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* nvc0: bsp_bo can't be nullIlia Mirkin2016-01-171-1/+1
| | | | | | | We already deref it earlier. And these are all allocated on load. Spotted by Coverity. Signed-off-by: Ilia Mirkin <[email protected]>
* llvmpipe: fix arguments order given to vec_andcOded Gabbay2016-01-172-1/+7
| | | | | | | | | | | | | | | | This patch fixes a classic "confuse the enemy" bug. _mm_andnot_si128 (SSE) and vec_andc (VMX) do the same operation, but the arguments are opposite. _mm_andnot_si128 performs "r = (~a) & b" while vec_andc performs "r = a & (~b)" To make sure this error won't return in another place, I added a wrapper function, vec_andnot_si128, in u_pwr8.h, which makes the swap inside. Signed-off-by: Oded Gabbay <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* freedreno/ir3: fix mad 3rd src delay calcRob Clark2016-01-171-1/+1
| | | | | | | In fad158a0 ("freedreno/ir3: array rework") the src # (n) shifted by one, but missed updating delay-slot calc. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: better array register allocationRob Clark2016-01-162-9/+51
| | | | | | | Detect arrays which don't conflict with each other and allow overlapping register allocation. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: array offset can be negativeRob Clark2016-01-165-12/+13
| | | | | | | | | | | | | | | | | | | | | | It at least happens with some piglit tests, like $piglit/bin/vp-address-01 VERT DCL IN[0] DCL IN[1] DCL OUT[0], POSITION DCL OUT[1], COLOR DCL CONST[0..7] DCL ADDR[0] 0: ARL ADDR[0].x, IN[1].xxxx 1: MOV_SAT OUT[1], CONST[ADDR[0].x-1] 2: DP4 OUT[0].x, CONST[4], IN[0] 3: DP4 OUT[0].y, CONST[5], IN[0] 4: DP4 OUT[0].z, CONST[6], IN[0] 5: DP4 OUT[0].w, CONST[7], IN[0] 6: END Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: workaround bug/featureRob Clark2016-01-161-0/+9
| | | | | | | | | | Seems like in certain cases, we cannot use c<a0.x+0> as the third src to cat3 instructions. This may be slightly conservative, we may only have this restriction when the first src is also const. This fixes, for example, +24/-0 of the variable-indexing piglit tests. Signed-off-by: Rob Clark <[email protected]>
* ttn: use writemask for store_varRob Clark2016-01-161-26/+2
| | | | | | | Only user is freedreno, and after array-rework it can cope. Avoids generating loads for a store. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: array reworkRob Clark2016-01-169-363/+365
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: refactor/simplify cpRob Clark2016-01-161-87/+82
| | | | | | | | | If we handle separately the special case of eliminating output mov (which includes keeps and various other cases where we don't have a consuming instruction's src register to collapse things into), we can simplify the logic. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: fix incorrect decoding of mov instructionsRob Clark2016-01-161-1/+1
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: remove unused tgsi tokens ptrRob Clark2016-01-161-1/+0
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: bit of ra refactorRob Clark2016-01-161-25/+20
| | | | | | | Shuffle things slightly, passing instr-data to ra_name() to reduce the number of places where we need to add support for array names. Signed-off-by: Rob Clark <[email protected]>
* freedreno/ir3: cosmetic de-indentRob Clark2016-01-161-36/+34
| | | | | | Collapse two nested if's into one to reduce indent level. Signed-off-by: Rob Clark <[email protected]>
* ttn: add missing writemask on store_outputRob Clark2016-01-161-0/+1
| | | | | Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* nv50/ir: add saturate support on ex2Ilia Mirkin2016-01-162-0/+6
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* gallivm: avoid crashing in mod by 0 with llvmpipeJeff Muizelaar2016-01-161-2/+16
| | | | | | | This adds code that is basically the same as the code in umod, udiv and idiv. However, unlike idiv we return -1. Reviewed-by: Roland Scheidegger <[email protected]>
