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gallium
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Author
Age
Files
Lines
*
r600g: convert if (query->type) into switch statements
Marek Olšák
2011-09-29
1
-26
/
+54
*
gallium/docs: update d3d11ddi.txt
Marek Olšák
2011-09-29
1
-22
/
+11
*
d3d1x: propagate DepthBiasClamp to rasterizer cso
Christoph Bumiller
2011-09-28
1
-2
/
+1
*
d3d1x: fix uninitialized const color union black
Christoph Bumiller
2011-09-28
1
-1
/
+1
*
nv50,nvc0: support polygon offset clamp state
Christoph Bumiller
2011-09-28
6
-3
/
+9
*
r600: support polygon offset clamp state
Christoph Bumiller
2011-09-28
2
-2
/
+2
*
gallium: add polygon offset clamp state
Christoph Bumiller
2011-09-28
5
-0
/
+11
*
gallium: move border color to be a color union
Dave Airlie
2011-09-27
18
-42
/
+43
*
r600g: add index_bias to index buffer bounds
Marek Olšák
2011-09-26
1
-0
/
+5
*
u_vbuf_mgr: fix uploading with a non-zero index bias
Marek Olšák
2011-09-26
1
-4
/
+11
*
u_vbuf_mgr: dereference some pointers only once etc.
Marek Olšák
2011-09-26
1
-10
/
+13
*
u_vbuf_mgr: rework user buffer uploads
Marek Olšák
2011-09-26
1
-36
/
+58
*
u_vbuf_mgr: remove unused flag U_VBUF_UPLOAD_FLUSHED
Marek Olšák
2011-09-26
2
-21
/
+6
*
u_vbuf_mgr: s/u_vbuf_mgr_/u_vbuf_
Marek Olšák
2011-09-26
9
-82
/
+81
*
u_vbuf_mgr: fix max_index computation for large src_offset
Marek Olšák
2011-09-26
1
-8
/
+8
*
u_vbuf_mgr: don't take per-instance attribs into acc. when computing max index
Marek Olšák
2011-09-26
1
-1
/
+2
*
u_vbuf_mgr: cleanup original vs real vertex buffer arrays
Marek Olšák
2011-09-26
5
-47
/
+45
*
nouveau: fix crash during fence emission
Marcin Slusarz
2011-09-25
1
-2
/
+2
*
postprocess: Portability fixes.
José Fonseca
2011-09-25
3
-24
/
+27
*
noop: Always use memory allocation macros.
José Fonseca
2011-09-25
1
-2
/
+2
*
llvmpipe: Always use memory allocation macros.
José Fonseca
2011-09-25
1
-2
/
+3
*
softpipe: Use memory allocation macros.
José Fonseca
2011-09-25
2
-3
/
+3
*
st/vdpau: Link vdpau targets with librt to avoid unresolved symbols error rel...
Emeric Grange
2011-09-25
1
-1
/
+1
*
g3dvl: Don't use SCALED types for iDCT
Christian König
2011-09-25
1
-4
/
+4
*
draw: Never allocate duplicate extra vertex attribs.
José Fonseca
2011-09-25
5
-46
/
+54
*
draw: Make copy of the TGSI tokens.
José Fonseca
2011-09-25
2
-2
/
+6
*
svga: indentation/formatting fixes
Brian Paul
2011-09-23
1
-16
/
+16
*
svga: remove emit_consts() offset parameter
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/int/unsigned/ in svga_state_constants.c
Brian Paul
2011-09-23
1
-3
/
+7
*
svga: s/unit/shader/ and related clean-ups
Brian Paul
2011-09-23
1
-19
/
+23
*
svga: clean up return values and error codes
Brian Paul
2011-09-23
15
-97
/
+92
*
svga: add format translation for DXT/sRGB formats
Brian Paul
2011-09-23
1
-2
/
+8
*
svga: test register W component in emit_kil()
Brian Paul
2011-09-23
1
-16
/
+44
*
svga: fix depth/shadow compare for non-projected texcoords
Brian Paul
2011-09-23
1
-16
/
+24
*
svga: implement texture swizzling
Brian Paul
2011-09-23
4
-9
/
+128
*
svga: check that we don't exceed input/ouput register limits
Brian Paul
2011-09-23
3
-2
/
+13
*
svga: implement point sprite suppport
Brian Paul
2011-09-23
8
-4
/
+119
*
svga: add translation for float formats
Brian Paul
2011-09-23
1
-0
/
+14
*
svga: check to avoid writing beyond end of constant buffer
Brian Paul
2011-09-23
1
-1
/
+23
*
svga: Cleanup format capability checking.
José Fonseca
2011-09-23
8
-192
/
+683
*
svga: Don't use the new depth formats for surfaces that will never be sampled...
José Fonseca
2011-09-23
5
-17
/
+23
*
svga: Share one texcoord between depth and fog
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Only emit Z depth work if it is actually read
Jakob Bornecrantz
2011-09-23
2
-15
/
+21
*
svga: Fix vPos usage
Jakob Bornecrantz
2011-09-23
1
-1
/
+7
*
svga: Wip for passing depth in a texcoord
Jakob Bornecrantz
2011-09-23
3
-13
/
+86
*
svga: Add a comment about depth format selection.
José Fonseca
2011-09-23
1
-1
/
+10
*
svga: Consider the new depth formats in svga_texture_from_handle().
José Fonseca
2011-09-23
1
-1
/
+2
*
svgadump: Dump the new depth format names.
José Fonseca
2011-09-23
1
-0
/
+9
*
svga: Expose the new depth formats
Jakob Bornecrantz
2011-09-23
6
-25
/
+65
*
svga: Coalesce multiple shader constants in a single command.
José Fonseca
2011-09-23
3
-4
/
+178
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