summaryrefslogtreecommitdiffstats
path: root/src/gallium
Commit message (Collapse)AuthorAgeFilesLines
* st/xa: Bump major version number to 2Thomas Hellstrom2013-12-061-1/+1
| | | | | | | For some reason this was left out when the version was changed... Signed-off-by: Thomas Hellstrom <[email protected]> Reviewed-by: Jakob Bornecrantz <[email protected]>
* nvc0: fixup gk110 and up not being listed in various switch statementsBen Skeggs2013-12-067-13/+27
| | | | Signed-off-by: Ben Skeggs <[email protected]>
* tools/trace: More tweaks to state dumping.José Fonseca2013-12-051-3/+12
| | | | | | - Ignore buffer format (it is totally arbitrary) - Initialize state. - Handle begin/end_query statements.
* trace: Reorder dumping of pipe_rasterizer_state.José Fonseca2013-12-051-3/+11
| | | | | | | Such that it matches the pipe_rasterizer_state declaration, making it easier to double-check that all state is being actually dumped. Trivial.
* trace: Dump pipe_sampler_state::seamless_cube_map.José Fonseca2013-12-051-0/+1
| | | | Trivial.
* radeonsi: Remove some stale XXX / FIXME commentsMichel Dänzer2013-12-052-5/+1
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Alex Deucher <[email protected]>
* nouveau: Add lots of comments to the buffer transfer logicIlia Mirkin2013-12-042-4/+71
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: wait on the buf's fence before sticking it into pushbufIlia Mirkin2013-12-042-0/+12
| | | | | | | | This resolves some rendering issues in source games. See https://bugs.freedesktop.org/show_bug.cgi?id=64323 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "9.2 10.0" <[email protected]>
* nouveau: avoid leaking fences while waitingIlia Mirkin2013-12-041-6/+5
| | | | | | | | | This fixes a memory leak in some situations. Also avoids emitting an extra fence if the kick handler does the call to nouveau_fence_next itself. Signed-off-by: Ilia Mirkin <[email protected]> Cc: "9.2 10.0" <[email protected]>
* nv50: fix a small leak on context destroyIlia Mirkin2013-12-041-0/+2
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: Fix GPU_READING/WRITING bit removalIlia Mirkin2013-12-042-3/+3
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> CC: "9.1, 9.2, 10.0" <[email protected]>
* pipe-loader: Fix llvmpipe.la pathMichel Dänzer2013-12-041-1/+1
| | | | | | Fixes make[3]: *** No rule to make target `.../src/gallium/drivers/softpipe/libllvmpipe.la', needed by `pipe_swrast.la'. Stop.
* gallium/radeon: use PRIu64 macro for printing uint64_tEmil Velikov2013-12-032-4/+6
| | | | | Reviewed-by: Michel Dänzer <[email protected]> Signed-off-by: Emil Velikov <[email protected]>
* pipe-loader: build llvmpipe on top of softpipeEmil Velikov2013-12-031-10/+7
| | | | | | | | One can select if they want to fallback to softpipe. Current approach makes this not possible, whereas other targets (dri-swrast) handle this approapriately. Signed-off-by: Emil Velikov <[email protected]>
* st/mesa: implement layered framebuffer clear for the clear_with_quad fallbackMarek Olšák2013-12-032-0/+25
| | | | Same approach as in u_blitter.
* gallium/util: implement layered framebuffer clear in u_blitterMarek Olšák2013-12-0310-30/+110
| | | | | | | | | | | | | All bound layers (from first_layer to last_layer) should be cleared. This uses a vertex shader which outputs gl_Layer = gl_InstanceID, so each instance goes to a different layer. By rendering a quad and setting the instance count to the number of layers, it will trivially clear all layers. This requires AMD_vertex_shader_layer (or PIPE_CAP_TGSI_VS_LAYER), which only radeonsi supports at the moment. r600 could do this too. Standard DX11 hardware will have to use a geometry shader though, which has higher overhead.
* gallium: add support for AMD_vertex_shader_layerMarek Olšák2013-12-0314-1/+21
|
* radeonsi: add driver support for layered rendering and AMD_vertex_shader_layerMarek Olšák2013-12-034-12/+27
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: implement OpenGL edge flagsMarek Olšák2013-12-033-6/+48
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* freedreno: Add a few texture formatsAndreas Heider2013-12-021-0/+3
|
* clover: Fix missing minus sign in 'iterator_adaptor::operator-='.Francisco Jerez2013-12-021-1/+1
| | | | | The method is currently unused, this probably doesn't fix anything at this point.
