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* swr/rast: Handle instanceID offset / Instance Stride enableTim Rowley2017-09-251-7/+39
| | | | | | | | | | Supported in JitGatherVertices(); FetchJit::JitLoadVertices() may require similar changes, will need address this if it is determined that this path is still in use. Handle Force Sequential Access in FetchJit::Create. Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Remove code supporting legacy llvm (<3.9)Tim Rowley2017-09-253-105/+15
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Fix allocation of DS output data for USE_SIMD16_FRONTENDTim Rowley2017-09-251-10/+6
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Slightly more efficient blend jitTim Rowley2017-09-251-20/+10
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Properly sized null GS bufferTim Rowley2017-09-251-1/+1
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Move SWR_GS_CONTEXT from thread local storage to stackTim Rowley2017-09-251-12/+11
| | | | | | | Move structure, as the size is significantly reduced due to dynamic allocation of the GS buffers. Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Fetch compile state changesTim Rowley2017-09-252-1/+12
| | | | | | | Add ForceSequentialAccessEnable and InstanceIDOffsetEnable bools to FETCH_COMPILE_STATE. Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: New GS state/context APITim Rowley2017-09-253-212/+253
| | | | | | | One piglit regression, which was a false pass: [email protected]@execution@geometry@dynamic_input_array_index Reviewed-by: Bruce Cherniak <[email protected]>
* swr/rast: Add support for R10G10B10_FLOAT_A2_UNORM pixel formatTim Rowley2017-09-253-17/+28
| | | | Reviewed-by: Bruce Cherniak <[email protected]>
* st/va/postproc: implement the DRM prime grabberLeo Liu2017-09-251-2/+16
| | | | Acked-by: Christian König <[email protected]>
* vl/compositor: convert RGB buffer to YUV with color conversionLeo Liu2017-09-252-0/+81
| | | | Acked-by: Christian König <[email protected]>
* vl/csc: add a RGB to YUV CSC matrixLeo Liu2017-09-252-1/+11
| | | | Acked-by: Christian König <[email protected]>
* vl/compositor: create RGB to YUV fragment shaderLeo Liu2017-09-252-0/+51
| | | | Acked-by: Christian König <[email protected]>
* st/va/postproc: use progressive target buffer for scalingLeo Liu2017-09-251-0/+18
| | | | | | | | | Scaling between interlaced buffers, esp. for scale-up, because blit will scale up top filed and bottom field separately. it'll result in the weaving for these buffer with lack of accuracy. So use shader deint for the case. Acked-by: Christian König <[email protected]>
* st/va: make internal func vlVaHandleSurfaceAllocate() call simplerLeo Liu2017-09-253-7/+4
| | | | Acked-by: Christian König <[email protected]>
* st/va/postproc: add a full NV12 deint support from buffer I to PLeo Liu2017-09-251-1/+21
| | | | | | | | | | | Before it's impossible to transcode an interlaced video, becasue if in order for encoder to work, we have to force buffer to progessive, but the deint with buffer from I to P is missing. Now along With the new YUV deint full function, it works with weave and bob deint. Also this will benefit transcoding video with scaling parameters. Acked-by: Christian König <[email protected]>
* vl/compositor: add Bob top and bottom to YUV deint functionLeo Liu2017-09-251-6/+28
| | | | Acked-by: Christian König <[email protected]>
* vl/compositor: remove vl_compositor_yuv_deint() functionLeo Liu2017-09-252-40/+0
| | | | | | No longer used. Acked-by: Christian König <[email protected]>
* st/va: use new vl_compositor_yuv_deint_full() to deintLeo Liu2017-09-251-3/+11
| | | | | | | We also set src rectangle explicitly just in case of the mismatch of size between interlaced buffer and progressive buffer Acked-by: Christian König <[email protected]>
* st/omx: use new vl_compositor_yuv_deint_full() to deintLeo Liu2017-09-251-2/+9
| | | | | | v2: add dst rect to make sure no scale Acked-by: Christian König <[email protected]>
* vl/compositor: add a new function for YUV deintLeo Liu2017-09-252-0/+42
| | | | | | | It will replace previous deint function with abilities of scaling and field deinterlacing Acked-by: Christian König <[email protected]>
* vl/compositor: extend YUV deint function to do field deintLeo Liu2017-09-252-12/+26
| | | | | | It will add Bob deint ability to interlaced video for HW encoder Acked-by: Christian König <[email protected]>
* vl/compositor: separate YUV part from shader video buffer functionLeo Liu2017-09-251-13/+18
| | | | | | So that it can be re-used Acked-by: Christian König <[email protected]>
* st/va/postproc: use video original size for postprocessingLeo Liu2017-09-251-6/+8
| | | | | | | Otherwise the aligned size will make video scaled Cc: [email protected] Reviewed-by: Christian König <[email protected]>
* scons: use python3-compatible generatorEric Engestrom2017-09-251-4/+2
| | | | | | | These changes were generated using python's `2to3` tool. Suggested-by: Ilia Mirkin <[email protected]> Signed-off-by: Eric Engestrom <[email protected]>
