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* auxiliary/vl: rename vl_screen_create to vl_dri2_screen_createEmil Velikov2015-11-206-8/+8
| | | | | | | | | | | In a preparation of having proper multi-platform/backend handling in VL. With follow up commits we'll introduce a dispatch within vl_screen similar to the one in pipe_screen. This way any VL state-tracker can operate seamlessly, considering the backend/platform is properly setup. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Alex Deucher <[email protected]>
* st/va: trivial cleanupEmil Velikov2015-11-201-9/+2
| | | | | | | Drop the temporary variable and fold the two conditional. Signed-off-by: Emil Velikov <[email protected]> Acked-by: Alex Deucher <[email protected]>
* st/omx: straighten get/put_screenEmil Velikov2015-11-201-16/+16
| | | | | | | | | | | | | | | | | | | | | The current code is busted in a number of ways. - initially checks for omx_display (rather than omx_screen), which may or may not be around. - blindly feeds the empty env variable string to loader_open_device() - reads the env variable every time get_screen is called - the latter manifests into memory leaks, and other issues as one sets the variable between two get_screen calls. Additionally it cleans up a couple of extra bits - drops unneeded set/check of omx_display. - make the teardown (put_screen) order was not symmetrical to the setup (get_screen) v2: Drop the "is empty string" check (Leo) Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Leo Liu <[email protected]>
* nir: Add nir_texop_samples_identical opcodeIan Romanick2015-11-191-0/+3
| | | | | | | | | | | This is the NIR analog to GLSL IR ir_samples_identical. v2: Don't add the second nir_tex_src_ms_index parameter. Suggested by Ken and Jason. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
* freedreno/a4xx: fix 5_5_5_1 texture sampler formatIlia Mirkin2015-11-191-1/+1
| | | | | | | | This fixes teximage-colors, fbo-generatemipmap-formats, and probably others (in relation to the RGB5 formats, others still fail). Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* freedreno/a4xx: add depth clamp and halfz clipIlia Mirkin2015-11-193-4/+9
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a4xx: allow seamless cubemap filtering to be enabled per-textureIlia Mirkin2015-11-193-1/+3
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* freedreno/a4xx: support lod_biasIlia Mirkin2015-11-192-0/+7
| | | | | | | | | The lower layers assume that we support this, and it's been core since GL 1.4. This fixes a slew of piglit tests, especially around tex-miplevel-selection. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* nv50: allow using inline vertex data submit when gl_VertexID is usedSamuel Pitoiset2015-11-195-15/+46
| | | | | | | | | | | | | | | The hardware can actually generates vertexid when vertices come from a client-side buffer like when glDrawElements is used. This doesn't fix (or break) any piglit tests but it improves the previous attempt of Ilia (c830d19 "nv50: avoid using inline vertex data submit when gl_VertexID is used") The only disadvantage is that only works on G84+, but we don't really care of that weird and old NV50 chipset. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50: add NV84_3D macroSamuel Pitoiset2015-11-193-3/+4
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* os: check for GALLIUM_PROCESS_NAME to override os_get_process_name()Brian Paul2015-11-191-18/+29
| | | | | | | Useful for debugging and for glretrace. Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* hud: fix Windows build breakBrian Paul2015-11-191-0/+6
| | | | | | Protect signal-related code with PIPE_OS_UNIX test. Reviewed-by: Jose Fonseca <[email protected]>
* gallium/hud: control visibility at startup and runtime.Jimmy Berry2015-11-191-0/+29
| | | | | | | - env GALLIUM_HUD_VISIBLE: control default visibility - env GALLIUM_HUD_SIGNAL_TOGGLE: toggle visibility via signal Signed-off-by: Marek Olšák <[email protected]>
* freedreno/a4xx: add fake RGTC support (required for GL3)Rob Clark2015-11-183-1/+22
| | | | | | | | | | The a4xx bits corresponding to 'freedreno/a3xx: add fake RGTC support (required for GL3)' TODO some more r/e.. maybe we get lucky and hw supports some of this directly? For now this will help us enable gl3. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a4xx: add compressed texture formatsRob Clark2015-11-182-2/+26
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: update generated headersRob Clark2015-11-185-11/+37
| | | | Signed-off-by: Rob Clark <[email protected]>
