| Commit message (Collapse) | Author | Age | Files | Lines |
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CC: "9.2" <[email protected]>
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I missed Anders v2 on the list which fixed non-wayland compilation:
http://lists.freedesktop.org/archives/mesa-dev/2013-July/042062.html
Signed-off-by: Kristian Høgsberg <[email protected]>
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Since Wayland 1.2, struct wl_buffer and a few functions are deprecated.
References to wl_buffer are replaced with wl_resource and some getter
functions and calls to deprecated functions are replaced with the proper
new API. The latter changes are related to resource versioning.
Signed-off-by: Ander Conselvan de Oliveira <[email protected]>
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A listener is added just after the interface is bound, in
registry_handle_global().
Signed-off-by: Ander Conselvan de Oliveira <[email protected]>
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The helper provides a series of functions to easy the implementation
of the WL_bind_wayland_display extension on different platforms. But
even with the helpers there was still a bit of duplicated code between
platforms, with the drm authentication being the only part that
differs.
This patch changes the bufmgr interface to provide a self contained
object with a create function that takes a drm authentication callback
as an argument. That way all the helper functions are made static and
the "_helper" suffix was removed from the sources file name.
This change also removes the mix of Wayland client and server code in
the wayland drm platform source file. All the uses of libwayland-server
are now contained in native_wayland_drm_bufmgr.c.
Changes to the drm platform are only compile tested.
Signed-off-by: Ander Conselvan de Oliveira <[email protected]>
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Ignore vbuffer_mask which does not gain us anything.
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When the number of sampler states bound is reduced, we are good to keep
referencing the old SAMPLER_STATE array and skip emitting a new one.
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Remove the special path that unbinds all samplers/views not in the range.
Just make another call to unbind them.
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I intended to do a memcmp(), not a memcpy()...
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Nowadays -1 for slots means that the semantic is not present, so
we need to store it in a signed variables, otherwise <0 comparisons
are pointless. Fixes
http://bugzilla.eng.vmware.com/show_bug.cgi?id=67811 (at least
with softpipe, edgeflags don't work wit llvmpipe)
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Since llvm -3.4svn r187618, TargetOptions doesn't provide
RealignStack, so only enable it with llvm<3.4
This option must now be specified using function attributes, see LLVM
commit r187618
Reviewed-by: Tom Stellard <[email protected]>
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And as a side effect fix a crash in the following piglit test:
general/attribs GL3
Signed-off-by: Emil Velikov <[email protected]>
Cc: "9.2 and 9.1" [email protected]
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Tested on nvc0, nvc1, nvcf and nvd9.
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Fixes spurious 'Assertion `num_sgprs <= 104' failed.' with shaders using
all 104 SGPRs.
Cc: [email protected]
Reviewed-by: Christian König <[email protected]>
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If gs is null, then freeing state->shader.tokens would result in a null
dereference.
Fixes "Dereference after null check" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Fixes "Uninitialized pointer read" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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unfilled_stage::face_slot is of type int.
Fixes "Unsigned compared against 0" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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pp_free_bos dereferences ppq without a null check.
Fixes "Dereference before null check" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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the issue is that stream output is run before the pipeline, which
means that unless we decompose the primitives before the so
then things crash. we could convert the entire stream output
code into a pipeline stage but it will take a bit, so for now
fix the crashes by simply re-adding the old input assembler
which is run before the SO.
Signed-off-by: Zack Rusin <[email protected]>
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we used to have a face primitive assembler that we ran after if
the gs was missing but we had adjacency primitives in the pipeline,
lets convert it to a pipeline stage, which allows us to use it
to inject outputs (primitive id) into the vertices. it's also
a lot cleaner because the decomposition is already handled for us.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Inject front face only if the fragment shader uses it and
propagate through all channels because otherwise we'll
need to figure out the exact swizzle that the fs expects and
it's just simpler to make sure all the components within
the front face register are correctly set.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We're already in an "if (File == TGSI_FILE_INPUT)" block at that point.
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Replace "fulldecl->Semantic.Name/Index" with semName/semIndex.
Simplify if/else logic for TGSI_FILE_OUTPUT code.
Remove old comment.
Fix indentation.
Reviewed-by: Jose Fonseca <[email protected]>
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Lets make sure the frontface is 1 for front and -1 for back.
Discussed with Roland and Jose.
Signed-off-by: Zack Rusin <[email protected]>
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Fixes "Copy-paste error" reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Vadim Girlin <[email protected]>
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Some videos specify mb_adaptive_frame_field_flag instead of
field_pic_flag. This implies that the pic height needs to be halved, and
this field needs to be passed to the VP engine.