* llvmpipe: ditch additional ref counting for vertex/geometry sampler viewsRoland Scheidegger2016-01-154-46/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | The cleaning up was quite a performance hog (making pipe_resource_reference the number two in profilers on the vertex path, and 3rd overall, with its cousin pipe_reference_described not far behind) if there were lots of tiny draw calls (ipers). Now the reason was really that it was blindly calling this for all potential shader views (so 32 each for vs and gs) even though the app never touched a single one which could have been fixed, however I can't come up with a good reason why we refcount these. We've got references, of course, in the sampler views, which should be quite sufficient as we do all vertex and geometry shader execution fully synchronous. (Calling prepare_shader_sampling for all draw calls even if there were no changes looks quite suboptimal too, but generally we don't really expect vs/gs shader sampling to be used much with llvmpipe, and there's even an early exit if there aren't any views to avoid the "null loop" albeit it's now no longer always trying to loop through all 32 slots. Maybe improve another time...). Of course, if we manage to make vertex loads run asynchronously some day, we need references again, but adding that back would be the least of the problems... Also only set LP_NEW_SAMPLER_VIEW for fragment sampler views. Nothing on the vertex side depends on it (I suppose we'd really wanted a separate flag in any case). (Good for a 3% improvement or so in ipers under the right conditions.) Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: fix "leaking" texturesRoland Scheidegger2016-01-152-2/+9
| | | | | | | | | | | | | | | | | | | | | This was not really a leak per se, but we were referencing the textures for longer than intended. If textures were set via llvmpipe_set_sampler_views() (for fs) and then picked up by lp_setup_set_fragment_sampler_views(), they were referenced in the setup state. However, the only way to unreference them was by replacing them with another texture, and not when the texture slot was replaced with a NULL sampler view. (They were then further also referenced by the scene too which might have additional minor side effects as we limit the memory size which is allowed to be referenced by a scene in a rather crude way.) Only setup destruction (at context destruction time) then finally would get rid of the references. Fix this by noting the number of textures the last time, and unreference things if the new view is NULL (avoiding having to unreference things always up to PIPE_MAX_SHADER_SAMPLER_VIEWS which would also have worked). Found by code inspection, no test... v2: rename var Reviewed-by: Jose Fonseca <[email protected]>
* nv50/ir: rebase indirect temp arrays to 0, so that we use less lmem spaceIlia Mirkin2016-01-141-14/+44
| | | | | | | | | | | | | Reduces local memory usage in a lot of Metro 2033 Redux and a few KSP shaders: total local used in shared programs : 54116 -> 30372 (-43.88%) Probably modest advantage to execution, but it's an imporant prerequisite to dropping some of the TGSI optimizations done by the state tracker. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50/ir: only use FILE_LOCAL_MEMORY for temp arrays that use indirectionIlia Mirkin2016-01-141-15/+50
| | | | | | | | | | | | | | | | | | | Previously we were treating any indirect temp array usage to mean that everything should end up in lmem. The MemoryOpt pass would clean a lot of that up later, but in the meanwhile we would lose a lot of opportunity for optimization. This helps a lot of Metro 2033 Redux and a handful of KSP shaders: total instructions in shared programs : 6288373 -> 6261517 (-0.43%) total gprs used in shared programs : 944051 -> 945131 (0.11%) total local used in shared programs : 54116 -> 54116 (0.00%) A typical case is for register usage to double and for instructions to halve. A future commit can also optimize local memory usage size to be reduced with better packing. Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0/ir: be careful about propagating very large offsets into const loadIlia Mirkin2016-01-144-1/+19
