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* [g3dvl] move vertex handling into vl_vb objectChristian König2010-12-055-117/+94
* [g3dvl] cleanup empty block handlingChristian König2010-12-052-70/+26
* move empty block handling back into mc for testingChristian König2010-12-035-111/+190
* add rasterizer stateChristian König2010-12-034-5/+34
* use CMP also for referenz frame fetchChristian König2010-12-031-43/+71
* cleanup and use CMP instead of IF ELSE ENDIFChristian König2010-12-031-20/+10
* move to four component calculation for idct codeChristian König2010-12-031-70/+52
* copy only mv really needed to vbChristian König2010-12-031-11/+14
* use vertex buffer also for mc codeChristian König2010-12-032-162/+162
* give each vertex element its own bufferChristian König2010-12-032-78/+85
* use vl_vb_upload_quads also for mcChristian König2010-12-031-37/+1
* move vertex elemt states into mb type handlersChristian König2010-12-032-133/+72
* move macroblock type handling into its own structureChristian König2010-12-032-290/+151
* use a shadow buffer for vertex data to optimize memory accessChristian König2010-12-036-129/+249
* make nr of render targets configureable for testingChristian König2010-12-031-8/+23
* [g3dvl] join empty blocks to get larger slicesChristian König2010-11-282-52/+91
* [g3dvl] use 8 zslices for idctChristian König2010-11-272-65/+60
* [g3dvl] some more bugfixingChristian König2010-11-271-4/+2
* [g3dvl] idividual vs for each stage and a bunch of bugsfixesChristian König2010-11-272-68/+104
* [g3dvl] give idct stage 1 & 2 its own sb_state and viewportChristian König2010-11-272-24/+28
* [g3dvl] use four component fetch also for idct sourceChristian König2010-11-262-15/+16
* r600g: disable hardware blit for stream textureChristian König2010-11-261-1/+2
* [g3dvl] split matrix mul into seperate functionsChristian König2010-11-261-64/+114
* [g3dvl] use inline constants instead of vs_const for idctChristian König2010-11-263-55/+18
* [g3dvl] no need to keep the idct matrix multiple timesChristian König2010-11-253-54/+67
* [g3dvl] add dump option to xvmcChristian König2010-11-251-0/+14
* [g3dvl] also use four elemets on right side multiplikationChristian König2010-11-251-8/+11
* [g3dvl] use four elements in matrix texture fetchChristian König2010-11-241-19/+31
* r600g: disable not working formatsChristian König2010-11-241-5/+5
* r600g: reenable texture uploads, but keep R16_SNORM disabledChristian König2010-11-241-2/+5
* r600g: disable R32 float also in r600_translate_colorformatChristian König2010-11-241-2/+2
* [g3dvl] no need for all samplers at all stagesChristian König2010-11-242-17/+16
* [g3dvl] remove flushing between stagesChristian König2010-11-241-4/+0
* [g3dvl] spread scaling between idct stagesChristian König2010-11-241-18/+8
* [g3dvl] remove invalid use of assertChristian König2010-11-232-17/+27
* [g3dvl] switch to r32 float for idct matrixChristian König2010-11-231-6/+6
* [g3dvl] add some error handlingChristian König2010-11-232-35/+55
* Merge remote branch 'origin/master' into pipe-videoChristian König2010-11-2181-796/+1684
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| * i915g: kill idws->poolDaniel Vetter2010-11-214-14/+7
| * i915g: kill buf->map_gttDaniel Vetter2010-11-212-15/+2
| * i915g: kill RGBA/X formatsDaniel Vetter2010-11-211-4/+0
| * i915g: add pineview pci idsDaniel Vetter2010-11-212-0/+10
| * i915g: s/hw_tiled/tilingDaniel Vetter2010-11-212-6/+7
| * i915g: rip out ->sw_tiledDaniel Vetter2010-11-214-15/+0
| * r300g: silence guard band cap errorsJoakim Sindholt2010-11-211-0/+7
| * st/vega: Fix vgReadPixels with a subrectangle.Chia-I Wu2010-11-211-4/+12
| * st/vega: Set wrap_r for mask and blend samplers.Chia-I Wu2010-11-211-0/+2
| * st/vega: vegaLookupSingle should validate the state.Chia-I Wu2010-11-211-0/+2
| * tgsi: Add STENCIL to text parser.Chia-I Wu2010-11-211-1/+2
| * nvfx: only expose one rt on nv30Xavier Chantry2010-11-201-1/+1