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* r600g: use blitter to do db->cb flushing.Dave Airlie2010-09-238-959/+145
| | | | | | | | | | | | use the blitter + custom stage to avoid doing a whole lot of state setup by hand. This makes life a lot easier for doing this on evergreen it also keeps all the state setup in one place. We setup a custom context state at the start with a flag to denote its for the flush, when it gets generated we generate the correct state for the flush and no longer have to do it all by hand. this should also make adding texture *to* depth easier.
* u_blitter: add a custom blitter call passing a dsa csoDave Airlie2010-09-232-14/+37
| | | | | reimplement the flush stage added for r300 to allow a custom DSA stage to be used in the pipeline, this allows for r600 hw DB->CB flushes.
* d3d1x: properly reference count the backendLuca Barbieri2010-09-231-0/+4
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* dri: Pass the __DRIscreen and the __DRIscreen private back to image lookupKristian Høgsberg2010-09-225-14/+11
| | | | | We will typically have a current context when we need to lookup the image, but the lookup implementation don't need it so drop it.
* rbug: fix rbug when contexts are being destroyedZack Rusin2010-09-221-0/+1
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* r600g: fix typo in evergreen register listDave Airlie2010-09-231-1/+1
| | | | pointed out by glisse on irc.
* r600g: fix depth readback on rv610 and other quirky variants.Dave Airlie2010-09-232-12/+32
| | | | at least zreaddraw works for me here now on my rv610
* r600g: use floats instead of hex for blit vboDave Airlie2010-09-231-10/+9
| | | | once I go past 0x3f80000, I can't translate hex to float in-brain anymore.
* tgsi: Fix missing test before checkJakob Bornecrantz2010-09-221-1/+2
| | | | | | As introduced with commit d21301675c249602e19310d5b62fad424f2f2ac2 NOTE: This is a candidate for the 7.9 branch.
* d3d1x: add Wine dlls (tri, tex working, but no other testing)Luca Barbieri2010-09-2216-0/+386
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* d3d1x: define GUIDs in the normal wayLuca Barbieri2010-09-223-16/+0
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* d3d1x: fix API nameLuca Barbieri2010-09-221-1/+1
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* d3d1x: redesign the HWND resolver interfaceLuca Barbieri2010-09-225-105/+250
| | | | This one should be powerful enough to hook up Wine.
* d3d1x: fix GUID declarationsLuca Barbieri2010-09-221-4/+5
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* d3d1x: destroy native_display on adapter destructionLuca Barbieri2010-09-221-0/+1
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* dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontextKristian Høgsberg2010-09-221-2/+2
| | | | | | | We can't expect to have a context when this is called, and we don't need one so just require a __DRIscreen instead. Reported by Yu Dai <[email protected]>
* r600g: fix multiple occlusion query on same idJerome Glisse2010-09-222-3/+11
| | | | | | | When calling query begin using same query id we need to discard previous query results. Signed-off-by: Jerome Glisse <[email protected]>
* r600g: disable shader rebuild optimization & account cb flush packetJerome Glisse2010-09-222-22/+13
| | | | | | | | | Shader rebuild should be more clever, we should store along each shader all the value that change shader program rather than using flags in context (ie change sequence like : change vs buffer, draw, change vs buffer, switch shader will trigger useless shader rebuild). Signed-off-by: Jerome Glisse <[email protected]>
* llvmpipe: fix sprite texcoord setup for non-projective texturingBrian Paul2010-09-221-27/+58
| | | | | | | | Normally the Mesa state tracker uses TXP instructions for texturing. But if a fragment shader uses texture2D() that's a TEX instruction. In that case we were incorrectly computing the texcoord coefficients in the point sprite setup code. Some new comments in the code explain things.
* r600g: flush color buffer after draw commandJerome Glisse2010-09-221-1/+36
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.José Fonseca2010-09-221-14/+8
| | | | Makes AoS blending easier, and state more canonical.
* llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca2010-09-224-44/+79
| | | | | | | | One multiplication instead of two. Also fix floating point random number generation and verification. TODO: Do the same for AoS blending.
* gallivm: Add unorm support to lp_build_lerp()José Fonseca2010-09-221-9/+75
| | | | Unfortunately this can cause segfault with LLVM 2.6, if x is a constant.
* util: Flush stdout on util_format.José Fonseca2010-09-221-0/+8
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* d3d1x: fix segfault when hashingLuca Barbieri2010-09-221-1/+1
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* d3d1x: fix warningLuca Barbieri2010-09-221-1/+1
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* d3d1x: fix cf analysisLuca Barbieri2010-09-221-1/+1
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* d3d1x: link with CXXFLAGSLuca Barbieri2010-09-221-1/+1
| | | | Otherwise, -m32 doesn't make it there.
