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* draw: move code to run pipeline from pt to new fileKeith Whitwell2008-04-046-99/+196
| | | | | Add facility for draw_vbuf.c to reset these vertex ids on flushes. Pre-initialize vertex ids correctly.
* gallium: fix two-side stencil handlingRoland Scheidegger2008-04-041-1/+1
| | | | | | | | | | | Previously all drivers were in twosided mode since they checked for stencil.enable[1] flag which was a copy of stencil.enable[0]. Note that drivers should not reference stencil[1] state (other than the enable) if twosided stenciling is disabled (for now the stencil state is still copied but for instance clear_with_quads won't provide useful values in there). Also, use _TestTwoSide instead of TestTwoSide since results would be bogus otherwise if using APIs with implicit two side stencil enable (i.e. core ogl 2.0).
* gallium: make msvc less unhappyKeith Whitwell2008-04-041-7/+8
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* cell: added some comments/ideas about better texture samplingBrian2008-04-031-1/+17
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* cell: minor texture improvementsBrian2008-04-033-11/+26
| | | | Precompute tiles_per_row. Use ushort multiplies in a few places. New comments.
* gallium: implement ycbcr->rgba tile conversionBrian2008-04-031-0/+71
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* gallium: Only build softpipe driver by default for xlib winsys with scons.Michel Dänzer2008-04-031-2/+0
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* draw: add passthrough path to the pipelineKeith Whitwell2008-04-038-67/+424
| | | | | | | This handles the case where bypass_vs is set, but vertices need to go through the pipeline for some reason - eg unfilled polygon mode. Demonstrates how to drive the pipeline from inside one of these things.
* draw: add missing break statementKeith Whitwell2008-04-021-0/+1
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* draw: Set the backend prim in the pt 'prepare' operationKeith Whitwell2008-04-024-28/+31
| | | | | | | Leaving it until 'run' is bad as the primitive is pretty much state for some drivers and so needs to get set early. In some drivers this is used to determine things like vertex format, etc -- by the time we get to 'run', it's too late to change this.
* gallium: add a flag to turn on gl rasterization rulesKeith Whitwell2008-04-022-6/+14
| | | | | | | Use this to set up hardware rasterization (if your hardware can do it) or otherwise turn on various tweaks in the draw module. Currently only hooked up to point biasing code.
* gallium: add temporary facility for rasterization-time clamping of point sizesKeith Whitwell2008-04-022-1/+15
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* cell: more multi-texture fixes (mostly working now)Brian2008-04-014-16/+17
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* cell: turn off some debug outputBrian2008-04-011-1/+1
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* cell: pass tex unit to get_texel()Brian2008-04-011-3/+2
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* cell: fix bug in texture tiling function (non-square textures work now)Brian2008-04-011-2/+4
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* cell: checkpoint: more multi-texture workBrian2008-04-016-14/+42
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* cell: assert num samplers/textures <= CELL_MAX_SAMPLERSBrian2008-04-011-4/+6
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* cell: return CELL_MAX_SAMPLERS to indicate number of texture unitsBrian2008-04-011-1/+2
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* cell: enable #define CACHE_STATS to print a cache report upon exitBrian2008-04-013-0/+23
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* draw: remove dead codeKeith Whitwell2008-04-011-37/+0
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* draw: more flatshade_first changesKeith Whitwell2008-04-015-97/+144
| | | | | | - Reduce the number of changes to the normal vertex ordering - Assume that the hardware knows how to do this in the standard case. - Add support to the passthrough vcache path.
* draw: respect flatshade_first in flatshade stageKeith Whitwell2008-04-011-6/+49
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* draw: associate rhw divide with clipping not viewport flagKeith Whitwell2008-04-013-18/+18
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* draw: flush between pt/non-pt modesKeith Whitwell2008-04-011-0/+4
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* scons: Fix test for building dri/intel winsys.Michel Dänzer2008-04-011-1/+1
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* cell: update some of the CAP, texformat queriesBrian2008-03-311-8/+12
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* cell: more work for multi-texture supportBrian2008-03-316-57/+90
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* cell: set cell->num_textures in cell_set_sampler_textures()Brian2008-03-311-0/+1
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* gallium: Do not assume that buffers are freed in the same order they are fenced.José Fonseca2008-04-011-18/+21
| | | | | | | | Also free buffers as soon as possible. This short term fix corrects the fenced list behavior but it will impact on performance. The long term fix is probably replace the linked list (legacy from the bufpool code) by a binary tree.
* cell: initial work to support multi-textureBrian2008-03-316-37/+55
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* cell: added const qualifierBrian2008-03-312-3/+5
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* cell: updated comments: s/test/SPE/Brian2008-03-311-3/+3
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* cell: implement logicop/output for PIPE_FORMAT_B8G8R8A8_UNORMBrian2008-03-311-10/+26
| | | | | Remote display to my usual terminal shows the right colors again. Not 100% sure about the shuffle control words, but they seem to work.
* gallium: Compute YCBCR bit depth.José Fonseca2008-04-011-6/+7
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* gallium: updated comment for bypass_vsBrian2008-03-311-1/+2
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* gallium: draw_passthrough.c is obsolete - removedBrian2008-03-311-473/+0
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* gallium: move the test for bypass_vs into the vs_XXX_run() functionsBrian2008-03-316-35/+76
| | | | | | | | | | Also: 1. Added an identity_viewport flag to skip viewport transformation when it has no effect. Might also add an explicit bypass_viewport flag someday. 2. Separate the code for computing clip codes and doing the viewport transform. Predicate them separately. Note: even if bypass_vs is set, we still look at the shader to determine the number of inputs and outputs.
* gallium: draw_passthrough.c is not used anymoreBrian2008-03-311-1/+0
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* gallium: draw_passthrough.c is not used anymoreBrian2008-03-311-1/+0
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* gallium: Eliminate p_winsys::printfJosé Fonseca2008-03-3110-62/+16
| | | | Not convenient and almost not used at all. Better replacements in p_debug.h
* draw: Do not run full pipeline when flatshade_first for point primitives.Michal Krol2008-03-303-1/+11
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* draw: Fix bypass_vs semantic misuse.Michal Krol2008-03-301-0/+1
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* gallium: Set vertex state/buffers en-mass.Brian Paul2008-03-2915-144/+162
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* gallium: Fix some MSVC warnings.José Fonseca2008-03-292-5/+5
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* gallium: Fix computation of Z values when not using early Z.Brian2008-03-281-9/+12
| | | | This fixes the missing bitmaps in the engine and fogcoord demos.
* gallium: remove redundant compare bit in sampler stateRoland Scheidegger2008-03-282-3/+1
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* gallium: Bump PIPE_MAX_SAMPLERS to 16.Michal Krol2008-03-281-1/+1
| | | | We need it to fulfil D3D minimum requirements.
* If visual is 32bpp, set visual->alphaBits = 8.Brian2008-03-271-0/+8
| | | | | This works since we always use XImages for color buffers. It wouldn't always work for Windows/Pixmaps.
* gallium: replace PIPE_ATTRIB_MAX with PIPE_MAX_ATTRIBSBrian2008-03-2728-61/+62
| | | | | The later follows the naming scheme of other limits. Keep the old definition until all possible usage is updated.