* freedreno: expose GLSL 140 and fake MSAA for GL3.0/3.1 supportIlia Mirkin2015-11-181-2/+2
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: fix texture buffers, enable offsetsIlia Mirkin2015-11-183-14/+32
| | | | | | | | | | | | | | | The main issue is that the current logic looked into cso->u.tex, which is the wrong side of the union to look into for texture buffers. While I was at it, it was easy enough to add the logic to handle offsets (first_element). - reduce texture buffer size limit (determined experimentally) - don't look at first/last levels, instead look at first/last element - include the first element offset - set offset alignment to 16 (determined experimentally) Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno: add support for conditional rendering, required for GL3.0Ilia Mirkin2015-11-186-6/+56
| | | | | | | | | A smarter implementation would make it possible to attach this to emit state for the BY_REGION versions to avoid breaking the tiling. But this is a start. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add fake RGTC support (required for GL3)Ilia Mirkin2015-11-185-27/+175
| | | | | | | | | | | | Also throw in LATC while we're at it (same exact format). This could be made more efficient by keeping a shadow compressed texture to use for returning at map time. However... it's not worth it for now... presumably compressed textures are not updated often. Lastly fix up Z32S8 transfers to non-0 layers. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx: add missing formats to enable ARB_vertex_type_2_10_10_10_revIlia Mirkin2015-11-182-4/+8
| | | | | | | | | The previously RE'd formats were from an ES driver implementing OES_vertex_type_10_10_10_2 and thus backwards. A future change could add the 2_10_10_10 support. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx+a4xx: fix for stk binning pass hangRob Clark2015-11-183-19/+76
| | | | | | | | | | | | | | We'd end up in a state where shader uses no inputs, yet num_elements is greater than zero. Triggered by a TF vertex shader which did: gl_Position = vec4(0.0, 0.0, 0.0, 0.0); resulting in a binning pass variant with no inputs. Includes equiv fix in a4xx, even though we don't have binning-pass enabled yet on a4xx. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx+a4xx: fix GL_POINTS lockup w/ GLESRob Clark2015-11-183-6/+11
| | | | | | | | point_size_per_vertex is always TRUE for GLES, causing us to configure the hw as if gl_PointSize was written, even if it was not. Which makes for grumpy hw. Signed-off-by: Rob Clark <[email protected]>
* llvmpipe: disable VSX in ppc due to LLVM PPC bugOded Gabbay2015-11-181-0/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | This patch disables the use of VSX instructions, as they cause some piglit tests to fail For more details, see: https://llvm.org/bugs/show_bug.cgi?id=25503#c7 With this patch, ppc64le reaches parity with x86-64 as far as piglit test suite is concerned. v2: - Added check that we have at least LLVM 3.4 - Added the LLVM bug URL as a comment in the code v3: - Only disable VSX if Altivec is supported, because if Altivec support is missing, then VSX support doesn't exist anyway. - Change original patch description. Signed-off-by: Oded Gabbay <[email protected]> Cc: "11.0" <[email protected]> Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* nvc0/ir: actually emit AFETCH on keplerIlia Mirkin2015-11-181-0/+3
| | | | | | | | Looks like this was forgotten in the commit which added the AFETCH logic. Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* svga: use more VGPU10 formatsBrian Paul2015-11-181-30/+67
| | | | | | | | | | We always want to prefer the VGPU10 formats over the VGPU9 ones when we have VGPU10 support. Original patch by Jose and updated by Brian. Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* svga: add/use new svga_sampler_format() functionBrian Paul2015-11-183-0/+30
| | | | | | | | | This is important for the case of sampling from a depth texture. In that case, we need to sample the texture as if it were a single-channel color texture. For other/color formats, we can use the format as-is. Reviewed-by: Charmaine Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* radeon: count cs dwords separately for query begin and endNicolai Hähnle2015-11-182-15/+21
| | | | | | This will be important for perfcounter queries. Reviewed-by: Marek Olšák <[email protected]>
* radeon: expose r600_query_hw functions for reuseNicolai Hähnle2015-11-182-14/+27
| | | | | Reviewed-by: Marek Olšák <[email protected]> [Fixed a rebase conflict and re-tested before pushing.]
