| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Christian König <[email protected]>
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For reasons I don't understand xine tries to set
the surface format by using a zero pitch.
Signed-off-by: Christian König <[email protected]>
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This gets xine working with VDPAU.
v2: some minor bugfixes.
v3: create the resource with the subsampled
format to avoid tilling problems
Signed-off-by: Christian König <[email protected]>
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v2: r600 formats are msb first!
Signed-off-by: Christian König <[email protected]>
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Just to keep lp_test_format happy.
Signed-off-by: Christian König <[email protected]>
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v2: simplify implementation by using correct swizzle
v3: fix mix with successor patch
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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They are incomplete and don't make to much sense.
Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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VideoSurfaceQueryGetPutBitsYCbCrCapabilities
Signed-off-by: Christian König <[email protected]>
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Yeah I am reworking it again. This is way simpler than the other methods.
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I will use SX_MISC instead.
This reverts commit 597fd6dc8c424a35f8442d5fd9de708013a69830.
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I will use SX_MISC instead.
This reverts commit 734792e83fdc526623d8fe0a60479648c936bd53.
Conflicts:
src/gallium/drivers/r600/evergreen_hw_context.c
src/gallium/drivers/r600/evergreen_state.c
src/gallium/drivers/r600/r600_hw_context.c
src/gallium/drivers/r600/r600_pipe.h
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draw module calls back into the driver and sets certain parts
of the state to whatever it needs, unfortunately unless you
get the ordering of calls to draw just right you'll end up
reseting your own driver state. That's what was happening to us
draw module would under certain conditions reset our own driver
state.
Reviewed-by: Brian Paul <[email protected]>
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Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=47039
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llvm-3.1svn r152043 changes createMCInstPrinter to take an additional
MCRegisterInfo argument.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This add clipdistance support like the non-llvm draw paths,
if we have a clip distance we compare with it instead of doing
the dot4.
We also have to put the have_clipvertex bit into the emitted
vertex header.
Fixes vs-clip-distance-all-planes-enabled, vs-clip-distance-const-reject,
vs-clip-distance-enables, vs-clip-distance-implicitly-sized,
vs-clip-distance-in-param, vs-clip-distance-uint-index.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This fixes the rest of the piglit clipvertex tests.
v2: fixup comments.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We incorrectly setup clipmask for gl_ClipVertex, this fixes the clipmask
setup.
v2: fix comment
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
fix comment
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This is just a simple text file containing a list of goals for gallivm/llvmpipe
and some info on what is required to get there along with some info on who
is looking at things.
v2: add EXT_texture_array.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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This replaces the previously used wl_display_destroy.
wl_display_destroy was povided by wayland-client.so and
wayland-server.so, to resolve that conflict its renamed client-side.
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untested, but cannot have worked before.
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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so that we don't have to include r600_hw_context_priv.h outside of
the *hw_context* files.
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Reviewed by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Otherwise streamout with rasterizer discard will make the kernel upset
if the state tracker doesn't set a depth-stencil-alpha state.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Unused by the current stack and APIs, therefore untestable.
It was used to facilitate the transition to integers.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Eventually I'd like to make every format blittable, so that the function
can go away.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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For polygons, we have been using face culling with success, but that doesn't
work for points and lines.
Setting the point size and line width to 0 fixes it.
Also improve it even more by setting SCREEN_SCISSOR to a zero area.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Implement it right using STRMOUT_CONFIG.RAST_STREAM. This fixes rasterizer
discard with points and lines.
This also adds another derived state. It's a combination of rasterizer discard
and streamout enable.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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We only need one scissor for the framebuffer.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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We must use VPORT_SCISSOR, because that's the only one we can use for multiple
scissor rectangles in ARB_viewport_array.
R700 can use the VPORT_SCISSOR_ENABLE bit, but R600 doesn't have that and must
emit a 8192x8192 rectangle if scissor is disabled.
This commit also cleanups magic numbers in create_rs_state.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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VPORT_SCISSOR is the OpenGL scissor. How do I know? Because there are
16 of them just like GL4.1 has multiple scissor rectangles.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Also use XXX in the other ones, because it's the most used word for that
purpose in Mesa.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Christian König <[email protected]>
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