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* draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic stateJosé Fonseca2010-09-253-0/+33
* gallivm: optimize yuv decodingRoland Scheidegger2010-09-251-9/+55
* gallivm: don't use URem/UDiv when calculating offsets for blocksRoland Scheidegger2010-09-251-1/+11
* gallivm: fix copy&paste bugRoland Scheidegger2010-09-251-1/+1
* r600g: add eg poly mode code.Dave Airlie2010-09-252-1/+23
* r600g: Silence 'control reaches end of non-void function' warning.Vinson Lee2010-09-241-0/+3
* r600g: Remove unused variable.Vinson Lee2010-09-241-1/+0
* r600g: Disable unused variables.Vinson Lee2010-09-241-1/+1
* r600g: Remove unused variable.Vinson Lee2010-09-241-1/+0
* r600g: Remove unnecessary header.Vinson Lee2010-09-241-1/+0
* r300g: Silence uninitialized variable warning.Vinson Lee2010-09-241-0/+1
* util: fix util_pack_color for B4G4R4A4Marek Olšák2010-09-251-1/+1
* r600g: bring over fix from old path to new pathJerome Glisse2010-09-244-34/+212
* r600g: fix evergreen new pathJerome Glisse2010-09-243-11/+16
* r600g: fix reg definitionJerome Glisse2010-09-241-1/+3
* r600g: fix evergreen new pathJerome Glisse2010-09-244-178/+271
* r600g: fixup some evergreen register definitionsJerome Glisse2010-09-242-56/+56
* llvmpipe: make texture border_color dynamic stateBrian Paul2010-09-247-27/+63
* llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul2010-09-2410-24/+79
* r600g: fix compilation after change to evergreend.hJerome Glisse2010-09-241-2/+2
* r600g: evergreen fix for new designJerome Glisse2010-09-246-81/+59
* r600g: move use_mem_constants flags for new designs structure alignmentJerome Glisse2010-09-241-1/+1
* r600g: fix typo in evergreen define (resource are in [0x30000;0x34000] range)Jerome Glisse2010-09-241-1/+1
* d3d1x: CRLF -> LF in progsLuca Barbieri2010-09-2426-5300/+5300
* d3d1x: stop using GLX in demos, just use the default visualLuca Barbieri2010-09-243-25/+7
* d3d1x: assert if X visual is not among enumerated visualsLuca Barbieri2010-09-241-0/+1
* d3d1x: don't crash on drivers not supporting vertex or geometry samplingLuca Barbieri2010-09-243-2/+13
* nvfx: add RGB framebuffer format support in addition to BGRLuca Barbieri2010-09-242-0/+8
* nvfx: allow setting NULL constant buffersLuca Barbieri2010-09-241-1/+1
* r600g: break alu clause earlierAndre Maasikas2010-09-241-2/+3
* d3d1x: fix linking of dxbc2tgsiLuca Barbieri2010-09-241-1/+1
* d3d1x: draw to the correct bufferLuca Barbieri2010-09-241-1/+1
* d3d1x: fix CheckMultisampleQualityLevelsLuca Barbieri2010-09-241-1/+4
* d3d1x: don't assert on unsupported resource typesLuca Barbieri2010-09-241-3/+11
* d3d1x: add untested support for geometry shader translationLuca Barbieri2010-09-245-31/+75
* d3d1x: add shader dumpingLuca Barbieri2010-09-242-0/+11
* r600g: fix polygon modeDave Airlie2010-09-242-1/+20
* r600g: fixup sprite coord enable.Dave Airlie2010-09-241-1/+2
* r600g: fix typo in r700 alu emitDave Airlie2010-09-241-1/+1
* r600g: fixup VP->FP output->input routing.Dave Airlie2010-09-244-2/+19
* r600g: fixup tex wrapping.Dave Airlie2010-09-242-8/+8
* r600g: drop index_offset parameter to index buffer translate.Dave Airlie2010-09-241-17/+13
* r600g: fix draw-elements and draw-elements-base-vertexDave Airlie2010-09-243-6/+8
* r600g: some more vertex formatsDave Airlie2010-09-242-4/+11
* r600g: add some more vertex format support.Dave Airlie2010-09-247-11/+92
* r600g: add vert support for 16/16 and 16/16/16 floats.Dave Airlie2010-09-241-0/+3
* r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8Marek Olšák2010-09-243-6/+84
* r300g: fix a copy-paste typo for loggingMarek Olšák2010-09-241-3/+3
* r300g: make accessing map_list and buffer_handles thread-safeMarek Olšák2010-09-241-6/+58
* r300g: fixup long-lived BO maps being incorrectly unmapped when flushingMarek Olšák2010-09-241-4/+10