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* vl: add entrypoint to is_video_format_supportedChristian König2013-08-1912-16/+29
* vl: add entrypoint to get_video_paramChristian König2013-08-1924-23/+58
* vl: rename pipe_video_decoder to pipe_video_codecChristian König2013-08-1940-140/+140
* vl: rename enum pipe_video_codec to pipe_video_formatChristian König2013-08-1924-116/+116
* vl: use a template for create_video_decoderChristian König2013-08-1921-252/+125
* nv50: allow non-nv12 buffers to be created, just pass them through to vlIlia Mirkin2013-08-171-5/+1
* dri: Choose a decent global driNConfigOptions.Eric Anholt2013-08-171-4/+1
* radeonsi: fix feature support reportingMarek Olšák2013-08-171-0/+1
* radeonsi: require LLVM 3.4 for MSAAMarek Olšák2013-08-172-2/+3
* radeonsi: don't make scanout resources linear except for cursorsMarek Olšák2013-08-171-1/+1
* radeonsi: remove useless code from tex_fetch_argsMarek Olšák2013-08-171-18/+0
* radeonsi: disable unbound colorbuffersMarek Olšák2013-08-171-2/+7
* radeonsi: port texture improvements from r600gMarek Olšák2013-08-178-268/+367
* radeonsi: implement texture fetching for compressed MSAA textures (v2)Marek Olšák2013-08-171-5/+116
* radeonsi: add FMASK texture binding slots and resource setup (v2)Marek Olšák2013-08-176-3/+67
* radeonsi: implement FMASK decompression for MSAA texturingMarek Olšák2013-08-175-17/+142
* radeonsi: scanout buffers cannot be a destination of MSAA resolveMarek Olšák2013-08-171-1/+3
* radeonsi: implement MSAA colorbuffer compression for renderingMarek Olšák2013-08-179-2/+208
* radeonsi: implement uncompressed MSAA texturingMarek Olšák2013-08-172-7/+13
* radeonsi: disable alpha-to-coverage for integer colorbuffersMarek Olšák2013-08-172-1/+9
* radeonsi: implement GL_SAMPLE_ALPHA_TO_ONEMarek Olšák2013-08-175-1/+30
* radeonsi: implement uncompressed MSAA rendering and color resolvingMarek Olšák2013-08-179-23/+423
* radeonsi: add flexible shader descriptor management and use it for sampler viewsMarek Olšák2013-08-1711-56/+547
* radeonsi/compute: Let the state tracker do all the flushingTom Stellard2013-08-171-3/+0
* nv50: add vp3/vp4 support for mpeg2/vc1Ilia Mirkin2013-08-1612-12/+927
* nv50: separate video logic from noallocIlia Mirkin2013-08-163-3/+6
* nv30: remove no-longer-used formats from tableIlia Mirkin2013-08-161-3/+0
* draw: handle nan clipdistanceZack Rusin2013-08-155-4/+48
* gallivm: revert accidentally commited hunkRoland Scheidegger2013-08-151-12/+1
* gallivm: do per-sample depth comparison instead of doing it post-filterRoland Scheidegger2013-08-152-106/+195
* radeonsi: Pixel shaders pre-load one more SGPRMichel Dänzer2013-08-151-2/+3
* radeonsi: TGSI_SEMANTIC_CLIPVERTEX doesn't use any parametersMichel Dänzer2013-08-151-0/+1
* radeonsi: Don't export unused clip distance vectors from vertex shaderMichel Dänzer2013-08-153-1/+14
* radeonsi: Don't leave gaps between position exports from vertex shaderMichel Dänzer2013-08-153-59/+83
* llvmpipe: fix stencil bug if we have both stencil and depth testsRoland Scheidegger2013-08-151-14/+13
* nvc0: move video param and format support functions to nouveauIlia Mirkin2013-08-155-70/+76
* nvc0: move firmware loading functions to nouveauIlia Mirkin2013-08-153-90/+108
* nvc0: move some of the simpler decoder functions into nouveauIlia Mirkin2013-08-153-62/+69
* nvc0: move vp param filling logic into nouveauIlia Mirkin2013-08-156-476/+499
* nvc0: move bsp param-filling logic into nouveauIlia Mirkin2013-08-154-276/+324
* nvc0: move nvc0_decoder into nouveau, rename to nouveau_vp3_decoderIlia Mirkin2013-08-156-224/+227
* nvc0: standardize on using #if for NVC0_DEBUG_FENCEIlia Mirkin2013-08-155-8/+8
* nvc0: refactor video buffer management logic into nouveau_vp3Ilia Mirkin2013-08-158-175/+243
* nv50: allow forcing PMPEG use, for ease of testingIlia Mirkin2013-08-152-2/+4
* nv30: hook up PMPEG support via nouveau_video, enables XvMC to workIlia Mirkin2013-08-153-15/+15
* nouveau: set buffer format of video bufferIlia Mirkin2013-08-151-0/+1
* nouveau: fix number of surfaces in video buffer, use definesIlia Mirkin2013-08-151-4/+4
* nv30: U8_USCALED only works for size 4Ilia Mirkin2013-08-151-3/+0
* ilo: fix fragment shaders that use PCB on GEN7+Chia-I Wu2013-08-152-3/+7
* nouveau: Fix variable name.Vinson Lee2013-08-141-1/+1