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* softpipe: make vertex state functions staticBrian Paul2010-09-253-22/+24
* softpipe: make sampler state functions staticBrian Paul2010-09-253-59/+31
* softpipe: make blend/stencil/depth functions staticBrian Paul2010-09-253-50/+44
* softpipe: make shader-related functions staticBrian Paul2010-09-253-63/+58
* softpipe: rename sp_state_fs.c -> sp_state_shader.cBrian Paul2010-09-253-2/+2
* st/dri: Remove unnecessary header.Vinson Lee2010-09-251-1/+0
* gallivm: fix repeat() function for NPOT texturesBrian Paul2010-09-252-10/+17
* softpipe: fix repeat() function for NPOT texturesBrian Paul2010-09-251-4/+4
* r600g: Disable unused variables.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-251-1/+0
* nv50: fix/handle a few more PIPE_CAPsChristoph Bumiller2010-09-251-1/+6
* nv50: use CLEAR_BUFFERS for surface fillsChristoph Bumiller2010-09-253-22/+94
* nv50: use formats table in nv50_surface.cChristoph Bumiller2010-09-252-52/+31
* r600g: fix vertex resource & polygon offsetJerome Glisse2010-09-253-34/+127
* r600g: add eg db count control register.Dave Airlie2010-09-253-9/+12
* r600g: make index bias fix for evergreenDave Airlie2010-09-251-1/+1
* gallivm: Remove dead experimental code.José Fonseca2010-09-252-78/+46
* llvmpipe: handle up to 8 planes in triangle binnerKeith Whitwell2010-09-251-7/+8
* llvmpipe: handle FACING interpolants in line and point setupKeith Whitwell2010-09-252-3/+19
* gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.José Fonseca2010-09-252-5/+4
* draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic stateJosé Fonseca2010-09-253-0/+33
* gallivm: optimize yuv decodingRoland Scheidegger2010-09-251-9/+55
* gallivm: don't use URem/UDiv when calculating offsets for blocksRoland Scheidegger2010-09-251-1/+11
* gallivm: fix copy&paste bugRoland Scheidegger2010-09-251-1/+1
* r600g: add eg poly mode code.Dave Airlie2010-09-252-1/+23
* r600g: Silence 'control reaches end of non-void function' warning.Vinson Lee2010-09-241-0/+3
* r600g: Remove unused variable.Vinson Lee2010-09-241-1/+0
* r600g: Disable unused variables.Vinson Lee2010-09-241-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-241-1/+0
* r600g: Remove unnecessary header.Vinson Lee2010-09-241-1/+0
* r300g: Silence uninitialized variable warning.Vinson Lee2010-09-241-0/+1
* util: fix util_pack_color for B4G4R4A4Marek Olšák2010-09-251-1/+1
* r600g: bring over fix from old path to new pathJerome Glisse2010-09-244-34/+212
* r600g: fix evergreen new pathJerome Glisse2010-09-243-11/+16
* r600g: fix reg definitionJerome Glisse2010-09-241-1/+3
* r600g: fix evergreen new pathJerome Glisse2010-09-244-178/+271
* r600g: fixup some evergreen register definitionsJerome Glisse2010-09-242-56/+56
* llvmpipe: make texture border_color dynamic stateBrian Paul2010-09-247-27/+63
* llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul2010-09-2410-24/+79
* r600g: fix compilation after change to evergreend.hJerome Glisse2010-09-241-2/+2
* r600g: evergreen fix for new designJerome Glisse2010-09-246-81/+59
* r600g: move use_mem_constants flags for new designs structure alignmentJerome Glisse2010-09-241-1/+1
* r600g: fix typo in evergreen define (resource are in [0x30000;0x34000] range)Jerome Glisse2010-09-241-1/+1
* d3d1x: CRLF -> LF in progsLuca Barbieri2010-09-2426-5300/+5300
* d3d1x: stop using GLX in demos, just use the default visualLuca Barbieri2010-09-243-25/+7
* d3d1x: assert if X visual is not among enumerated visualsLuca Barbieri2010-09-241-0/+1
* d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri2010-09-243-2/+13
* nvfx: add RGB framebuffer format support in addition to BGRLuca Barbieri2010-09-242-0/+8
* nvfx: allow setting NULL constant buffersLuca Barbieri2010-09-241-1/+1