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* softpipe: honor predication for clear_render_target and clear_depth_stencilRoland Scheidegger2013-06-261-2/+40
* llvmpipe: add support for nested / overlapping queriesRoland Scheidegger2013-06-2610-40/+45
* llvmpipe: rework query logicRoland Scheidegger2013-06-267-81/+92
* hud: add float casts to silence MSVC warningsBrian Paul2013-06-261-49/+49
* hud: include stdio.h since we use fprintf(), fscanf(), etcBrian Paul2013-06-261-0/+2
* hud: add cast to silence MSVC warningBrian Paul2013-06-261-1/+1
* os: add cast in os_time_sleep() to silence MSVC warningBrian Paul2013-06-261-1/+1
* vega: add some casts to silence MSVC warningsBrian Paul2013-06-262-11/+11
* util: int/unsigned changes to silence some MSVC warningsBrian Paul2013-06-262-3/+3
* util: add some casts to silence some MSVC warningsBrian Paul2013-06-261-2/+2
* util: s/int/unsigned/ to silence some MSVC warningsBrian Paul2013-06-261-2/+2
* nvc0: set rsvd_kick correctlyMaarten Lankhorst2013-06-261-0/+1
* nvc0: fix push_space checks for video decodingMaarten Lankhorst2013-06-264-9/+10
* ilo: Remove max_threads dead code path.Vinson Lee2013-06-261-3/+0
* winsys/intel: fix typo in "ETIMEOUT"Jean-Sébastien Pédron2013-06-261-1/+1
* ilo: use a bitmask for enabled constant buffersChia-I Wu2013-06-262-11/+14
* vl/mpeg12: handle mpeg-1 bitstreams more correctlyMaarten Lankhorst2013-06-261-5/+16
* ilo: support PIPE_CAP_USER_INDEX_BUFFERSChia-I Wu2013-06-269-36/+97
* ilo: make pipe_draw_info a context stateChia-I Wu2013-06-269-39/+33
* ilo: support PIPE_CAP_USER_CONSTANT_BUFFERSChia-I Wu2013-06-265-23/+88
* svga: allow 3D transfers in svga_texture_transfer_map()Brian Paul2013-06-251-4/+3
* svga: use new svga_define_texture_level() helperBrian Paul2013-06-252-2/+15
* svga: fix layer/level mix-up in svga_mark_surface_dirty()Brian Paul2013-06-251-1/+1
* svga: use new svga_age_texture_view() helperBrian Paul2013-06-252-1/+14
* svga: add array index assertion in svga_validate_sampler_view()Brian Paul2013-06-251-0/+1
* svga: use svga_texture() helper instead of castingBrian Paul2013-06-251-1/+1
* util/debug: Cleanup/improve debug_symbol_name_dbghelp.José Fonseca2013-06-251-78/+161
* util/debug: Make debug_backtrace_capture work for 64bit windows.José Fonseca2013-06-252-2/+61
* draw: allow overflows in the llvm pathsZack Rusin2013-06-251-4/+8
* draw: avoid overflows in the llvm draw loopZack Rusin2013-06-251-8/+6
* nvc0: do not set tiled mode on gart bo when fence debugging is usedMaarten Lankhorst2013-06-254-9/+15
* ilo: honor render condition in blitterChia-I Wu2013-06-254-8/+23
* ilo: remove ilo_shader_internal.h from GEN6 pipelineChia-I Wu2013-06-253-38/+55
* ilo: remove ilo_shader_internal.h from GEN7 pipelineChia-I Wu2013-06-251-11/+6
* ilo: speed up ilo_shader_select_kernel_routing() a bitChia-I Wu2013-06-252-4/+32
* ilo: move SBE setup code to ilo_shader.cChia-I Wu2013-06-256-155/+237
* ilo: use ilo_shader_state exclusively in GPEChia-I Wu2013-06-256-107/+44
* ilo: map SO registers at shader compile timeChia-I Wu2013-06-256-37/+72
* ilo: use ilo_shader_cso for FSChia-I Wu2013-06-258-154/+255
* ilo: use ilo_rasterizer_state exclusively in GPEChia-I Wu2013-06-255-15/+17
* ilo: convert pipe_rasterizer_state to ilo_rasterizer_wmChia-I Wu2013-06-257-62/+141
* ilo: use ilo_shader_cso for GSChia-I Wu2013-06-257-145/+225
* ilo: introduce ilo_shader_cso for VSChia-I Wu2013-06-257-42/+102
* ilo: add functions to query shadersChia-I Wu2013-06-252-0/+152
* ilo: clean up finalize_shader_states()Chia-I Wu2013-06-254-62/+79
* ilo: use multiple entry points for shader creationChia-I Wu2013-06-256-32/+96
* ilo: move internal shader interface to a new headerChia-I Wu2013-06-2513-183/+226
* gallium/hud: do not use free() for the free_query_data hookBrian Paul2013-06-243-3/+23
* draw: check for out-of-memory conditions in the AA line module.Matthew McClure2013-06-241-7/+34
* tests/graw: Fix typo in shader-leak.cJosé Fonseca2013-06-241-1/+1