| Commit message (Collapse) | Author | Age | Files | Lines |
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Only the regular "clear" call is supposed to respect the render
condition. The rest should ignore it.
Signed-off-by: Ilia Mirkin <[email protected]>
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Currently only one metric is exposed but more will be added later.
Signed-off-by: Samuel Pitoiset <[email protected]>
Tested-by: Pierre Moreau <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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These compute-related MP performance counters have been reverse
engineered using CUPTI which is part of NVIDIA CUDA.
As for nvc0, we use a compute kernel to read out those performance
counters, and the command stream to configure them. Note that Tesla
only exposes 4 MP performance counters, while Fermi has 8.
Only G84+ is supported because G80 is an old and weird card.
Tested on G84, G96, G200, MCP79 and GT218 with glxgears, glxspheres64,
xonotic-glx, heaven and valley.
Signed-off-by: Samuel Pitoiset <[email protected]>
Tested-by: Pierre Moreau <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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This adds the ability to launch simple compute kernels like the one I
will use to read out MP performance counters in the upcoming patch.
This compute support is based on the work of Francisco Jerez (aka curro)
that he did as part of his EVoC project in 2011/2012 to get OpenCL
working on Tesla. His original work can be found here:
https://github.com/curro/mesa/commits/nv50-compute
I did some improvements on the original code, like fixing using both 3D
and COMPUTE simultaneously, improving global buffers binding, and making
the code closer to what nvc0 already does. This compute support has been
tested by Pierre Moreau and myself with some compute kernels. This is a
step towards OpenCL.
Speaking about this, it seems like compute programs overlap fragment
programs when they are used both. To fix this, we need to re-validate
fragment programs when binding compute programs and vice versa.
Note that, textures, samplers and surfaces still need to be implemented.
Signed-off-by: Samuel Pitoiset <[email protected]>
Tested-by: Pierre Moreau <[email protected]>
Acked-by: Ilia Mirkin <[email protected]>
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As for nvc0, we need to free memory allocated by interpolation
parameters. This fixes a memory leak spotted by valgrind.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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No need to allocate more GPR than used in the compute kernel which
reads MP performance counters on Fermi.
Signed-off-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Cc: [email protected]
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Reviewed-by: Michel Dänzer <[email protected]>
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This reduces the shader key for ES.
Use a fixed attrib location based on (semantic name, index).
The ESGS item size is determined by the physical index of the highest ES
output, so it's almost always larger than before, but I think that
shouldn't matter as long as the ESGS ring buffer is large enough.
Reviewed-by: Michel Dänzer <[email protected]>
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I discovered that increasing the ESGS ring size fixes GS hangs on Tonga,
so let's do it properly.
There is now a separate init_config_gs_rings state that is not immutable,
because GS rings are resized when needed.
This also saves some memory. Most apps won't need more than 1MB
per ring per shader engine.
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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and ..._cond -> ..._invert
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Not setting the predication bit is sufficient.
Reviewed-by: Nicolai Hähnle <[email protected]>
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just disable it by not setting the predication bit
Reviewed-by: Nicolai Hähnle <[email protected]>
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This has no effect.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The recursion can only occur if you modify need_cs_space to always flush.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Not needed anymore. A similar flag will be introduced in the next commit,
which will be private in radeonsi.
Reviewed-by: Nicolai Hähnle <[email protected]>
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need_cs_space isn't invoked so often and is called before all commands too.
This is a lot cleaner. The code in radeon_add_to_buffer_list always seemed
dodgy to me.
Reviewed-by: Nicolai Hähnle <[email protected]>
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KCACHE, TC L1 and TC L2 are renamed to:
- SMEM L1
- VMEM L1
- GLOBAL L2
You can easily tell what they are used for now.
Shaders must deal with coherency issues between both L1s manually,
e.g. by setting GLC=1 or by using s_dcache_*.
BOTH_ICACHE_KCACHE was an unused definition.
Reviewed-by: Nicolai Hähnle <[email protected]>
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I missed this in commit c3e527f93d4281ad6e2ca165eaf6ff588e4faefa
radeonsi: only enable write confirmation on the last CP DMA packet
Reviewed-by: Michel Dänzer <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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otherwise the SX or CB blocks can go bananas
Reviewed-by: Nicolai Hähnle <[email protected]>
Cc: [email protected]
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8-bit and 16-bit clears which are not aligned to dwords are done in software.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Buffer clears via transform feedback won't set this.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This can't crash currently, but it would crash if clear_buffer
from u_blitter were used with a clean context.
Reviewed-by: Nicolai Hähnle <[email protected]>
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This is unreachable currently, but it will be used by unaligned 8-bit and
16-bit fills.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Discovered by luck. This code path hasn't been exercised since transform
feedback was implemented.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Broken by the addition of r600_multi_fence
in 3b37155a68acc351cba86a1fa142bd0de2192d4c
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89014
Reviewed-by: Michel Dänzer <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Glenn Kennard <[email protected]>
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Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This would have caught the locking bug that was fixed in the earlier
"st/wgl: fix locking issue in stw_st_framebuffer_present_locked()"
patch.
v2: minor coding style changes by Brian.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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To match the new stw_framebuffer_lock() function.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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v2: update comments on the stw_framebuffer::mutex field regarding locking
order.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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To get declaration for debug_printf() directly instead of getting it
indirectly through os_thread.h
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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This is Windows-only code so we can use the native Win32 functions for
critical sections. This will also allow us to (cleanly) add some mutex
check/debug code in subsequent patches.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
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We support "cpu" but not "cpu#" because there's no good way of querying
per-cpu usage. Also, the cpu usage is for the process, not the whole
system.
Original code cobbled together by Brian and then fixed/polished by Jose.
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes the corruption on rendering that we are seeing in
certain geometry shaders.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=91780
Reviewed-by: Alex Deucher <[email protected]>
Tested / Reviewed-by: Glenn Kennard <[email protected]>
Cc: "10.6" "11.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just a minor code change to make it obvious that NULL is returned when
we don't find the given HWND.
Reviewed-by: Sinclair Yeh <[email protected]>
Reviewed-by: Charmaine Lee <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
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