| | | | | | | | | | | | | Indirect constbuf indexing works by using very large offsets. However if an indirect constbuf index load is const-propagated, it becomes a very large const offset. Take that into account when legalizing the SSA by moving the high parts of that offset into the file index. Also disallow very large (or small) indices on most other instructions. This fixes regressions in ubo_array_indexing/*-two-arrays piglit tests. Fixes: abd326e81b (nv50/ir: propagate indirect loads into instructions) Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: allow fragment shader inputs to use indirect indexingIlia Mirkin2016-01-141-1/+1
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* radeonsi: don't miss changes to SPI_TMPRING_SIZEMarek Olšák2016-01-141-2/+7
| | | | | | | | | | I'm not sure about the consequences of this bug, but it's definitely dangerous. This applies to SI, CIK, VI. Cc: 11.0 11.1 <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* svga: add DXGenMips command supportCharmaine Lee2016-01-1410-26/+144
| | | | | | | | | | | | | For those formats that support hw mipmap generation, use the DXGenMips command. Otherwise fallback to the mipmap generation utility. Tested with piglit, OpenGL apps (Heaven, Turbine, Cinebench) v2: make sure the texture surface was created with the render target bind flag set relocation flag to SVGA_RELOC_WRITE for the texture surface Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* svga: add num-generate-mipmap HUD queryCharmaine Lee2016-01-143-1/+12
| | | | | | | | The actual increment of the num-generate-mipmap counter will be done in a subsequent patch when hw generate mipmap is supported. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium/st: add pipe_context::generate_mipmap()Charmaine Lee2016-01-1419-0/+77
| | | | | | | | | | | | | | | | This patch adds a new interface to support hardware mipmap generation. PIPE_CAP_GENERATE_MIPMAP is added to allow a driver to specify if this new interface is supported; if not supported, the state tracker will fallback to mipmap generation by rendering/texturing. v2: add PIPE_CAP_GENERATE_MIPMAP to the disabled section for all drivers v3: add format to the generate_mipmap interface to allow mipmap generation using a format other than the resource format v4: fix return type of trace_context_generate_mipmap() Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* gallium/radeon: do not reallocate user memory buffersNicolai Hähnle2016-01-144-8/+43
| | | | | | | | | The whole point of AMD_pinned_memory is that applications don't have to map buffers via OpenGL - but they're still allowed to, so make sure we don't break the link between buffer object and user memory unless explicitly instructed to. Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: implement PIPE_CAP_INVALIDATE_BUFFERNicolai Hähnle2016-01-145-9/+22
| | | | Reviewed-by: Marek Olšák <[email protected]>
* gallium/radeon: reset valid_buffer_range on PIPE_TRANSFER_DISCARD_WHOLE_RESOURCENicolai Hähnle2016-01-141-0/+3
| | | | | | | This accomodates a streaming pattern where the discard flag is set when the application wraps back to the beginning of the buffer. Reviewed-by: Marek Olšák <[email protected]>
* gallium: add PIPE_CAP_INVALIDATE_BUFFERNicolai Hähnle2016-01-1417-2/+23
| | | | | | | | | It makes sense to re-use pipe->invalidate_resource for the purpose of glInvalidateBufferData, but this function is already implemented in vc4 where it doesn't have the expected behavior. So add a capability flag to indicate that the driver supports the expected behavior. Reviewed-by: Marek Olšák <[email protected]>
* winsys/radeon: fix warnings about incompatible pointer typesNicolai Hähnle2016-01-141-6/+6
| | | | | | | Some confusion between pb_buffer and radeon_bo as well as between radeon_drm_winsys and radeon_winsys. Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: move POSITION and FACE fragment shader inputs to system valuesMarek Olšák2016-01-133-45/+25
| | | | | | And FACE becomes integer instead of float. Reviewed-by: Edward O'Callaghan <[email protected]>
* radeonsi: simplify gl_FragCoord behaviorMarek Olšák2016-01-131-23/+22
| | | | | | It will become a system value, not an input. Reviewed-by: Edward O'Callaghan <[email protected]>
* llvmpipe: (trivial) use cast wrapper for __m128d to __m128 castsRoland Scheidegger2016-01-131-2/+2
| | | | some compiler was unhappy.