* scons: use python3-compatible print()Eric Engestrom2017-09-254-6/+6
| | | | | | | | | These changes were generated using python's `2to3` tool. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102852 Reported-by: Alex Granni <[email protected]> Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* etnaviv: Add missing includes after 6ace0b8Wladimir J. van der Laan2017-09-221-0/+2
| | | | | | | | | | Add missing includes after 6ace0b8 (etnaviv: don't enable RT full-overwrite when logicop is enabled), otherwise the etnaviv driver won't build because of missing macros. Signed-off-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]> Tested-by: Andres Gomez <[email protected]>
* etnaviv: fix 16bpp clearsLucas Stach2017-09-221-1/+1
| | | | | | | | | | | | | | | util_pack_color may leave undefined values in the upper half of the packed integer. As our hardware needs the upper 16 bits to mirror the lower 16bits, this breaks clears of those formats if the undefined values aren't masked off. I've only observed the issue with R5G6B5_UNORM surfaces, other 16bpp formats seem to work fine. Fixes: d6aa2ba2b2 (etnaviv: replace translate_clear_color with util_pack_color) Cc: [email protected] Signed-off-by: Lucas Stach <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]> Reviewed-by: Christian Gmeiner <[email protected]>
* swr/rast: remove llvm fence/atomics from generated filesTim Rowley2017-09-221-0/+8
| | | | | | | | | | | We currently don't use these instructions, and since their API changed in llvm-5.0 having them in the autogen files broke the mesa release tarballs which ship with generated autogen files. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102847 CC: [email protected] Tested-by: Laurent Carlier <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]>
* etnaviv: don't enable RT full-overwrite when logicop is enabledLucas Stach2017-09-222-6/+14
| | | | | | | | | Logicop is a form of blending with the framebuffer, so we must allow framebuffer reads when logicop is enabled. Fixes: piglit gl-1.0-logicop on GC3000, which has logicop support Signed-off-by: Lucas Stach <[email protected]>
* gallium/util: Remove unused keymapThomas Helland2017-09-213-388/+0
| | | | | | | | | | This is not used anywhere in the codebase. It's a hashtable implementation that is based around cso_hash, and is therefore (and as mentioned in a comment in the source) quite similar to u_hash_table. CC: Brian Paul<[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* gallium: Add PIPE_SHADER_CAP_INT64_ATOMICSJan Vesely2017-09-2116-0/+17
| | | | | | | Denotes availability of 64bit int atomic instructions Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* clover: Wait for requested operation if blocking flag is setJan Vesely2017-09-201-2/+28
| | | | | | | | | | v2: wait in map_buffer and map_image as well v3: use event::wait instead of wait (skips fence wait for hard_event) v4: use wait_signalled() Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Reviewed-by: Aaron Watry <[email protected]>
* clover: Run the associated action before an event is signalled.Francisco Jerez2017-09-202-11/+12
| | | | | | | | | | | | | | | | And define a method for other threads to wait until the action function associated with an event has been executed to completion. For hard events, this will mean waiting until the corresponding command has been submitted to the pipe driver, without necessarily flushing the pipe_context and waiting for the actual command to be processed by the GPU (which is what hard_event::wait() already does). This weaker kind of event wait will allow implementing blocking memory transfers efficiently. Acked-by: Aaron Watry <[email protected]> Reviewed-by: Jan Vesely <[email protected]>
* clover: Wrap event::wait_count in a method taking care of the required locking.Francisco Jerez2017-09-202-8/+14
| | | | | Acked-by: Aaron Watry <[email protected]> Reviewed-by: Jan Vesely <[email protected]>
* llvmpipe, gallivm: implement lod queries (LODQ opcode)Roland Scheidegger2017-09-205-58/+144
| | | | | | | | | | | | | | | | | | | | | | This uses all the existing code to calculate lod values for mip linear filtering. Though we'll have to disable the simplifications (if we know some parts of the lod calculation won't actually matter for filtering purposes due to mip clamps etc.). For better or worse, we'll also disable lod calculation hacks (mostly should make a difference for cube maps) always - the issue with per-pixel lod being difficult is mostly because we then have different mipmaps needed for the actual texel fetch, which isn't a problem with lodq. We still use approximation for the log2 - for that reason I believe the float part of the lod is only accurate to about 4-5 bits (and one bit less with 1d textures actually) which is hopefully good enough (though d3d10 technically requires 6 bits - could use quadratic interpolation instead of linear to get 8 bits or so). Since lodq requires unclamped lod, we also have to move some sampler key calculations to texture sampling code - even if we know we're going to access mipmap 0 we still have to calculate lod and apply lod_bias for lodq. Passes piglit ARB_texture_query_lod tests (after having fixed the test). Reviewed-by: Jose Fonseca <[email protected]>
