| Commit message (Collapse) | Author | Age | Files | Lines |
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r600_texture.c is one step closer to r600g.
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It's always 0.
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This doesn't fix any known issue (I haven't run piglit with this yet),
but the code was obviously completely wrong. It looks like copy-pasted from CMP.
Reviewed-by: Tom Stellard <[email protected]>
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Compress empty triangles (don't emit more than one in a row) and
never emit empty triangles if we already generated a triangle
covering a non-null area. We can't skip all null-triangles
because c_primitives expects ones that were generated from vertices
exactly at the clipping-plane, to be emitted.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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We need to count the clipper primitives before the rasterizer
discards one it considers to be null.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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We need to subdivide triangles if either of the dimensions is
larger than the max edge length, not when both of them are larger.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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The fix is at the end (TGSI_TEXTURE_SHADOWCUBE handling), but I also
restructured the code for it to be more readable.
Fixes spec/!OpenGL 3.0/sampler-cube-shadow.
Reviewed-by: Michel Dänzer <[email protected]>
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This fixes compressedteximage piglit tests.
+10 piglits
Evergreen and Cayman have the same issue. R600 and R700 don't.
Cc: "9.2" <[email protected]>
Reviewed-by: Michel Dänzer <[email protected]>
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This fixes some piglits, e.g:
spec/!OpenGL 3.0/required-renderbuffer-attachment-formats.
This can be ported to r600g.
Reviewed-by: Michel Dänzer <[email protected]>
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Fixes spec/EXT_texture_integer/fbo-blending.
Reviewed-by: Michel Dänzer <[email protected]>
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Cc: "9.2" <[email protected]>
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Cc: "9.2" <[email protected]>
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Only create one screen for each winsys instance.
This helps with buffer sharing and interop handling.
v2: rebased and some minor cleanup
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Allows us to share more code between different targets.
Signed-off-by: Christian König <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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Allows us to share more code between different targets.
Signed-off-by: Christian König <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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Allows us to share more code between different targets.
Signed-off-by: Christian König <[email protected]>
Acked-by: Marek Olšák <[email protected]>
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This is only supported on NI+, but the kernel takes care of those limitations.
Signed-off-by: Christian König <[email protected]>
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Similar to GFX and DMA.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Signed-off-by: Christian König <[email protected]>
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Commonly used to find start codes and has far less overhead
to searching manually.
Signed-off-by: Christian König <[email protected]>
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This reverts commit 755c11dc5e94f17097c186edaaa39d818396f14c.
We agreed that this is band-aid that's not very useful and
the proper solution is to rewrite the rasterization algo
so that it operates on 64 bit values.
Signed-off-by: Zack Rusin <[email protected]>
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When subdiving a triangle we're using a temporary array to store
the new coordinates for the subdivided triangles. Unfortunately
the array used for that was not aligned properly causing
random crashes in the llvm jit code which was trying to load
vectors from it.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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Unfortunately d3d10 requires a lot higher precision (e.g.
wgf11clipping tests for it). The smallest number of precision
bits with which it passes is 8. That means that we need to
decrease the maximum length of an edge that we can handle without
subdivision by 4 bits. Abstracted the code a bit to make it easier
to change once to switch to 64bit rasterization.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
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No need to block for the CS thread here.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Share the winsys between different fd's if they point to the same device.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Waiting for an empty queue is nonsense and can lead to deadlocks if we have
multiple waiters or another thread that continuously sends down new commands.
Just post the cs to the queue and immediately wait for it to finish.
This is a candidate for the stable branch.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Kill the thread only after we checked that it's not used any more, not before.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Allocate a CMASK on demand and use it to fast clear single-sample
colorbuffers. Both FBOs and window system colorbuffers are fast
cleared. Expand as needed when colorbuffers are mapped or displayed
on screen.
v2: cosmetics, move transfer expansion into dma_blit
Signed-off-by: Marek Olšák <[email protected]>
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v2: check for NULL cbufs
Signed-off-by: Marek Olšák <[email protected]>
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r600g needs explicit flushing before DRI2 buffers are presented on the screen.
v2: add (stub) implementations for all drivers, fix frontbuffer flushing
v3: fix galahad
Signed-off-by: Marek Olšák <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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We must take rounding in consideration when re-scaling to narrow
normalized channels, such as 2-bit normalized alpha.
Reviewed-by: Roland Scheidegger <[email protected]>
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Prevents calling NULL pointer with softpipe in certain cases.
Trivial.
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Based on the earlier apitrace tracediff.sh script.
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xlib_sw_winsys.h:5:22: fatal error: X11/Xlib.h: No such file or directory
The compiler cannot find the Xlib.h in the installed system headers.
All supplied include directives point to inside the mesa module.
The X11_CFLAGS variable is undefined (not defined in config.status).
It appears the intent was to use X11_INCLUDES defined in configure.ac.
The Xlib.h file is not installed on my workstation. It is supplied in
the libx11-dev package. This allows an X developer control over which
version of this file is used for X development.
Signed-off-by: Gaetan Nadon <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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duh, we still need to flush if there are pending draws and it isn't an
unsynchronized case.
Signed-off-by: Rob Clark <[email protected]>
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Technically without seamless filtering enabled GL allows any wrap mode, which
made sense when supporting true borders (can get seamless effect with border
and CLAMP_TO_BORDER), but gallium doesn't support borders and d3d9 requires
wrap modes to be ignored and it's a pain to fix up the sampler state (as it
makes it texture dependent). It is difficult to imagine a situation where an
app really wants another behavior so just cheat here. (It looks like some
graphics hw (intel) actually requires this too hence it should be safe.)
Reviewed-by: Jose Fonseca <[email protected]>
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