* llvmpipe: avoid most 64 bit math in rasterizationRoland Scheidegger2016-01-132-65/+143
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The trick here is to recognize that in the c + n * dcdx calculations, not only can the lower FIXED_ORDER bits not change (as the dcdx values have those all zero) but that this means the sign bit of the calculations cannot be different as well, that is sign(c + n*dcdx) == sign((c >> FIXED_ORDER) + n*(dcdx >> FIXED_ORDER)). That shaves off more than enough bits to never require 64bit masks. A shifted plane c value could still easily exceed 32 bits, however since we throw out planes which are trivial accept even before binning (and similarly don't even get to see tris for which there was a trivial reject plane)) this is never a problem. The idea isnt't all that revolutionary, in fact something similar was tried ages ago (9773722c2b09d5f0615a47cecf4347859474dc56) back when the values were only 32 bit anyway. I believe now it didn't quite work then because the adjustment needed for testing trivial reject / partial masks wasn't handled correctly. This still keeps the separate 32/64 bit paths for now, as the 32 bit one still looks minimally simpler (and also because if we'd pass in dcdx/dcdy/eo unscaled from setup which would be a good reason to ditch the 32 bit path, we'd need to change the special-purpose rasterization functions for small tris). This passes piglit triangle-rasterization (-fbo -auto -max_size -subpixelbits 8) and triangle-rasterization-overdraw (with some hacks to make it work correctly with large sizes) easily (full piglit as well of course, but most tests wouldn't use triangles large enough to be affected, that is tris with a bounding box over 128x128). The profiler says indeed time spent in rast_tri functions is reduced substantially, BUT of course only if the tris are large. I measured a 3% improvement in mesa gloss demo when supersized to twice the screen size... Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: scale up bounding box planes to subpixel precisionRoland Scheidegger2016-01-133-30/+30
| | | | | | | | | Otherwise some planes we get in rasterization have subpixel precision, others not. Doesn't matter so far, but will soon. (OpenGL actually supports viewports with subpixel accuracy, so could even do bounding box calcs with that). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: add sse code for fixed position calculationRoland Scheidegger2016-01-131-8/+50
| | | | | | | | | | | | | | This is quite a few less instructions, albeit still do the 2 64bit muls with scalar c code (they'd need way more shuffles, plus fixup for the signed mul so it totally doesn't seem worth it - x86 can do 32x32->64bit signed scalar muls natively just fine after all (even on 32bit). (This still doesn't have a very measurable performance impact in reality, although profiler seems to say time spent in setup indeed has gone down by 10% or so overall. Maybe good for a 3% or so improvement in openarena.) Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* draw: fix key comparison with uninitialized valueRoland Scheidegger2016-01-132-6/+6
| | | | | | | | Discovered by accident, valgrind was complaining (could have possibly caused us to create redundant geometry shader variants). v2: convinced by Brian and Jose, just use memset for both gs and vs keys, just as easy and less error prone.
* st/omx: Avoid segfault in deconstructor if constructor failsTom St Denis2016-01-121-0/+3
| | | | | | | | | If the constructor fails before the LIST_INIT calls the pointers will be null and the deconstructor will segfault. Signed-off-by: Tom St Denis <[email protected]> Reviewed-by: Leo Liu <[email protected]> Reviewed-by: Christian König <[email protected]>
* vl: use preferred format for deinterlacingChristian König2016-01-121-1/+7
| | | | | Signed-off-by: Christian König <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* vl: improve motion adaptive deinterlacerChristian König2016-01-122-22/+49
| | | | | | | Handle other formats than YV12 as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/va: add BOB deinterlacing v2Christian König2016-01-122-11/+79
| | | | | | | | | Tested with MPV. v2: correctly handle compositor deinterlacing as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/va: add NV12 -> NV12 post processing v2Christian König2016-01-122-37/+124
| | | | | | | | | | Usefull for mpv and GStreamer. v2: use common functionality for size adjustment. Signed-off-by: Indrajit-kumar Das <[email protected]> Signed-off-by: Christian König <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/va: use vl_video_buffer_adjust_sizeChristian König2016-01-121-9/+4
| | | | | | | Use the new helper function instead of open coding it. Signed-off-by: Christian König <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/vdpau: use vl_video_buffer_adjust_sizeChristian König2016-01-121-10/+3
| | | | | | | Use the new helper function instead of open coding it. Signed-off-by: Christian König <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* vl/buffers: extract vl_video_buffer_adjust_size helperChristian König2016-01-122-8/+20
| | | | | | | Useful for the state trackers as well. Signed-off-by: Christian König <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* st/va: make the implementation thread safe v2Christian König2016-01-127-54/+199
| | | | | | | | | | | Otherwise we might crash with MPV. v2: minor cleanups suggested on the list. Signed-off-by: Christian König <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Julien Isorce <[email protected]> Tested-by: Julien Isorce <[email protected]>
* gallium/util: removed unused header-fileErik Faye-Lund2016-01-122-53/+0
| | | | | | | | | This hasn't been in use since c476305 ("gallium/util: pregenerate half float tables"), where the last bit of run-time init using this was killed. So let's just get rid of the pointless header. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* nvc0: do not force re-binding of compute constbufs on FermiSamuel Pitoiset2016-01-121-1/+1
| | | | | | | | | | Re-binding compute constant buffers after launching a grid have no effects because they are not currently validated and because dirty_cp is not updated accordingly. This might also prevent weird future behaviours when UBOs will be bound for compute. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: remove useless goto in nvc0_launch_grid()Samuel Pitoiset2016-01-121-6/+4
| | | | | | | Trivial. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>