* radeon: implement r600_query_hw_get_result via function pointersNicolai Hähnle2015-11-182-99/+94
| | | | | | We will need the clear_result override for the batch query implementation. Reviewed-by: Marek Olšák <[email protected]>
* radeon: split hw query buffer handling from cs emitNicolai Hähnle2015-11-182-81/+133
| | | | | | | | | The idea here is that driver queries implemented outside of common code will use the same query buffer handling with different logic for starting and stopping the corresponding counters. Reviewed-by: Marek Olšák <[email protected]> [Fixed a rebase conflict and re-tested before pushing.]
* radeon: convert hardware queries to the new styleNicolai Hähnle2015-11-182-148/+172
| | | | | | | | | Move r600_query and r600_query_hw into the header because we will want to reuse the buffer handling and suspend/resume logic outside of the common radeon code. Reviewed-by: Marek Olšák <[email protected]> [Fixed a rebase conflict and re-tested before pushing.]
* radeon: convert software queries to the new styleNicolai Hähnle2015-11-181-172/+194
| | | | | | | | Software queries are all queries that do not require suspend/resume and explicit handling of result buffers. Reviewed-by: Marek Olšák <[email protected]> [Fixed a rebase conflict and re-tested before pushing.]
* radeon: add query handler function pointersNicolai Hähnle2015-11-182-7/+62
| | | | | | | | The goal here is to be able to move the implementation details of hardware- specific queries (in particular, performance counters) out of the common code. Reviewed-by: Marek Olšák <[email protected]> [Fixed a rebase conflict and re-tested before pushing.]
* radeon: move R600_QUERY_* constants into a new query header fileNicolai Hähnle2015-11-184-15/+51
| | | | | | | More query-related structures will have to be moved into their own header file to support hardware-specific performance counters. Reviewed-by: Marek Olšák <[email protected]>
* radeon: cleanup driver query listNicolai Hähnle2015-11-181-29/+55
| | | | Reviewed-by: Marek Olšák <[email protected]>
* radeon: move get_driver_query_info to r600_query.cNicolai Hähnle2015-11-183-45/+51
| | | | Reviewed-by: Marek Olšák <[email protected]>
* vc4: Don't bother lowering uniforms when the same value is used twice.Eric Anholt2015-11-171-13/+33
| | | | | | | | | | | | | DEQP likes to do math on uniforms, and the "fmaxabs dst, uni, uni" to get the absolute value would get lowered. The lowering doesn't bother to try to restrict the lifetime of the lowered uniforms, so we'd end up register allocation failng due to this on 5 of the tests (More tests still fail in RA, which look like we'll need to reduce lowered uniform lifetimes to fix). No changes on shader-db, though fewer extra MOVs are generated on even glxgears (MOVs pair well enough that it ends up being the same instruction count).
* vc4: Fix uniform reordering to support reading the same uniform twice.Eric Anholt2015-11-171-8/+18
| | | | | This does actually happen in the wild (particularly fabs of a uniform), so we'd like to support it.
