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* ilo: use a single list for queriesChia-I Wu2014-09-212-69/+8
* ilo: replace software queries by hardware onesChia-I Wu2014-09-214-83/+47
* ilo: support prim queries in ilo_3d_pipeline_emit_query()Chia-I Wu2014-09-211-0/+24
* ilo: add ilo_3d_pipeline_emit_query()Chia-I Wu2014-09-216-180/+123
* ilo: rework query supportChia-I Wu2014-09-218-402/+357
* ilo: clarify cp owning/releasingChia-I Wu2014-09-213-13/+20
* ilo: add a pointer to builder in ilo_3d_pipelineChia-I Wu2014-09-204-187/+190
* ilo: add a helper for RECTLIST blitterChia-I Wu2014-09-203-33/+43
* ilo: no direct ilo_context access in BLT blitterChia-I Wu2014-09-201-21/+20
* ilo: fix headers in Makefile.sourcesChia-I Wu2014-09-201-5/+4
* ilo: add a new struct for context statesChia-I Wu2014-09-2020-654/+672
* ilo: merge ilo_gpe.h to ilo_state*.hChia-I Wu2014-09-2013-544/+513
* ilo: rename ilo_gpe_gen*.[ch]Chia-I Wu2014-09-205-9/+9
* ilo: make ilo_fence opaqueChia-I Wu2014-09-202-5/+7
* gallivm: add information about different sampler/view units if analyzing shaderRoland Scheidegger2014-09-202-0/+10
* st/dri: remove GALLIUM_MSAA and __GL_FSAA_MODE environment variablesMarek Olšák2014-09-191-35/+0
* vc4: Fix perspective interpolation.Eric Anholt2014-09-191-1/+1
* vc4: Use the same method as for FRAG_Z to handle fragcoord W.Eric Anholt2014-09-195-13/+15
* util: don't try to emit half-float intrinsics if avx isn't availableRoland Scheidegger2014-09-191-1/+1
* ilo: rename ILO_DEBUG=3dChia-I Wu2014-09-195-6/+6
* ilo: rename ilo_cp_flush()Chia-I Wu2014-09-1911-52/+52
* ilo: remove ilo_cp_empty()Chia-I Wu2014-09-193-22/+12
* ilo: simplify ilo_cp_set_owner()Chia-I Wu2014-09-195-129/+121
* vc4: Add support for stencil operations.Eric Anholt2014-09-188-2/+118
* vc4: Actually implement VC4_DEBUG=cl.Eric Anholt2014-09-184-0/+141
* draw: (trivial) remove duplicated linesRoland Scheidegger2014-09-181-12/+0
* vc4: Allow copy propagation of uniforms.Eric Anholt2014-09-171-1/+15
* vc4: Make sure thread end doesn't have a uniform read.Eric Anholt2014-09-171-0/+8
* vc4: Allow dead code elimination of instructions that read uniforms.Eric Anholt2014-09-171-2/+1
* vc4: Add support for reordering the uniform stream after optimization.Eric Anholt2014-09-174-0/+87
* vc4: Initialize the various qreg arrays when allocating them.Eric Anholt2014-09-171-0/+4
* vc4: Fix stray disable of the CSE pass.Eric Anholt2014-09-171-1/+0
* gallivm,tgsi: fix idiv by zero crashrconde2014-09-172-7/+25
* gallivm: add texture target information for sample opcodes to tgsi infoRoland Scheidegger2014-09-171-14/+43
* gallium: Define PIPE_FORMAT_xyzw8888_{SNORM, SRGB} aliasesRichard Sandiford2014-09-171-0/+24
* gallium: Add PIPE_FORMAT_x8B8G8R8_SNORM formatsRichard Sandiford2014-09-172-0/+6
* gallium: Define PIPE_FORMAT_{LA, AL, RG, GR}nn aliasesRichard Sandiford2014-09-171-0/+32
* gallium: Add PIPE_FORMAT_AnLn and PIPE_FORMAT_GnRn formatsRichard Sandiford2014-09-172-0/+19
* util: move shared rgtc code to util (v2)Dave Airlie2014-09-172-118/+46
* vc4: Claim ARB_fbo.Eric Anholt2014-09-161-1/+3
* vc4: Fix memory leaks in register allocation.Eric Anholt2014-09-161-0/+3
* vc4: Move register allocation to a separate file.Eric Anholt2014-09-164-100/+165
* vc4: Add support for computed depth writes.Eric Anholt2014-09-163-2/+26
* vc4: Restructure depth input/output in fragment shaders.Eric Anholt2014-09-164-12/+17
* freedreno: add a standalone ir3_compiler binary for building TGSIIlia Mirkin2014-09-162-0/+191
* freedreno: add default .dir-locals.el for emacs settingsIlia Mirkin2014-09-161-0/+8
* llvmpipe: fix rast debugging outputDave Airlie2014-09-161-0/+11
* util: Add big-endian layout for a number of formats.Richard Sandiford2014-09-162-35/+42
* llvmpipe: Fix PIPE_FORMAT_Z32_FLOAT_S8X24_UINT handling for big-endian.Richard Sandiford2014-09-161-1/+2
* gallivm: Fix uses of 2^24Richard Sandiford2014-09-161-4/+4