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* i915g: adapt to clear interface changesRoland Scheidegger2010-05-297-29/+72
| | | | | should in theory support separate depth/stencil clears (untested). Also fix some format omissions?
* r300g: adapt to clear interface changesRoland Scheidegger2010-05-292-10/+31
| | | | should support separate depth/stencil clears just fine with changed u_blitter.
* nv50: adapt to clear interface changesRoland Scheidegger2010-05-293-18/+22
| | | | should support separate depth/stencil clears just fine.
* nvfx: adapt to clear interface changesRoland Scheidegger2010-05-292-11/+29
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* svga: adapt to clear interface changesRoland Scheidegger2010-05-293-4/+8
| | | | this should support separate stencil/depth clears just fine.
* softpipe: adapt to clear interface changesRoland Scheidegger2010-05-292-1/+2
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* rbug: adapt to clear interface changesRoland Scheidegger2010-05-291-28/+48
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* trace: adapt to clear interface changesRoland Scheidegger2010-05-291-25/+53
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* identity: adapt to clear interface changesRoland Scheidegger2010-05-291-28/+48
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* fo: adapt to clear interface changesRoland Scheidegger2010-05-291-1/+2
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* cell: adapt to clear interface changesRoland Scheidegger2010-05-291-1/+0
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* st/python: adapt to clear interface changesRoland Scheidegger2010-05-291-13/+26
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* util: adapt to clear interface changesRoland Scheidegger2010-05-295-95/+151
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* gallium: clear interface changesRoland Scheidegger2010-05-284-23/+51
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | clears were a bit limited in gallium: - no scissoring (OGL only) nor explicit rectangle list (d3d9) - no color/stencil masks (OGL only) - no separate depth/stencil clears (d3d9/d3d10/OGL) - cannot really clear single color buffer (only with resource_fill_region) Additionally, d3d can clear surfaces not currently bound to the framebuffer. It is, however, not easy to find some common ground what a clear should be able to do, due to both API requirements and also hw differences (a case which might be able to use a special clear path on one hw might need a "normal" quad render on another). Hence several clear methods are provided, and a driver should implement all of them. - clear: slightly modified to also be able to clear only depth or stencil in a combined depth/stencil surface. This is however optional based on driver capability though ideally it wouldn't be optional. AFAIK this is in fact something used by applications quite a bit. Otherwise, for now still doesn't allow clearing with scissors/mask (or single color buffers) - clearRT: clears a single (potentially unbound) color surface. This was formerly roughly known as resource_fill_region. mesa st will not currently use this, though potentially would be useful for GL ClearBuffer. - clearDS: similar to above except for depth stencil surfaces. Note that clearDS/clearRT currently handle can handle partial clear. This might change however.
* r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák2010-05-262-2/+4
| | | | Needed for vertex shaders too.
* rbug: add set sample mask passthrough.Dave Airlie2010-05-261-0/+12
| | | | | | This at least stops rbug segfaulting at startup. Signed-off-by: Dave Airlie <[email protected]>
* r300g: more efficient finish + fix commentsMarek Olšák2010-05-262-6/+7
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* r300g: implement fake but compliant fencesMarek Olšák2010-05-264-35/+63
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* r300g: add r300_init_render_functions, remove r300_render.hMarek Olšák2010-05-254-174/+84
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* r300g: remove r300_query.hMarek Olšák2010-05-254-38/+7
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* r300g: remove r300_flush.hMarek Olšák2010-05-254-30/+1
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* r300g: add r300_init_blit_functions, remove r300_blit.hMarek Olšák2010-05-254-77/+28
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* util: update comments at blitterMarek Olšák2010-05-251-1/+1
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* util: fix indentation in blitterMarek Olšák2010-05-251-14/+14
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* r300g,util: remove pipe_surface from the util_blitter_copy interface and ↵Marek Olšák2010-05-255-171/+151
| | | | clean up
* r300g,util: remove pipe_surface from the util_blitter_fill interface and ↵Marek Olšák2010-05-255-57/+45
| | | | clean up
* util: remove unused util_blitter_copy_surfaceMarek Olšák2010-05-251-19/+1
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* drm_api: Remove type argument from create screen callbackJakob Bornecrantz2010-05-2512-94/+30
| | | | | With the removal of DRI1 support there where no use of this argument, some drivers didn't even properly check it.
* gallium: Remove dri1_api.h and winsys support for DRI1Jakob Bornecrantz2010-05-254-255/+7
| | | | | Since DRI1 support was dropped from st/dri it makes no sense to keep this code around.
* st/dri: Remove DRI1 supportJakob Bornecrantz2010-05-254-596/+6
| | | | | Nobody used it and the current code had been trough so many changes yet never once being tested.
* llvmpipe: Stop relying on PIPE_FLUSH_TEXTURE_CACHE/PIPE_FLUSH_RENDER_CACHE ↵José Fonseca2010-05-252-32/+11
| | | | | | | | | | magic. Flush means flush, i.e., all previous operations should be visible from other contexts. This does not imply unswizzling tiles, since unswizzling should be done on a needed basis for any context.
* gallivm: Choose an appropriate code generation optimization level.José Fonseca2010-05-251-1/+33
| | | | 'Default' unless GALLIVM_DEBUG=nopt option is set.
* sw/xlib: NULL-out pointers after freeing image dataBrian Paul2010-05-241-1/+7
| | | | | | This fixes a double-free() error when not using a shared memory XImage. The XDestroyImage() function frees the ximage->data buffer if non-NULL. If we free it ourselves, we also need to NULL-out the pointer.
* st/glx: check if deleting head of buffer listBrian Paul2010-05-241-0/+4
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* llvmpipe: Also test compressed formats in lp_test_format()José Fonseca2010-05-241-0/+2
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* llvmpipe: Fix lp_test_format on 32bit OSes.José Fonseca2010-05-241-1/+1
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* xorg-vmwgfx: Add vmwctrl protoJakob Bornecrantz2010-04-309-0/+760
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* llvmpipe: Delete extraneous arugment too.José Fonseca2010-05-241-1/+1
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* llvmpipe: Remove unused sincos_test_case struct.José Fonseca2010-05-241-6/+2
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* llvmpipe: Unit test for sin/cos that compares against reference implementation.Qicheng Christopher Li2010-05-244-1/+984
| | | | Signed-off-by: José Fonseca <[email protected]>
* gallivm: Efficient implementation of sin/cos.Qicheng Christopher Li2010-05-241-105/+429
| | | | | | Based on Julien Pommier's SSE and SSE2 algorithms. Signed-off-by: José Fonseca <[email protected]>
* util/blitter: allow NULL clear colorMarek Olšák2010-05-231-5/+14
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* r300g: extend compile error messageMarek Olšák2010-05-232-2/+4
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* r300g: fix dummy vertex shader compilationMarek Olšák2010-05-231-10/+9
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* r300g: fix warningsMarek Olšák2010-05-232-2/+4
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* llvmpipe: Fill in slice_stride.José Fonseca2010-05-221-0/+1
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* st_api: Give get_egl_image arguments directly to the functionJakob Borncrantz2010-05-213-15/+26
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* st/glx: fix incorrect parameter typeBrian Paul2010-05-211-1/+1
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* gallium: Fix invalidate framebuffer with old libGL librariesJakob Bornecrantz2010-05-215-3/+21
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* st_api: Add get param function to st_managerJakob Bornecrantz2010-05-215-1/+45
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