* d3d1x: add missing memory barrierLuca Barbieri2010-09-221-2/+6
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* d3d1x: don't build progs automaticallyLuca Barbieri2010-09-221-1/+1
| | | | | | | | | | progs requires winsys, which hasn't yet been built by the time we go into state_trackers. It may be a good idea to also move it into tests. After a normal build, run make in src/gallium/state_trackers/d3d1x/progs to build them.
* winsys: automatically build sw winsys needed by EGL and d3d1xLuca Barbieri2010-09-221-0/+10
| | | | A cleaner solution would be preferable, but this does no harm and works.
* glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x buildLuca Barbieri2010-09-221-0/+11
| | | | | | | | | | | | | | | The Gallium EGL state tracker reuses dri2.c but not the GLX code. Currently there is a bit of code in dri2.c that is incorrectly tied to GLX: instead, make it call an helper that both GLX and Gallium EGL implement, like dri2InvalidateBuffers. This avoids a link error complaining that dri2GetGlxDrawableFromXDrawableId is undefined. Note that we might want to move the whole event translation elsewhere, and probably stop using non-XCB DRI2 altogether, but this seems to be the minimal fix.
* nvfx: remove gl_PointCoord hackLuca Barbieri2010-09-221-7/+6
| | | | Now Gallium has the proper fix, thanks to Brian Paul.
* d3d1x: attempt to fix/workaround bug #30322Luca Barbieri2010-09-221-1/+1
| | | | | | | | | This may just be hiding some other bug though, since the types are supposed to be the same (and it compiles for me). Anyway, this interface will likely need to changed, since it seems Wine needs a more powerful one capable of expressing window subregions and called at every Present.
* r600g: disable dirty handling on texture from depth code.Dave Airlie2010-09-221-8/+1
| | | | | | | nothing was every dirtying the object again, the mesa-demos reflect test was just stalling. this fixes glean readPixSanity.
* r600g: make stencil readback workDave Airlie2010-09-221-2/+1
| | | | need to write two components to get stencil components as well
* r600g: cleanup some of the DB blit codeDave Airlie2010-09-222-4/+65
| | | | | | | | | add cb/db flush states to the blit code. add support for the rv6xx that need special treatment. according to R6xx_7xx_3D.pdf set r700 CB_SHADER_CONTROL reg in blit code docs say dual export should be disabled for DB->CB
* r600g: fix typo in struct member nameDave Airlie2010-09-225-7/+7
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* r600g: occlusion query for new designJerome Glisse2010-09-214-6/+237
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* softpipe: add missing calls to set draw vertex samplers/viewsBrian Paul2010-09-211-0/+8
| | | | Part of the fix for running softpipe w/ LLVM-enabled draw module.
* gallivm: fix lp_build_sample_compare()Brian Paul2010-09-211-17/+23
| | | | | | | | | | The old code didn't really make sense. We only need to compare the X channel of the texture (depth) against the texcoord. For (bi)linear sampling we should move the calls to this function and compute the final result as (s1+s2+s3+s4) * 0.25. Someday. This fixes the glean glsl1 shadow2D() tests. See fd.o bug 29307.
* d3d1x: ignore errors while building docsLuca Barbieri2010-09-211-0/+1
| | | | Some versions of dot apparently lack pdf output.
* r600g: fix multi buffer renderingJerome Glisse2010-09-211-2/+2
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* d3d1x: fix GCC 4.1/4.2 buildLuca Barbieri2010-09-211-1/+11
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* d3d1x: add template parameters to base class ctor calls for GCC 4.4Luca Barbieri2010-09-214-18/+20
| | | | | GCC 4.5 is fine without them, but GCC 4.4 requires them. Should fully fix the build on GCC 4.4
* d3d1x: fix build with compilers other than GCC 4.5Luca Barbieri2010-09-211-7/+33
| | | | | | There was some libstdc++-specific code that would only build with GCC 4.5 Now it should be much more compatible, at the price of reimplementing the generic hash function.
* gallium/docs: The RET opcode may appear anywhere in a subroutine.Tilman Sauerbeck2010-09-211-2/+0
| | | | Signed-off-by: Tilman Sauerbeck <[email protected]>
* r600g: directly allocate bo for user bufferJerome Glisse2010-09-214-27/+66
| | | | Signed-off-by: Jerome Glisse <[email protected]>
* llvmpipe: When failing free fs shader too.José Fonseca2010-09-211-0/+1
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* llvmpipe: Describe how to profile llvmpipe.José Fonseca2010-09-211-0/+38
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