
==967== in use at exit: 419,754 bytes in 706 blocks
==967== total heap usage: 3,552 allocs, 2,846 frees, 3,550,131 bytes allocated
after:
==5227== in use at exit: 419,754 bytes in 706 blocks
==5227== total heap usage: 3,452 allocs, 2,746 frees, 3,140,531 bytes allocate
Signed-off-by: Dave Airlie <[email protected]>
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This drops 6k of the text segment, a minor drop in the ocean, however
it also makes the code a lot cleaner and removes a lot of duplicated
information, hopefully making it more maintainable.
Signed-off-by: Dave Airlie <[email protected]>
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This table covered a large range unnecessarily, reduce the address
range covered, use the fact that the bottom two bits aren't significant,
and remove unused fields from the range struct. It also drops the hash_size/shift in context in favour of a define, which should make doing the math
a bit less CPU intensive.
valgrind glxinfo
Before:
==320== in use at exit: 419,754 bytes in 706 blocks
==320== total heap usage: 3,691 allocs, 2,985 frees, 7,272,467 bytes allocated
After:
==967== in use at exit: 419,754 bytes in 706 blocks
==967== total heap usage: 3,552 allocs, 2,846 frees, 3,550,131 bytes allocated
Signed-off-by: Dave Airlie <[email protected]>
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Currently r600g always maps every bo, this is quite pointless as it wastes
VM and on 32-bit with wine running VM space is quite useful.
So with this patch we don't create the mappings until first use, without
tiling enabled this probably won't make a major difference on its own,
but with tiled staged uploads it should avoid keeping maps for most of the
textures unnecessarily.
v2: add bo data ptr check
Signed-off-by: Dave Airlie <[email protected]>
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They need the same hack as rv670.
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=35312
Signed-off-by: Alex Deucher <[email protected]>
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The assertion is wrong, now that state tracker can cope with a window with
zero width or height.
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Introduced by 531b12af35a832bcd8928a4919d76f8e9405cde0.
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If state tracker asked us to map resource directly and we can't
do it (because of tiling), return NULL instead of doing full transfer
- state tracker should handle it and fallback to some other method
or repeat transfer without PIPE_TRANSFER_MAP_DIRECTLY.
It greatly improves performance of xorg state tracker on nv50+,
because its fallback (DFS/UTS) is much faster than full transfer.
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Signed-off-by: Jerome Glisse <[email protected]>
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PIPE_ARCH_UNKNOWN_ENDIAN is used no where else. All #else branches of
ifdef PIPE_ARCH_LITTLE assume big-endian. Not #error'ing out here
only serves to allow bad things to happen.
Signed-off-by: Matt Turner <[email protected]>
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Suggested by Julien Cristau.
Signed-off-by: Matt Turner <[email protected]>
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Localizes preprocessor usage to one place.
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Signed-off-by: Nicolas Kaiser <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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This should reduce the video memory footprint drastically.
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It looks like texture buffers are not cached so this seems to be alot faster
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