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* draw: make sure that the gs never outputs more data than we allocated forZack Rusin2010-06-101-17/+25
* r300g: Fix memory leak on error path.Vinson Lee2010-06-101-0/+1
* r300g: try harder to create a transfer objectMarek Olšák2010-06-091-7/+34
* draw: make sure geometry shader correctly iterates the output bufferZack Rusin2010-06-092-5/+11
* r300g: debug output texture sizeMarek Olšák2010-06-091-1/+2
* r300g: return NULL texture early if buffer_create failsMarek Olšák2010-06-091-5/+5
* draw: make sure the buffer is big enough to fit everything emitted by the gsZack Rusin2010-06-092-48/+27
* llvmpipe: fix copy & paste bug in clear logicRoland Scheidegger2010-06-091-1/+1
* draw: fix geometry shader which emit multiplie primitivesZack Rusin2010-06-091-18/+20
* graw: add a multiple primitive geometry shader testZack Rusin2010-06-091-0/+42
* nv: fix compile after the latest gs changesZack Rusin2010-06-091-1/+1
* geometry shaders: make gs work with changable primitives and variable number ...Zack Rusin2010-06-0914-99/+152
* xorg/vmwgfx: Disable 3D by default.Thomas Hellstrom2010-06-091-0/+1
* st/xorg: Add a customizable option to disable 3D.Thomas Hellstrom2010-06-092-3/+17
* nvfx: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: fix typo from gallium-msaa mergeBen Skeggs2010-06-091-1/+1
* nv50: use MARK_RING correctlyBen Skeggs2010-06-091-4/+6
* draw: Remove unnecessary headers.Vinson Lee2010-06-082-2/+0
* r600g: save vertex buffers in blitterMarek Olšák2010-06-091-0/+3
* r300g: save vertex buffers in blitterMarek Olšák2010-06-091-2/+1
* util: reference vertex buffers in blitterMarek Olšák2010-06-092-0/+18
* r300g: report that transfers are always supportedMarek Olšák2010-06-091-0/+6
* r300g: fix loading compressed texturesMarek Olšák2010-06-091-2/+6
* r300g: skip rendering for unsupported vertex formats instead of abortingMarek Olšák2010-06-084-94/+93
* softpipe: make sure we don't fallback to assert on so stats queryZack Rusin2010-06-081-0/+2
* softpipe: make sure that invalid calls to sosettargets don't crash usZack Rusin2010-06-081-0/+7
* softpipe: added sp_state_so.c to file listBrian Paul2010-06-081-0/+1
* gallium: scream when one of two unimplemented features in draw is usedZack Rusin2010-06-081-6/+12
* gallium: add basic support for stream output queriesZack Rusin2010-06-084-3/+38
* gallium: adjust the query interface to support custom typesZack Rusin2010-06-0812-15/+22
* gallium: rename draw_auto to draw_stream_output, plus fix a commentZack Rusin2010-06-085-5/+4
* gallium: make draw auto work and add relevant caps and docsZack Rusin2010-06-087-6/+43
* gallium: add interface for DrawAuto and implement it in softpipeZack Rusin2010-06-086-1/+75
* gallium: a lot more complete implementation of stream outputZack Rusin2010-06-089-75/+381
* gallium: basic and initial implementation of the stream output interfaceZack Rusin2010-06-0811-1/+161
* llvmpipe: Add geom shader file to make buildJakob Bornecrantz2010-06-081-0/+1
* graw: Fix file handle leaks.Vinson Lee2010-06-073-0/+3
* graw: Remove unnecessary headers.Vinson Lee2010-06-073-3/+0
* sw: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
* r600g: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
* llvmpipe: Remove unnecessary header.Vinson Lee2010-06-071-1/+0
* graw: Add gallium library to SCons build.Vinson Lee2010-06-071-1/+1
* r300g: fix hardlock caused by an incompatible vertex formatMarek Olšák2010-06-071-1/+1
* graw: add gs-test.c and some simple geometry shader examplesKeith Whitwell2010-06-078-2/+626
* softpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger2010-06-071-0/+2
* llvmpipe: use util_clear_render_target/depth_stencil fallbacksRoland Scheidegger2010-06-071-0/+2
* util: implement util_clear_depth_stencil fallbackRoland Scheidegger2010-06-072-1/+115
* graw: add parse_geometry_shader helperKeith Whitwell2010-06-072-0/+16
* tgsi: null-terminate string in parse_identifierKeith Whitwell2010-06-071-0/+1
* draw: don't use llvm engine when geometry shaders activeKeith Whitwell2010-06-071-1/+1