* radeonsi: set MIP_POINT_PRECLAMP to 0Nicolai Hähnle2017-09-201-1/+1
| | | | | | | | | | | | | | | | | This fixes a bug with nearest ("point") mip selection when the fractional part of max_lod is in (0.5,1). In this case, the spec mandates that we still select the mip level ceil(max_lod) in the clamping case. However, MIP_POINT_PRECLAMP will clamp before the mip selection, which is wrong. Supposedly this setting was originally copied from the closed Vulkan driver, but as far as I can tell, closed Vulkan was actually changed back recently :) Fixes dEQP-GLES3.functional.texture.mipmap.2d.max_lod.{nearest,linear}_nearest Fixes: f7420ef5b464 ("radeonsi: enable some sampler fields to match the closed driver") Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* radeonsi: fix array textures layer coordinateNicolai Hähnle2017-09-201-1/+10
| | | | | | | | | Like for cube map (array) gather, we need to round to nearest on <= VI. Fixes tests in dEQP-GLES3.functional.shaders.texture_functions.texture.* Cc: [email protected] Reviewed-by: Marek Olšák <[email protected]>
* etnaviv: move sw query defines to etnaviv_query_sw.hChristian Gmeiner2017-09-202-2/+4
| | | | | | | Also add new define ETNA_SW_QUERY_BASE. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* etnaviv: move sw get_driver_query_info(..)Christian Gmeiner2017-09-203-12/+28
| | | | | | | | | This change makes etna_get_driver_query_info(..) more generic and puts the knowledge of supported queries directly besides the implementation. Signed-off-by: Christian Gmeiner <[email protected]> Reviewed-by: Wladimir J. van der Laan <[email protected]>
* broadcom/vc4: Fix use-after-free when deleting a program.Eric Anholt2017-09-181-6/+15
| | | | | | | | | | | By leaving the compiled shader in the context's stage state, the next compile of a new FS would look in the old compiled FS for figuring out whether to set various dirty flags for the VS compile. Clear out the pointer when deleting the program, and make sure that we always mark the state as dirty if the previous program had been lost. Fixes valgrind warnings on glsl-max-varyings. Fixes: 2350569a78c6 ("vc4: Avoid VS shader recompiles by keeping a set of FS inputs seen so far.")
* broadcom/vc4: Fix crashes since the gallium blitter reworks.Eric Anholt2017-09-181-1/+3
| | | | | Even if we're not clearing color, the blitter has started dereferencing the color value.
* broadcom/vc4: Fix use-after-free trying to mix a quad and tile clear.Eric Anholt2017-09-181-24/+32
| | | | | | | | | | | | | The blitter will bind just the depth buffer, which flushes the current job if we had both a color and depth/stencil. If the clear was doing partial depth/stencil (quad-based) and color (tile-based), we'd go on to try to set up the rest of the tile clear in the now flushed job. Instead, move the partial clear up before we start setting up the job for the current FBO state, and re-fetch the job if we're continuing on to a tile-based clear. Fixes valgrind failures in fbo-depthtex. Fixes: 9421a6065c4e ("vc4: Fix fallback to quad clears of depth in GLX.")
* broadcom/vc4: Fix use-after-free for flushing when writing to a texture.Eric Anholt2017-09-181-2/+7
| | | | | | | | I was trying to continue the hash table loop, not the inner loop. This tended to work out, because we would have *just* freed the job struct. Fixes some valgrind failures in fbo-depthtex. Fixes: f597ac396640 ("vc4: Implement job shuffling")
* ttn: Fix out-of-bounds accesses since the always-2D-constants change.Eric Anholt2017-09-181-2/+3
| | | | | | | | | | Only one of the three checks for dim was updated, so we would try to set a UBO buffer index source value on a nir_load_uniform, and wouldn't actually declare non-UBO uniforms. Fixes: 37dd8e8dee1d ("gallium: all drivers should accept two-dimensional constant buffer indexing") Tested-by: Derek Foreman <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: reallocate if a non-sharable textures is being sharedMarek Olšák2017-09-181-1/+5
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* radeonsi: PIPE_BIND_SHARED should allow inter-process sharingMarek Olšák2017-09-181-5/+4
| | | | Reviewed-by: Nicolai Hähnle <[email protected]>
* freedreno: compile fixNicolai Hähnle2017-09-181-1/+1
| | | | | Fixes: 3f6b3d9db ("gallium: add PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE") Reported-by: Jan Vesely <[email protected]>
* clover: add missing include to compat.hJan Vesely2017-09-181-0/+1
| | | | | | | | | | Fixes build issues with llvm-3.6 Fixes: 3115687f9b9830417c408228db2bc679e346bba6 (clover: Fix build after LLVM r313390) Signed-off-by: Jan Vesely <[email protected]> Tested-by: Gert Wollny <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* clover: Query and export half precision supportJan Vesely2017-09-183-3/+18
| | | | | | | | v2: PIPE_CAP_HALFS -> PIPE_SHADER_CAP_FP16 has_halfs -> has_halves Signed-off-by: Jan Vesely <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>