| Commit message (Collapse) | Author | Age | Files | Lines |
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Still some work to be done before this is finished.
This is a candidate for 8.0 branch.
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Dirty flags also need to be updated in face of recent interface change.
Fixes regression in compiz.
Reviewed-by: Brian Paul <[email protected]>
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This as per GL3 specification.
Signed-off-by: Dave Airlie <[email protected]>
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Some hardware versions rely on it to render correctly.
Signed-off-by: Thomas Hellstrom <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Jakob Bornecrantz <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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svga_sampler_view contains a pointer to a pipe_resource (base class of
svga_texture) and svga_texture contains a pointer to an svga_sampler_view.
This circular dependency prevented the objects from ever being freed when
they pointed to each other. Make the svga_sampler_view::texture pointer
a "weak reference" (no reference counting) to break the dependency.
This is safe to do because the pipe_resource/texture always has a longer
lifespan than the sampler view so when svga_sampler_view stops referencing
the texture, the texture's refcount never hits zero.
Fixes a memory leak seen with google earth and other apps.
Reviewed-by: Jakob Bornecrantz <[email protected]>
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WGL_ARB_extensions_string states that wglGetExtensionsStringARB should
return NULL for invalid HDCs. And some applications rely on it.
Reviewed-By: "Keith Whitwell" <[email protected]>
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llvmpipe shouldn't be reporting native integer support.
Signed-off-by: Dave Airlie <[email protected]>
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This is the same fix as the previous commit, except it's for the gallium
glx/xlib state tracker.
NOTE: This is a candidate for the 7.11 branch.
Reviewed-by: Adam Jackson <[email protected]>
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Prevent any state from carrying over to a new translation in cases
where we assume that data is still zero from initial calloc (these
would require us to do individual zeroing before translation which
would be more code).
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Again, not much testing nor peer review, but should be better than what's
now.
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This fixes the shadow cube map sampling on softpipe.
Signed-off-by: Dave Airlie <[email protected]>
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This adds support for shadow cubemap texture sampling instructions.
This is required for GL 3.0.
Signed-off-by: Dave Airlie <[email protected]>
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Not thoroughly tested nor reviewed. But should at least prevent the
assertion failure.
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This adds integer version of SSG that GLSL 1.30 can produce.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This enables fragment clamping in softpipe, it passes more
tests than it did previously with no regressions, There are still
a couple of failures in the SNORM types to investigate.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes a number of texelFetch swizzle tests, and consoldiates
the swizzle handling in a new function.
Signed-off-by: Dave Airlie <[email protected]>
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Thanks to Wubbbi on #dri-devel for pointing it out.
Signed-off-by: Dave Airlie <[email protected]>
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Add support for using the clipdistance instead of clip plane.
Passes all piglit clipdistance tests.
v2: fixup some comments from Brian in review.
Signed-off-by: Dave Airlie <[email protected]>
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Just add support to the scanner to count the number of clip distances.
Signed-off-by: Dave Airlie <[email protected]>
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softpipe always clipped using the position vector, however for unclipped
vertices it stored the position in window coordinates, however when position
and clipping are separated, we need to store the clip-space position and
the clip-space vertex clip, so we can interpolate both separately.
This means we have to take the clip space position and store it to use later.
This allows softpipe to pass all the clip-vertex piglit tests.
v2: fix llvm draw regression, the structure being passed into llvm needed
updating, remove some hardcoded ints that should have been enums while there.
Signed-off-by: Dave Airlie <[email protected]>
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This required changing the system value semantics, so we stored
a system value per vertex, instance id is the only other system
value we currently support, so I span it across the channels.
This passes the 3 vertexid-* piglit tests + lots of instanceid tests.
Signed-off-by: Dave Airlie <[email protected]>
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If draw isn't using llvm we can support vertex texture and integers,
These will be fixed up later, but for now allow this check to happen
at run-time.
v2: since 3e22c7a25321554a32fa6254485912fd53deff3a we can ask draw for a non-llvm
context. Just track if ask and set the vars accordingly. This probably isn't perfect but should cover the cases we care about.
v3: use debug option, restructure to store in screen, as suggested by Jakob.
Signed-off-by: Dave Airlie <[email protected]>
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Don't create clip outputs if no clip planes are enabled.
Move clip validation after program validation: we were calling
linkage validation in case the VP needed rebuilding before the
FP was validated.
The vertex program needs to be built first because when
ClipDistance is used we'll want to only enable those outputs that
are also written.
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These initialization functions weren't initializing all the fields so
some had undefined values. The callers of these functions sometimes use
a structure assignment to initialize new objects from these templates
so we'd just propagate the undefined values. That made for some confusing
info when debugging, plus it could lead to bugs.
v2: fix surf pointer mix-up: "&surf" -> "surf"
Jakob Bornecrantz <[email protected]>
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This code isn't used anymore in preference for DRI2 client side swap buffers
throttling or throttling done inside the xa or xorg driver.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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This peice of code has been here since the inital commit (c5c5cd71) and the
code that used instance_id_index was removed in (caede752) by José.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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So the targets can drop the sw_wrapper winsys when no sw driver is being used.
Signed-off-by: Jakob Bornecrantz <[email protected]>
Reviewed-by Brian Paul <[email protected]>
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This replaces the current code with an implementation compatible with
the new gallium interface. I've left some of the remains of the interface
intact so llvmpipe keeps building correctly, and I'll take a look at fixing
llvmpipe up later.
v2: fixup as per Brian's review
Signed-off-by: Dave Airlie <[email protected]>
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This introduces an unspecified interpolation paramter that is only allowed for
color semantics, so a specified GLSL interpolation will override the ShadeModel
specified interpolation, but not vice-versa.
This fixes a lot of the interpolation tests in piglit.
v2: rename from unspecified to color
Signed-off-by: Dave Airlie <[email protected]>
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Fixes isnan().
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This could lead to incorrect code when fixed regs are involved.
Surprisingly, the increased freedom actually leads to lower
register usage in some cases. Still want to find a better way
to treat constraints though ...
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Prevent infinite loops in shaders from locking up the GPU.
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