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gallium_va_encpackedheader01
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gallium
Commit message (
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Age
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Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-16
194
-1560
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+9142
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llvmpipe: implement scissor test in triangle setup
Brian Paul
2010-01-15
5
-3
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+15
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llvmpipe: remove lp_rast_triangle::min/max fields
Brian Paul
2010-01-15
2
-16
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+10
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llvmpipe: skip 4x4 in/out test code
Brian Paul
2010-01-15
1
-14
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+4
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llvmpipe: added comment about lookup-tables vs. computation
Brian Paul
2010-01-15
1
-0
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+3
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llvmpipe: change 'in' to boolean, add comments
Brian Paul
2010-01-15
1
-4
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+4
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llvmpipe: generate two shader varients, one omits triangle in/out testing
Brian Paul
2010-01-15
8
-52
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+142
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llvmpipe: asst code changes in lp_state_fs.c
Brian Paul
2010-01-15
1
-27
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+32
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llvmpipe: put labels on some value refs
Brian Paul
2010-01-15
1
-1
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+5
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llvmpipe: add extra flags to DEFINES, no CFLAGS
Brian Paul
2010-01-15
1
-1
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+1
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llvmpipe: implement scissor testing
Brian Paul
2010-01-14
8
-7
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+134
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llvmpipe: minor comment update
Brian Paul
2010-01-14
1
-1
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+1
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*
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llvmpipe: clean-up, fixing up frame dump/debug code
Brian Paul
2010-01-14
1
-7
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+12
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*
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gallium/util: added debug_dump_texture() and ppm output
Brian Paul
2010-01-14
2
-0
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+79
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*
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llvmpipe: remove redundant code in llvmpipe_set_blend_color()
Brian Paul
2010-01-14
1
-3
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+0
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*
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llvmpipe: assorted clean-ups in texture code
Brian Paul
2010-01-14
3
-33
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+29
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*
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llvmpipe: use one loop in lp_rast_clear_zstencil()
Brian Paul
2010-01-13
1
-4
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+3
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*
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llvmpipe: optimize lp_rast_clear_color() for non-gray colors
Brian Paul
2010-01-13
1
-6
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+22
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*
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llvmpipe: minor assorted clean-ups
Brian Paul
2010-01-13
1
-10
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+12
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*
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llvmpipe: check render targets before other textures
Brian Paul
2010-01-13
1
-6
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+9
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*
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llvmpipe: also check render target textures in lp_setup_is_texture_referenced()
Brian Paul
2010-01-13
1
-0
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+9
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*
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llvmpipe: indentation fixes
Brian Paul
2010-01-13
1
-4
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+4
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llvmpipe: re-get scene pointer after flushing
Brian Paul
2010-01-13
1
-0
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+3
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*
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llvmpipe: check for texture usage in all scenes
Brian Paul
2010-01-13
2
-10
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+16
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llvmpipe: add scene texture referencing code
Brian Paul
2010-01-13
2
-9
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+22
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llvmpipe: added scene functions for texture reference counting
Brian Paul
2010-01-13
2
-0
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+64
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llvmpipe: comments
Brian Paul
2010-01-13
1
-0
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+4
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*
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llvmpipe: comments
Brian Paul
2010-01-13
1
-3
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+5
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*
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llvmpipe: added llvmpipe_texture_const()
Brian Paul
2010-01-13
1
-0
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+7
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*
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llvmpipe: minor comment upgrades
Brian Paul
2010-01-13
1
-2
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+2
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*
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llvmpipe: Opaque shader implies complete colormask too.
José Fonseca
2010-01-13
1
-0
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+2
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*
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llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
José Fonseca
2010-01-13
7
-16
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+48
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llvmpipe: add bin debugger
Keith Whitwell
2010-01-13
1
-5
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+52
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*
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llvmpipe: implement lp_rast_load_zstencil
Keith Whitwell
2010-01-13
1
-2
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+34
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*
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llvmpipe: added debug warning
Brian Paul
2010-01-13
1
-0
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+1
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*
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llvmpipe: comments and LLVMValueRef naming
Brian Paul
2010-01-13
1
-0
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+7
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*
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llvmpipe: tweak subpixel_snap() arithmetic
Brian Paul
2010-01-13
1
-1
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+1
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*
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llvmpipe: improve empty-bin test further
Keith Whitwell
2010-01-13
1
-3
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+13
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*
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llvmpipe: improve empty-bin test
Keith Whitwell
2010-01-13
1
-1
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+1
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*
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llvmpipe: quick hack to short-circuit empty bins
Keith Whitwell
2010-01-13
2
-2
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+25
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*
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llvmpipe: fix indentation, comment typo
Brian Paul
2010-01-12
1
-4
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+4
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*
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llvmpipe: debug checks: make sure scene is empty at key points
Brian Paul
2010-01-12
1
-0
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+4
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*
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llvmpipe: assert that we're putting data into a valid bin
Brian Paul
2010-01-12
1
-0
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+3
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*
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llvmpipe: clamp maxx,maxy to framebuffer size (in terms of tiles)
Brian Paul
2010-01-12
1
-0
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+5
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*
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llvmpipe: added lp_scene_is_empty()
Brian Paul
2010-01-12
2
-0
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+24
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*
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llvmpipe: silence unused var warnings
Brian Paul
2010-01-12
1
-3
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+5
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*
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llvmpipe: remove unused #define
Brian Paul
2010-01-12
1
-3
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+0
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*
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llvmpipe: disable the all in/out test code for now
Brian Paul
2010-01-11
1
-1
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+1
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*
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llvmpipe: move, update comments
Brian Paul
2010-01-11
1
-17
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+10
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*
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llvmpipe: refactor generate_fragment() code
Brian Paul
2010-01-11
1
-62
/
+76
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