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* nvc0: store ubo info to the driver constbuf on KeplerSamuel Pitoiset2016-04-014-1/+30
* nvc0: bind user uniforms for compute on KeplerSamuel Pitoiset2016-04-012-27/+55
* nvc0: bind shader buffers for compute on KeplerSamuel Pitoiset2016-04-012-3/+39
* nvc0: bind driver cb for compute on c7[] for KeplerSamuel Pitoiset2016-04-014-45/+37
* gallivm: Prevent disassembly debug output from being truncated.Jose Fonseca2016-04-011-9/+9
* radeonsi: use util_strchrnul() to fix android build errorMauro Rossi2016-04-011-1/+2
* gallivm: Use vector selects on LLVM 3.3+.Jose Fonseca2016-04-011-3/+5
* nv50,nvc0: add PIPE_BIND_LINEAR support to is_format_supportedIlia Mirkin2016-03-312-0/+18
* tgsi: silence compiler warning in fetch_sampler_unit()Samuel Pitoiset2016-04-011-1/+1
* tgsi: fix out of bounds access in exec_atomop()Samuel Pitoiset2016-04-011-1/+1
* tgsi: split tgsi_util_get_texture_coord_dim() function into twoBrian Paul2016-03-316-47/+46
* tgsi: skip texture query opcodes when examining texture targetsBrian Paul2016-03-311-1/+15
* nv50/ir: Check for valid insn instead of def sizePierre Moreau2016-03-311-2/+2
* softpipe: add image support to softpipe (v3)Dave Airlie2016-03-3114-12/+928
* draw: add support for passing images to vs/gs shaders.Dave Airlie2016-03-315-2/+29
* tgsi: add support for image operations to tgsi_exec. (v2.1)Dave Airlie2016-03-315-6/+319
* softpipe: add support for explicit early depth testingDave Airlie2016-03-316-12/+21
* tgsi: introduce NonHelperMaskDave Airlie2016-03-312-0/+5
* tgsi_exec: handle execmask when doing indirect lookupsDave Airlie2016-03-311-3/+9
* tgsi_exec: add support for up to 3 address registers (v2)Dave Airlie2016-03-311-2/+3
* r600: ignore PIPE_BIND_LINEAR in *_is_format_supportedChristian König2016-03-302-0/+10
* st/vdpau: correct null checkThomas Hindoe Paaboel Andersen2016-03-301-4/+4
* tgsi: (trivial) only verify target for is_tex instructionsRoland Scheidegger2016-03-301-8/+7
* tgsi: simplify tgsi_shader_info::is_msaa_sampler checkingBrian Paul2016-03-291-3/+2
* tgsi: collect texture sampler target info in tgsi_scan_shader()Brian Paul2016-03-292-2/+37
* gallium/docs: s/gven/given/Brian Paul2016-03-291-1/+1
* gallium: Format code in pb_buffer_fenced.c according to style guide.Rovanion Luckey2016-03-291-129/+97
* svga: emit sampler declarations in the helper function for non vgpu10Charmaine Lee2016-03-293-3/+23
* svga: avoid freeing non-malloced memoryBrian Paul2016-03-291-10/+2
* nvc0/ir: move load/store lowering pass to handleLDST()Samuel Pitoiset2016-03-292-54/+61
* st/vdpau: implement the new DMA-buf based interop v2Christian König2016-03-294-3/+116
* st/vdpau: move FormatRGBAToPipe into the interopChristian König2016-03-295-28/+73
* st/vdpau: add new interop interfaceChristian König2016-03-292-1/+100
* st/vdpau: use linear layout for output surfacesChristian König2016-03-291-1/+2
* radeonsi: ignore PIPE_BIND_LINEAR in si_is_format_supported v2Christian König2016-03-291-0/+5
* nvc0: use a different offset for buffers and surfacesSamuel Pitoiset2016-03-294-28/+74
* vc4: Remove unused include from vc4_nir_lower_txf_ms.cRhys Kidd2016-03-281-1/+0
* freedreno/ir3: fix for load_front_face intrinsicRob Clark2016-03-281-1/+8
* freedreno/ir3: fix compiler warnRob Clark2016-03-281-1/+1
* nvc0: make sure to disable fetches from previously-set VBOs when blittingIlia Mirkin2016-03-281-0/+2
* nvc0: disable primitive restart and index bias during blitsIlia Mirkin2016-03-281-0/+11
* nvc0/ir: fix picking of coordinates from tex instruction for textureGradIlia Mirkin2016-03-281-1/+11
* nv50/ir: saturate depth writesIlia Mirkin2016-03-281-1/+4
* gallium/util: fix up inaccurate behavior of util_framebuffer_state_equal (v2)Marek Olšák2016-03-281-5/+5
* gallium/p_context.h: Make comment more readableEdward O'Callaghan2016-03-271-1/+1
* radeon/r600: Fix return type in failure branchEdward O'Callaghan2016-03-271-1/+1
* radeon/r600_query.c: Minor style fixEdward O'Callaghan2016-03-271-1/+1
* virgl: drop next shader property for now.Dave Airlie2016-03-261-0/+1
* st/xa: emit sampler view declarations in shadersBrian Paul2016-03-251-0/+19
* swr: [rasterizer jitter] Fix MASKLOADD AVX prototype (float -> i32)Tim Rowley2016-03-251-1/+1