* vc4: Fix documentation on vc4_qir_lower_uniforms.c.Eric Anholt2015-11-171-7/+3
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* vc4: Add support for nir_op_uge, using the carry bit on QPU_A_SUB.Eric Anholt2015-11-175-0/+26
| | | | | | | | It looks like nir_lower_idiv is going to use it soon, so add support. With Ilia's change, this fixes one case in fs-op-div-large-uint-uint (with GL 3.0 forced on). Cc: "11.0" <[email protected]>
* radeonsi: enable optimal raster config setting for fiji (v2)Alex Deucher2015-11-161-3/+9
| | | | | | | | | | | Requires proper kernel tiling configuration so check the tiling config registers. v2: send the right version of the patch Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Alex Deucher <[email protected]> Cc: [email protected]
* radeonsi: use proper GRBM_GFX_INDEX offset for CI+Alex Deucher2015-11-161-4/+12
| | | | | | | The offset is different on CI and newer. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Alex Deucher <[email protected]>
* nv50: add missing header into the sources listEmil Velikov2015-11-161-0/+1
| | | | | | Otherwise it won't end up in the tarball. Signed-off-by: Emil Velikov <[email protected]>
* nv50,nvc0: disable render condition around clear_* functionsIlia Mirkin2015-11-144-0/+32
| | | | | | | Only the regular "clear" call is supposed to respect the render condition. The rest should ignore it. Signed-off-by: Ilia Mirkin <[email protected]>
* nv50: add support for performance metrics on G84+Samuel Pitoiset2015-11-144-3/+259
| | | | | | | | Currently only one metric is exposed but more will be added later. Signed-off-by: Samuel Pitoiset <[email protected]> Tested-by: Pierre Moreau <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* nv50: add compute-related MP perf counters on G84+Samuel Pitoiset2015-11-149-2/+548
| | | | | | | | | | | | | | | | | | These compute-related MP performance counters have been reverse engineered using CUPTI which is part of NVIDIA CUDA. As for nvc0, we use a compute kernel to read out those performance counters, and the command stream to configure them. Note that Tesla only exposes 4 MP performance counters, while Fermi has 8. Only G84+ is supported because G80 is an old and weird card. Tested on G84, G96, G200, MCP79 and GT218 with glxgears, glxspheres64, xonotic-glx, heaven and valley. Signed-off-by: Samuel Pitoiset <[email protected]> Tested-by: Pierre Moreau <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* nv50: implement a basic compute supportSamuel Pitoiset2015-11-1410-9/+1006
| | | | | | | | | | | | | | | | | | | | | | | | | | This adds the ability to launch simple compute kernels like the one I will use to read out MP performance counters in the upcoming patch. This compute support is based on the work of Francisco Jerez (aka curro) that he did as part of his EVoC project in 2011/2012 to get OpenCL working on Tesla. His original work can be found here: https://github.com/curro/mesa/commits/nv50-compute I did some improvements on the original code, like fixing using both 3D and COMPUTE simultaneously, improving global buffers binding, and making the code closer to what nvc0 already does. This compute support has been tested by Pierre Moreau and myself with some compute kernels. This is a step towards OpenCL. Speaking about this, it seems like compute programs overlap fragment programs when they are used both. To fix this, we need to re-validate fragment programs when binding compute programs and vice versa. Note that, textures, samplers and surfaces still need to be implemented. Signed-off-by: Samuel Pitoiset <[email protected]> Tested-by: Pierre Moreau <[email protected]> Acked-by: Ilia Mirkin <[email protected]>
* nv50: free interpolation parameters in nv50_program_destroy()Samuel Pitoiset2015-11-141-1/+1
| | | | | | | | As for nvc0, we need to free memory allocated by interpolation parameters. This fixes a memory leak spotted by valgrind. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: reduce the number of GPR used when reading MP perf countersSamuel Pitoiset2015-11-141-1/+2
| | | | | | | No need to allocate more GPR than used in the compute kernel which reads MP performance counters on Fermi. Signed-off-by: Samuel Pitoiset <[email protected]>