* trace: Dump PIPE_QUERY_* enums.José Fonseca2013-11-287-15/+98
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* trace: Dump query results faithfully.José Fonseca2013-11-283-15/+133
| | | | Reviewed-by: Roland Scheidegger <[email protected]>
* gallium/cso: fix sampler / sampler_view countsRoland Scheidegger2013-11-281-11/+16
| | | | | | | | | Now that it is possible to query drivers for the max sampler view it should be safe to increase this without crashing. Not entirely convinced this really works correctly though if state trackers using non-linked sampler / sampler_views use this. Reviewed-by: Jose Fonseca <[email protected]>
* gallium: new shader cap bit for the amount of sampler viewsRoland Scheidegger2013-11-2815-8/+33
| | | | | | | | | Ever since introducing separate sampler and sampler view max this was really missing. Every driver but llvmpipe reports the same number as number of samplers for now, so nothing should break. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/drivers: support more sampler views than samplers for more driversRoland Scheidegger2013-11-286-7/+7
| | | | | | | | | This adds support for this to more drivers, in particular for all the "special" ones useful for debugging. HW drivers are left alone, some should be able to support it if they want but they may not be interested at this point. Reviewed-by: Jose Fonseca <[email protected]>
* radeon/compute: Unconditionally inline all functions v2Tom Stellard2013-11-251-2/+20
| | | | | | | | | | | We need to do this until function calls are supported. v2: - Fix loop conditional https://bugs.freedesktop.org/show_bug.cgi?id=64225 CC: "10.0" <[email protected]>
* llvmpipe: support 8bit subpixel precisionZack Rusin2013-11-2510-148/+496
| | | | | | | | | | | | | 8 bit precision is required by d3d10 but unfortunately requires 64 bit rasterizer. This commit implements 64 bit rasterization with full support for 8bit subpixel precision. It's a combination of all individual commits from the llvmpipe-rast-64 branch. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* radeonsi: implement MSAA for CIKMarek Olšák2013-11-233-11/+28
| | | | | | There are also some changes to the printfs. Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* radeonsi: enable 2D tiling on CIKMarek Olšák2013-11-231-4/+0
| | | | | | libdrm does the DRM version check and decides if 2D tiling is used. Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
* tgsi: Prevent emission of instructions with empty writemask.José Fonseca2013-11-222-0/+42
| | | | | | | These degenerate instructions can often be emitted by state trackers when the semantics of instructions don't match precisely. Reviewed-by: Brian Paul <[email protected]>
* tgsi: Rework calls to ureg_emit_insn().José Fonseca2013-11-221-96/+104
| | | | | | Mere syntactical change. Reviewed-by: Brian Paul <[email protected]>
* llvmpipe: (trivial) disable new accurate origin calculationRoland Scheidegger2013-11-221-1/+1
| | | | It looks like there's some bugs in it...
* nvc0: inform kernel about buffers that screen_create touchesBen Skeggs2013-11-221-0/+2
| | | | | | | Prevents a GPU page fault if somehow the uniform bo gets evicted before the screen_create pushbuf has been submitted. Signed-off-by: Ben Skeggs <[email protected]>
* radeonsi/compute: Fix LDS size calculationTom Stellard2013-11-211-1/+16
| | | | | | We need to include the number of LDS bytes allocated by the state tracker. CC: "10.0" <[email protected]>
* r600g/compute: Add a work-around for flushing issues on CaymanTom Stellard2013-11-213-1/+17
| | | | | | | | | Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Marek Olšák <[email protected]> https://bugs.freedesktop.org/show_bug.cgi?id=69321 CC: "10.0" <[email protected]>
* llvmpipe: calculate more accurate interpolation value at originRoland Scheidegger2013-11-211-6/+82
| | | | | | | | | | | | | | | | | Some rounding errors could crop up when calculating a0. Use a more accurate method (barycentric interpolation essentially) to fix this, though to fix the REAL problem (which is that our interpolation will give very bad results with small triangles far away from the origin when they have steep gradients) this does absolutely nothing (actually makes it worse). (To fix the real problem, either would need to use a vertex corner (or some other point inside the tri) as starting point value instead of fb origin and pass that down to interpolation, or mimic what hw does, use barycentric interpolation (using the coordinates extracted from the rasterizer edge functions) - maybe another time.) Some (silly) tests though really want a high accuracy at fb origin and don't care much about anything else (Just. Don't. Ask.). Reviewed-by: Jose Fonseca <[email protected]>
* svga: remove special-case code for texkil w componentBrian Paul2013-11-211-23/+6
| | | | | | Not actually needed. Fixes piglit ARB_fragment_program/kil-swizzle test. Reviewed-by: José Fonseca <[email protected]>
