| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
|
|
|
|
| |
New design seems to be on parity according to piglit,
make it default to get more exposure and see if there
is any show stopper in the coming days.
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
| |
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
| |
Signed-off-by: Jerome Glisse <[email protected]>
|
| |
|
| |
|
| |
|
|
|
|
| |
NOTE: This is a candidate for the 7.9 branch.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The driver actually creates a 3D texture aligned to POT and does all
the magic with texture coordinates in the fragment shader. It first
emulates REPEAT and MIRRORED wrap modes in the fragment shader to get
the coordinates into the range [0, 1]. (already done for 2D NPOT)
Then it scales them to get the coordinates of the NPOT subtexture.
NPOT textures are now less of a lie and we can at least display
something meaningful even for the 3D ones.
Supported wrap modes:
- REPEAT
- MIRRORED_REPEAT
- CLAMP_TO_EDGE (NEAREST filtering only)
- MIRROR_CLAMP_TO_EDGE (NEAREST filtering only)
- The behavior of other CLAMP modes is undefined on borders, but they usually
give results very close to CLAMP_TO_EDGE with mirroring working perfectly.
This fixes:
- piglit/fbo-3d
- piglit/tex3d-npot
|
|
|
|
|
|
|
|
|
| |
Some random stuff I had here.
1) Fixed some misleading comments.
2) Removed fake_npot, since it's redundant.
3) lower_texture_rect -> scale_texcoords
4) Reordered and reindented some TEX transform code.
|
| |
|
| |
|
|
|
|
|
| |
We ask the texture tile cache to swizzle the color for us since that's
where the view/swizzling info is available.
|
|
|
|
|
|
|
|
| |
The pipe_sampler_view's swizzle terms also apply to the texture border
color. Simply move the apply_sampler_swizzle() call after we fetch
the border color.
Fixes many piglit texwrap failures.
|
|
|
|
|
|
|
| |
block->reg point to register value not block->pm4 which point
to packet.
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Changes in v2:
- Invalidate last_tile_addr on any change, fixing regressions
- Correct coding style
Currently softpipe ends up allocating more than 200 MB of memory
for each context due to the tile caches.
Even worse, this memory is all explicitly cleared, which means that the
kernel must actually back it with physical RAM right away.
This change allocates tile memory on demand.
Signed-off-by: Brian Paul <[email protected]>
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Thanks to Xavier Chantry.
|
|
|
|
|
| |
D3D11 applications are allowed to pass a random value if the buffer
is not structured
|
|
|
|
| |
Fixes failure to create device in DirectX SDK samples.
|
|
|
|
| |
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
When asking to bind NULL resource assume it's unbinding
so free resource and unreference assoicated buffer.
Also fix pointsprite parameter.
Fix glsl-fs-pointcoord & fp-fragment-position
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
|
|
|
|
| |
Build packet header once and allow to add fake register support so
we can handle things like indexed set of register (evergreen sampler
border registers for instance.
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
| |
Signed-off-by: Jerome Glisse <[email protected]>
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
Commit 80ee3a440cd3c0403004cf35e0638fc52088b9ff added a PROGS_DEPS
definition, but no uses, even though it seems clearly intended
to be a set of additional dependencies for $(PROGS).
Correct this.
|
|
|
|
| |
Signed-off-by: Tilman Sauerbeck <[email protected]>
|
|
|
|
| |
adding sampler border looks impossible with current design, another day, another corner case not worked out.
|
|
|
|
|
|
|
| |
Fixes these GCC warnings.
r600_shader.c: In function 'tgsi_tex':
r600_shader.c:1611: warning: 'src2_chan' may be used uninitialized in this function
r600_shader.c:1611: warning: 'src_chan' may be used uninitialized in this function
|
|
|
|
|
|
| |
MACRO_SWITCH on R350 appears to use the RV350 mode by default. Who knew?
NOTE: This is a candidate for the 7.9 branch.
|
|
|
|
| |
Signed-off-by: Jerome Glisse <[email protected]>
|
|
|
|
| |
Signed-off-by: Jerome Glisse <[email protected]>
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
When occlusion query are running we want to have accurate
fragment count thus disable any early culling optimization
GPU has.
Based on work from Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Jerome Glisse <[email protected]>
|
| |
|
|
|
|
|
|
|
|
|
| |
Fixes these GCC warnings.
radeon.c: In function 'radeon_new':
radeon.c:59: warning: unused variable 'k'
radeon.c:59: warning: unused variable 'j'
radeon.c:59: warning: unused variable 'id'
radeon.c:59: warning: unused variable 'i'
|
|
|
|
|
|
| |
Fixes this GCC warning.
radeon_state.c: In function 'radeon_state_fini':
radeon_state.c:140: warning: 'return' with a value, in function returning void
|
|
|
|
|
|
| |
Fixes this GCC warning.
r300_state.c: In function 'r300_create_rs_state':
r300_state.c:925: warning: unused variable 'i'
|
|
|
|
|
|
|
| |
Move GB_ENABLE to derived rs state, and find sprite coord for the correct
generic and enable the tex coord for that generic.
Signed-off-by: Dave Airlie <[email protected]>
|