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* vc4: Make the last static array in vc4_program.c dynamically sized.Eric Anholt2014-10-012-3/+13
* vc4: Fix some broken indentation.Eric Anholt2014-10-011-1/+1
* vc4: Add support for the FACE semantic.Eric Anholt2014-10-015-1/+24
* vc4: Add support for TGSI_OPCODE_CLAMP.Eric Anholt2014-10-011-0/+12
* vc4: Fix compiler warningEric Anholt2014-10-011-1/+1
* st/va: implement vlVa(Query|Create|Get|Put|Destroy)ImageLeo Liu2014-10-013-9/+281
* st/va: implement Picture functions for mpeg2 h264 and vc1Christian König2014-10-014-6/+371
* st/va: implement Context Surface and BufferChristian König2014-10-014-21/+320
* st/va: implement vlVa(Create|Destroy|Query|Get)ConfigChristian König2014-10-013-5/+143
* st/va: skeleton VAAPI state trackerChristian König2014-10-0115-0/+1015
* st/vdpau: move common functions to utilLeo Liu2014-10-012-77/+78
* freedreno: max-texture-lod-bias should be 15.0fRob Clark2014-10-011-1/+1
* llvmpipe: Add missing LLVMGetGlobalContext() arg in lp_test_format.c.Vinson Lee2014-09-301-1/+1
* galahad: fix indirect drawRoland Scheidegger2014-10-011-2/+9
* galahad: (trivial) handle cubemap arraysRoland Scheidegger2014-10-011-0/+7
* gallivm: Fix build for LLVM 3.2Mathias Fröhlich2014-10-014-3/+21
* freedreno: destroy transfer pool after blitterRob Clark2014-09-301-2/+2
* freedreno/lowering: fix token calculation for loweringRob Clark2014-09-301-16/+39
* vc4: Don't forget to store stencil along with depth when storing either.Eric Anholt2014-09-301-1/+1
* llvmpipe: Reuse llvmpipes LLVMContext in the draw context.Mathias Fröhlich2014-09-305-9/+31
* llvmpipe: Make a llvmpipe OpenGL context thread safe.Mathias Fröhlich2014-09-304-18/+40
* llvmpipe: Use two LLVMContexts per OpenGL context instead of a global one.Mathias Fröhlich2014-09-3013-31/+40
* llvmpipe: move lp_jit_screen_init() call after allocation of screen objectBrian Paul2014-09-301-3/+5
* tgsi: fix Semantic.Name assignment in tgsi_transform_input_decl()Brian Paul2014-09-301-1/+1
* util: simplify PIPE_TEXTURE_CUBE case in util_max_layer()Brian Paul2014-09-301-2/+3
* softpipe: don't special case PIPE_TEXTURE_CUBE in softpipe_resource_layout()Brian Paul2014-09-301-2/+3
* llvmpipe: remove special case for PIPE_TEXTURE_CUBE in llvmpipe_texture_layout()Brian Paul2014-09-301-3/+6
* gallium: add doc note about cube textures and can_create_resource()Brian Paul2014-09-301-0/+2
* radeonsi: Pass the slice size to si_dma_copy_bufferMichel Dänzer2014-09-301-4/+4
* radeonsi: Catch more cases that can't be handled by si_dma_copy_buffer/tileMichel Dänzer2014-09-301-3/+11
* radeonsi: Fix si_dma_copy(_tile) for compressed formatsMichel Dänzer2014-09-301-2/+2
* radeonsi: Fix tiling mode index for stencil resourcesMichel Dänzer2014-09-301-2/+3
* ilo: fix format of edge flag pointerChia-I Wu2014-09-301-3/+5
* ilo: add a pass to finalize ilo_ve_stateChia-I Wu2014-09-308-158/+190
* ilo: precalculate aligned depth buffer sizeChia-I Wu2014-09-307-48/+43
* ilo: use dynamic bo for rectlist verticesChia-I Wu2014-09-3010-73/+92
* st/xa: Fix regression in xa_yuv_planar_blit()Thomas Hellstrom2014-09-302-0/+12
* vc4: Don't try to do stores to buffers that aren't bound.Eric Anholt2014-09-291-5/+8
* vc4: Shove some depth comparison bits down to where they're used.Eric Anholt2014-09-291-5/+5
* freedreno/a3xx: re-emit shaders on variant changeRob Clark2014-09-292-1/+50
* freedreno/ir3: add some cmdline argsRob Clark2014-09-291-8/+87
* freedreno/a3xx: add support to emulate GL_CLAMPRob Clark2014-09-298-16/+129
* freedreno: add texcoord clamp support to loweringRob Clark2014-09-292-5/+173
* freedreno: move bind_sampler_states to per-generationRob Clark2014-09-294-23/+48
* freedreno/a3xx: fix border color orderRob Clark2014-09-291-5/+4
* freedreno/a3xx: add 32bit integer vtx formatsRob Clark2014-09-292-17/+37
* vc4: Add support for GL 1.1's stupid CLAMP mode.Eric Anholt2014-09-291-4/+19
* vc4: Add support for texture border color.Eric Anholt2014-09-292-1/+84
* vc4: Add the necessary stubs for occlusion queries.Eric Anholt2014-09-294-1/+87
* vc4: Optimize out silly SUBs of 0.Eric Anholt2014-09-291-0/+11