Cc: "9.2" [email protected]
Signed-off-by: Ilia Mirkin <[email protected]>
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The loop was iterating over all the fs inputs and setting them
to perspective interpolation, then after the loop we were
creating extra output slots with the correct interpolation. Instead
of injecting bogus extra outputs, just set the interpolation
on front face and prim id correctly when doing the initial scan
of fs inputs.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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clipping would drop the extra outputs because it always
used the number of standard vertex shader outputs, without
geometry shader or extra outputs. The commit makes sure
that clipping with geometry shaders which have more outputs
than the current vertex shader and with extra outputs correctly
propagates the entire vertex.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Draw module can decompose primitives into wireframe models, which
is a fancy word for 'lines', unfortunately that decomposition means
that we weren't able to preserve the original front-face info which
could be derived from the original primitives (lines don't have a
'face'). To fix it allow draw module to inject a fake face semantic
into outputs from which the backends can figure out the original
frontfacing info of the primitives.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Draw sometimes injects extra shader outputs (aa points, lines or
front face), unfortunately most of the pipeline and llvm code
didn't handle them at all. It only worked if number of inputs
happened to be bigger or equal to the number of shader outputs
plus the extra injected outputs. In particular when running
the pipeline which depends on the vertex_id in the vertex_header
things were completely broken. The patch adjust the code to
correctly use the total number of shader outputs (the standard
ones plus the injected ones) to make it all stop crashing and
work.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Instead of using the magical 4 use the above computed
vertex size. Doesn't change the behavior, just makes the code
a bit cleaner.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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when dumping shader outputs it's nice to have the integer
values of the outputs, in particular because some values
are integers.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Adding code to detect the usage of prim id and front face
semantics in fragment shaders.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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we forgot to add ucmp to the list of opcodes, so it was never
generated for ureg.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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The spec says that front-face is true if the value is >0 and false
if it's <0. To make sure that we follow the spec, lets just
subtract 0.5 from our value (llvmpipe did 1 for frontface and 0
otherwise), which will get us a positive num for frontface and
negative for backface.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Marek Olšák <[email protected]>
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llvm shifts are undefined for shift counts exceeding (or matching) bit width,
so need to apply a mask for the tgsi shift instructions.
v2: only use mask for the tgsi shift instructions, not for the build shift
helpers. None of the internal callers need this behavior, and while llvm can
optimize away the masking for constants there are legitimate cases where it
might not be able to do so even if we know that shift count must be smaller
than type width (currently all such callers do not use the build shift
helpers).
Reviewed-by: Zack Rusin <[email protected]>
Reviewed-by: Jose Fonseca <[email protected]>
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c shifts are undefined for shift counts exceeding (or matching) bit width,
so need to apply a mask (on x86 it actually would usually probably work as
shifts do masking on int domain shifts - unless some auto-vectorizer would
come along at last as simd domain does not mask the shift count).
Reviewed-by: Jose Fonseca <[email protected]>
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Previously, nothing was said what happens with shift counts exceeding
bit width of the values to shift. In theory 3 behaviors are possible:
1) undefined (classic c definition)
2) just shift out all bits (so result is zero, or -1 potentially for ashr)
3) mask the shift count to bit width - 1
API's either require 3) or are ok with 1). In particular, GLSL (as well as a
couple uninteresting legacy GL extensions) is happy with undefined, whereas
both OpenCL and d3d10 require 3). Consequently, most hw also implements 3).
So, for simplicity we just specify that 3) is required rather than saying
undefined and then needing state trackers to work around it.
Also while here specify shift count as a vector, not scalar. As far as I
can tell this was a doc bug, neither state trackers nor drivers used scalar
shift count.
Reviewed-by: Jose Fonseca <[email protected]>
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MP_TEMP_SIZE must be aligned to 0x8000, while TEMP_SIZE on NVE4_3D
must be aligned to 0x20000, so perform both alignments to be sure
we allocate enough space (actually the bo will most likely use 128
KiB pages and not aligning to that would be a waste anyway).
Cc: "9.2" [email protected]
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Previously we were using truncation, which gives the correct result
only for numbers in [0.5-1.0] range (because there's no mantissa bits
to do any rounding there).
This is frequently hit (and probably only used there) when converting
fragment depth to depth format (d24s8 etc.) or otherwise dealing with
depth format.
v2: as spotted by Jose, get rid of extra type (src_type is already unsigned).
Reviewed-by: Jose Fonseca <[email protected]>
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Reviewed-by: Roland Scheidegger <[email protected]>
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The variable 'usage' was being used for two different things.
Sometimes for PIPE_USAGE_x and other times for PIPE_TRANSFER_x.
This renames usage to access when we're talking about PIPE_TRANSFER_x
flags. Plus, add a bunch of comments to remind us what's going on.
Also, use unsigned for PIPE_TRANSFER_x bitmask to be consistent with
other places. And add a missing const qualifier.
Reviewed-by: Roland Scheidegger <[email protected]>
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We should probably be using map()/unmap() when accessing resource
data, but this is a little better.
v2: assert that the resource is not a display target, per Jose.
Reviewed-by: José Fonseca <[email protected]>
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This was never a problem since the Mesa state tracker always gives
us a user-space constant buffer with buffer_offset=0. But if another
state tracker ever gave us a "HW" constant buffer with non-zero
buffer_offset we'd mis-render.
Also, use the correct buffer size. And move an assertion to the
top of the function.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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The cap means _can_ accept user-space constant buffers; it doesn't
mean _only_ accepts user-space constant buffers.
v2: also update the PIPE_CAP_USER_VERTEX_BUFFERS and
PIPE_CAP_USER_INDEX_BUFFERS descriptions as well. Per Jose.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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Now Unigine Heaven 3.0 finally works with r600g.
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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