* gallium: Make TGSI_SEMANTIC_FOG register four-component wide.José Fonseca2013-11-213-19/+5
| | | | | | | | | | | | | | | | | | | | | | | D3D9 Shader Model 2 restricted the fog register to one component, http://msdn.microsoft.com/en-us/library/windows/desktop/bb172945.aspx , but that restriction no longer exists in Shader Model 3, and several WHCK tests enforce that. So this change: - lifts the single-component restriction TGSI_SEMANTIC_FOG from Gallium interface - updates the Mesa state tracker to enforce output fog has (f, 0, 0, 1) - draw module was updated to leave TGSI_SEMANTIC_FOG output registers alone Several gallium drivers that are going out of their way to clear TGSI_SEMANTIC_FOG components could be simplified in the future. Thanks to Si Chen and Michal Krol for identifying the problem. Testing done: piglit fogcoord-*.vpfp tests Reviewed-by: Roland Scheidegger <[email protected]>
* tgsi_exec: Fix mask calculation for emit_kill_if.José Fonseca2013-11-211-0/+3
| | | | | | | | | | Same as Si Chen's commit e7a5905d8a3960b0981750f8131e3af9acbfcdb8 for tgsi_exec module. Not actually tested, because softpipe is failing the test that caught this bug due to unrelated issues. Reviewed-by: Roland Scheidegger <[email protected]>
* winsys/radeon: cleanup virtual memory nonsenseChristian König2013-11-212-20/+18
| | | | | | | | The alignment of a virtual memory area must always be at least 4096 bytes. It only worked because size was aligned to 4096 outside of the function. Signed-off-by: Christian König <[email protected]>
* gallivm: Ignore unknown file type in non-debug builds.Vinson Lee2013-11-201-0/+1
| | | | | | | Fixes "Uninitialized pointer read" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
* u_gen_mipmap: Use untampered cubemap texture coords when generating mipmaps.José Fonseca2013-11-205-6/+19
| | | | | | | | | | | | | | | | | | | It's not necessary to scale down cubemap texture coords when generating mipmaps: we are doing a 2x minification therefore it's guaranteed that the texture coords will always be at least 1 texel away of the edges. Scaling down can actually be harmful, as it may cause artefacts when generating mipmaps with nearest filtering. Sample points will lie exactly in the middle each 2x2 texels, so the scaling factor was causing different texels to be take on each quadrant of the cube face. This is apparent with a 1x1 checkerboard pattern in the base mipmap level: instead of next mipmap level receiving a constant color throughout the face, it will have different colors for each quadrant of the face. The behaviour for blits is left untouched for now, but the cubemap texture coord scaling hack should be reconsidered eventually. Reviewed-by: Brian Paul <[email protected]>
* gallivm: Fix mask calculation for emit_kill_if.Si Chen2013-11-191-5/+8
| | | | | | | | | | The exec_mask must be taken in consideration, just like emit_kill above. The tgsi_exec module has the same bug and should be fixed in a future change. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* svga: improve check for 3D compressed texturesBrian Paul2013-11-191-5/+7
| | | | | | | | | | | This is basically a a respin of f1dfcf4bce35e6796f873d9a00103b280da81e4c per Jose's suggestion. Just set the SVGA3dSurfaceFormatCaps flags for 3D and cube textures when checking the texture format capabilities. This will filter out unsupported combinations like 3D+DXT. Reviewed-by: Jose Fonseca <[email protected]>
* svga: we don't supported 3D compressed texturesBrian Paul2013-11-181-0/+6
| | | | Reviewed-by: Jakob Bornecrantz <[email protected]>
* r600g/compute: Fix handling of global buffers in r600_resource_copy_region()Tom Stellard2013-11-181-1/+36
| | | | | | | | | | | Global buffers do not have an associate cs_buf handle, so we can't copy them using r600_copy_buffer() https://bugs.freedesktop.org/show_bug.cgi?id=64226 Reviewed-by: Marek Ol????k <[email protected]> CC: "10.0" <[email protected]>
* gallium: Pass version scripts to linker using --version-script=Tom Stellard2013-11-184-4/+4
| | | | | | This fixes build failures with the gold linker. CC: "10.0" <[email protected]>
* clover: Optionally return context's devices from clGetProgramInfo()Tom Stellard2013-11-181-2/+6
| | | | | | | | | | | | | The spec allows clGetProgramInfo() to return information about either the devices associated with the program or the devices associated with the context. If there are no devices associated with the program, then we return devices associated with the context. https://bugs.freedesktop.org/show_bug.cgi?id=52171 Reviewed-by: Francisco Jerez <[email protected]> CC: "10.0" <[email protected]>
* osmesa: add support for postprocess filtersBrian Paul2013-11-181-0/+87
| | | | | | | | | | Add new OSMesaPostprocess() function to allow using the gallium postprocessing filters. This only works for OSMesa with gallium drivers, not the legacy swrast OSMesa. Bump OSMESA_MAJOR/MINOR_VERSION numbers to 10.0 Reviewed-by: Marek Olšák <[email protected]>